onPlayerWeaponReload
Client-side
 Server-side
 Shared
 This event is triggered when a player is reloading their weapon.
Parameters
int weapon, int ammoInClip, int ammo- weapon: an int representing weapon used for firing a shot.
- ammoInClip: an int amount of ammo left for this weapon type in clip.
- ammo: an int amount of ammo left for this weapon type.
Source
element: The source of this event is the player who's reloading their weapon.
Canceling
If this event is canceled, then the players will not be able to reload their weapon manually by pressing R key. The weapons will still reload when the ammoInClip reaches zero. Using quickreload will also reload the weapon.
Code Examples
 server   
 This example will output informations when aplayer's weapon is reloading.
addEventHandler("onPlayerWeaponReload", root, function(weapon, ammoInClip, ammo)    outputChatBox(getPlayerName(source) .. " is reloading their weapon: ")    outputChatBox("Weapon: " .. getWeaponNameFromID(weapon))    outputChatBox("AmmoInClip: " .. ammoInClip)    outputChatBox("Ammo: " .. ammo)end)See Also
Player Events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerJoin
- onClientPlayerHitByWaterCannon
- onClientPlayerHeliKilled
- onClientPlayerPickupLeave
- onClientPlayerPickupHit
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVoicePause
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoiceStart
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
- onPlayerACInfo
- onPlayerChangesProtectedData
- onPlayerChangeNick
- onPlayerBan
- onPlayerChangesWorldSpecialProperty
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerDamage
- onPlayerDiscordJoin
- onPlayerDetonateSatchels
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerContact
- onPlayerModInfo
- onPlayerMarkerLeave
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupLeave
- onPlayerPickupHit
- onPlayerProjectileCreation
- onPlayerQuit
- onPlayerPrivateMessage
- onPlayerPickupUse
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerTeamChange
- onPlayerTeleport
- onPlayerScreenShot
- onPlayerTriggerEventThreshold
- onPlayerTriggerInvalidEvent
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVoiceStart
- onPlayerVehicleExit
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponReload
- onPlayerWeaponSwitch
Player Functions
- countPlayersInTeam
- forcePlayerMap
- getControlState
- getPlayerBlurLevel
- getPlayerFromName
- getPlayerName
- getPlayerMoney
- getPlayerNametagColor
- getPlayerPing
- getPlayerNametagText
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerWantedLevel
- getPlayersInTeam
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- isVoiceEnabled
- setControlState
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- getLocalPlayer
- getPlayerHudComponentProperty
- getPlayerMapBoundingBox
- getPlayerMapOpacity
- isPlayerCrosshairVisible
- isPlayerMapVisible
- isPlayerHudComponentVisible
- resetBlurLevel
- resetPlayerHudComponentProperty
- setPlayerHudComponentProperty
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerCount
- getPlayerIP
- getPlayerIdleTime
- getPlayerVersion
- getRandomPlayer
- isPlayerMuted
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerMuted
- setPlayerName
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerWantedLevel
- setPlayerVoiceIgnoreFrom
- spawnPlayer
- takePlayerScreenShot
 
 