onPlayerVehicleExit
Client-side
 Server-side
 Shared
 This event is triggered when a player leaves a vehicle, for whatever reason.
Parameters
vehicle theVehicle, int seat, ped jacker, bool forcedByScript- theVehicle: a vehicle element representing the vehicle in which the player exited from.
- seat: an int representing the seat in which the player was before exiting.
- jacker: a player or ped element representing who jacked the driver.
- forcedByScript: a boolean representing whether the exit was forced using removePedFromVehicle or by the player.
Source
element: The source of this event is the player that left the vehicle.
Code Examples
 server   
 This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
function addHelmetOnEnter ( vehicle, seat, jacked )  if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg    addPedClothes ( source, "moto", "moto", 16 ) -- add the helmet  endendaddEventHandler ( "onPlayerVehicleEnter", root, addHelmetOnEnter )
function removeHelmetOnExit ( vehicle, seat, jacked )  if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg    removePedClothes ( source, 16 ) -- remove the helmet  endendaddEventHandler ( "onPlayerVehicleExit", root, removeHelmetOnExit )See Also
Player Events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerJoin
- onClientPlayerHitByWaterCannon
- onClientPlayerHeliKilled
- onClientPlayerPickupLeave
- onClientPlayerPickupHit
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVoicePause
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoiceStart
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
- onPlayerACInfo
- onPlayerChangesProtectedData
- onPlayerChangeNick
- onPlayerBan
- onPlayerChangesWorldSpecialProperty
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerDamage
- onPlayerDiscordJoin
- onPlayerDetonateSatchels
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerContact
- onPlayerModInfo
- onPlayerMarkerLeave
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupLeave
- onPlayerPickupHit
- onPlayerProjectileCreation
- onPlayerQuit
- onPlayerPrivateMessage
- onPlayerPickupUse
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerTeamChange
- onPlayerTeleport
- onPlayerScreenShot
- onPlayerTriggerEventThreshold
- onPlayerTriggerInvalidEvent
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVoiceStart
- onPlayerVehicleExit
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponReload
- onPlayerWeaponSwitch
Player Functions
- countPlayersInTeam
- forcePlayerMap
- getControlState
- getPlayerBlurLevel
- getPlayerFromName
- getPlayerName
- getPlayerMoney
- getPlayerNametagColor
- getPlayerPing
- getPlayerNametagText
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerWantedLevel
- getPlayersInTeam
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- isVoiceEnabled
- setControlState
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- getLocalPlayer
- getPlayerHudComponentProperty
- getPlayerMapBoundingBox
- getPlayerMapOpacity
- isPlayerCrosshairVisible
- isPlayerMapVisible
- isPlayerHudComponentVisible
- resetBlurLevel
- resetPlayerHudComponentProperty
- setPlayerHudComponentProperty
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerCount
- getPlayerIP
- getPlayerIdleTime
- getPlayerVersion
- getRandomPlayer
- isPlayerMuted
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerMuted
- setPlayerName
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerWantedLevel
- setPlayerVoiceIgnoreFrom
- spawnPlayer
- takePlayerScreenShot
 
 