onClientPlayerHitByWaterCannon
Client-side
 Server-side
 Shared
 This event is fired when a player is hit by a water cannon.
       Note      
 This event is only triggered for players that are streamed in
Parameters
player playerHit- playerHit: the player which got shot by the water cannon
Source
element: The source of this event is the vehicle who shot the water cannon.
Canceling
If this event is canceled, the player will not be knocked down.
Code Examples
 client   
 This example outputs a message when you are hit by a water cannon
addEventHandler("onClientPlayerHitByWaterCannon",getRootElement(),    function(player)        local driver = getVehicleOccupant(source)        if isElement(driver) then            outputChatBox(getPlayerName(player).." is hit by the cannon of "..getPlayerName(driver).."'s vehicle.")        end    end)See Also
Player Events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerJoin
- onClientPlayerHitByWaterCannon
- onClientPlayerHeliKilled
- onClientPlayerPickupLeave
- onClientPlayerPickupHit
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVoicePause
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoiceStart
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
- onPlayerACInfo
- onPlayerChangesProtectedData
- onPlayerChangeNick
- onPlayerBan
- onPlayerChangesWorldSpecialProperty
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerDamage
- onPlayerDiscordJoin
- onPlayerDetonateSatchels
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerContact
- onPlayerModInfo
- onPlayerMarkerLeave
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupLeave
- onPlayerPickupHit
- onPlayerProjectileCreation
- onPlayerQuit
- onPlayerPrivateMessage
- onPlayerPickupUse
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerTeamChange
- onPlayerTeleport
- onPlayerScreenShot
- onPlayerTriggerEventThreshold
- onPlayerTriggerInvalidEvent
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVoiceStart
- onPlayerVehicleExit
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponReload
- onPlayerWeaponSwitch
Player Functions
- countPlayersInTeam
- forcePlayerMap
- getControlState
- getPlayerBlurLevel
- getPlayerFromName
- getPlayerName
- getPlayerMoney
- getPlayerNametagColor
- getPlayerPing
- getPlayerNametagText
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerWantedLevel
- getPlayersInTeam
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- isVoiceEnabled
- setControlState
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- getLocalPlayer
- getPlayerHudComponentProperty
- getPlayerMapBoundingBox
- getPlayerMapOpacity
- isPlayerCrosshairVisible
- isPlayerMapVisible
- isPlayerHudComponentVisible
- resetBlurLevel
- resetPlayerHudComponentProperty
- setPlayerHudComponentProperty
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerCount
- getPlayerIP
- getPlayerIdleTime
- getPlayerVersion
- getRandomPlayer
- isPlayerMuted
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerMuted
- setPlayerName
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerWantedLevel
- setPlayerVoiceIgnoreFrom
- spawnPlayer
- takePlayerScreenShot
 
 