onColShapeLeave
Client-side
 Server-side
 Shared
 This event is triggered when a player or a vehicle leaves a collision shape.
Parameters
element leaveElement, bool matchingDimension- leaveElement: The element that who exited the col shape. This can be a player or a vehicle.
- matchingDimension: a boolean referring to whether the collision shape was in the same dimension as the element.
Source
element: The source of this event is the colshape that the element no longer is in contact with.
Code Examples
 server   
 This example kills the player whenever they leave a certain collision shape:
local jailZone = createColCircle ( 1024, 1024, 15 ) -- create a collision shape
-- call 'jailZoneLeave' whenever a player leaves the collision shape:function jailZoneLeave ( thePlayer )   if getElementType ( thePlayer ) == "player" then -- if the element that left was player      killPlayer ( thePlayer ) -- kill the player      outputChatBox ( "You are not allowed to leave the jail!", thePlayer )   endendaddEventHandler ( "onColShapeLeave", jailZone, jailZoneLeave )See Also
Colshape Events
- onClientColShapeHit
- onClientColShapeLeave
- onColShapeHit
- onColShapeLeave
Colshape Functions
- createColCircle
- addColPolygonPoint
- createColCuboid
- createColPolygon
- createColTube
- createColSphere
- getColPolygonHeight
- getColPolygonPointPosition
- createColRectangle
- getColPolygonPoints
- getColShapeRadius
- getColShapeSize
- getColShapeType
- getElementColShape
- getElementsWithinColShape
- isElementWithinColShape
- isInsideColShape
- removeColPolygonPoint
- setColPolygonHeight
- setColPolygonPointPosition
- setColShapeRadius
- setColShapeSize
 
 