isSoundLooped
Client-side
 Server-side
 Shared
 Pair: setSoundLooped
This function is used to return the current loop state of the sound element.
OOP Syntax Help! I don't understand this!
- Method: sound:isLooped(...)
- Variable: .looped
Syntax
bool isSoundLooped ( sound theSound )Required Arguments
- theSound: The sound element which you want to get the loop state.
Returns
- bool: result
Returns true if the sound element is looped, false otherwise.
Code Examples
 client   
 This will create a sound element and change its state to looped, with a command to switch the loop state and output its state.
local mySound
addEventHandler ("onClientResourceStart", resourceRoot, function ()    mySound = playSound ("sound.mp3")    setSoundLooped (mySound, true)end)
addCommandHandler ("loop", function ()    if isElement (mySound) then        local newState = not isSoundLooped (mySound)        setSoundLooped (mySound, newState)
        if newState then            outputChatBox ("The sound will loop!")        else            outputChatBox ("The sound will not loop anymore!")        end    endend)See Also
Audio Functions
- getSFXStatus
- getRadioChannel
- getSoundBPM
- getSoundBufferLength
- getRadioChannelName
- getSoundEffectParameters
- getSoundFFTData
- getSoundEffects
- getSoundLevelData
- getSoundMetaTags
- getSoundPan
- getSoundMinDistance
- getSoundMaxDistance
- getSoundPosition
- getSoundLength
- getSoundProperties
- getSoundVolume
- getSoundSpeed
- getSoundWaveData
- isSoundPanningEnabled
- playSFX3D
- isSoundPaused
- playSFX
- isSoundLooped
- playSound
- playSound3D
- setRadioChannel
- setSoundEffectEnabled
- setSoundLooped
- setSoundMaxDistance
- setSoundEffectParameter
- setSoundPan
- setSoundMinDistance
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
 
 