getSoundLevelData
Client-side
 Server-side
 Shared
 This function gets the left/right level from a sound element. If the element is a player, this function will use the players voice.
OOP Syntax Help! I don't understand this!
- Method: sound:getLevelData(...)
Syntax
int|false, int getSoundLevelData ( sound/player theSound )Required Arguments
- theSound: The sound element which level data you want to return.
Returns
- int|false: leftLevel
- int: rightLevel
Returns a two integers in range from 0 to 32768. False, nil if wrong sound element passed.
Code Examples
 client   
 local soundHandler = playSound ( "sound.wav" )
function onSoundPlayRender ( )    if ( soundHandler ) then        local leftData, rightData = getSoundLevelData ( soundHandler )        if ( leftData ) then            dxDrawRectangle ( 0, 0, 64, leftData / 32768 * 256, tocolor ( 255, 0, 0 ) )            dxDrawRectangle ( 64, 0, 64, rightData / 32768 * 256, tocolor ( 0, 0, 255 ) )        end    endendaddEventHandler ( "onClientRender", root, onSoundPlayRender )Changelog
See Also
Audio Functions
- getSFXStatus
- getRadioChannel
- getSoundBPM
- getSoundBufferLength
- getRadioChannelName
- getSoundEffectParameters
- getSoundFFTData
- getSoundEffects
- getSoundLevelData
- getSoundMetaTags
- getSoundPan
- getSoundMinDistance
- getSoundMaxDistance
- getSoundPosition
- getSoundLength
- getSoundProperties
- getSoundVolume
- getSoundSpeed
- getSoundWaveData
- isSoundPanningEnabled
- playSFX3D
- isSoundPaused
- playSFX
- isSoundLooped
- playSound
- playSound3D
- setRadioChannel
- setSoundEffectEnabled
- setSoundLooped
- setSoundMaxDistance
- setSoundEffectParameter
- setSoundPan
- setSoundMinDistance
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
 
 