setElementHealth
Client-side
 Server-side
 Shared
 Pair: getElementHealth
       Note      
 In the case of the vehicle element, the health ranges from 0 to 1000.
- 1000: no damage at all
- 650: white steam 0%, black smoke 0%
- 450: white steam 100%, black smoke 50%
- 250: white steam 0%, black smoke 100%
- 249: fire with big black smoke (blowing up)
OOP Syntax Help! I don't understand this!
- Method: element:setHealth(...)
- Variable: .health
Syntax
bool setElementHealth ( element theElement, float newHealth )Required Arguments
- theElement: The player, ped, vehicle, or object element whose health you want to set.
- newHealth: A float indicating the new health to set for the element.
Returns
- bool: result
Returns true if the new health was set successfully, false otherwise.
Code Examples
 client   
 This example heals the player vehicle using the command /repairvehicle if it's below 1000 HP:
function repairMyVehicle()    -- check if we are in a vehicle    local uVehicle = getPedOccupiedVehicle(localPlayer);
    if(uVehicle) then        -- does our vehicle need repair? remember, vehicle health ranges from 0 to 1000        if(getElementHealth(uVehicle) < 1000) then            -- note: setElementHealth does not repair the visual aspect of vehicles, use fixVehicle instead!            setElementHealth(uVehicle, 1000);        else            outputChatBox("Your vehicle is already at full health!", 255, 0, 0);        end    else        outputChatBox("You are not in a vehicle!", 255, 0, 0);    endendaddCommandHandler("repairvehicle", repairMyVehicle);Issues
| ID | Description | 
|---|---|
| 3807 | hpbar on hud is not compatible visually with MAX_HEALTH stat | 
| 3791 | setPedArmor and setElementHealth synchronization problems from Client to Server | 
| 2223 | setElementHealth in onClientPlayerDamage bug | 
| 1423 | When you setElementHealth under onClientPlayerDamage, the local (hit) player rotates automatically | 
| 448 | Crash when plane explode | 
See Also
Element Functions
- attachElements
- createElement
- destroyElement
- detachElements
- getAllElementData
- getAttachedElements
- getElementAlpha
- getElementAngularVelocity
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByID
- getElementByIndex
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementDimension
- getElementData
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementPosition
- getElementRotation
- getElementParent
- getElementType
- getElementVelocity
- getElementsByType
- getElementsWithinRange
- getResourceRootElement
- getRootElement
- hasElementData
- getResourceDynamicElementRoot
- getLowLODElement
- getPedContactElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementOnFire
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementInterior
- setElementModel
- setElementOnFire
- setElementID
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getElementBoneMatrix
- getElementBonePosition
- getElementBoneQuaternion
- getElementBoneRotation
- getElementBoundingBox
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementLighting
- getElementRadius
- isElementCollidableWith
- isElementLocal
- isElementOnScreen
- isElementStreamable
- isElementStreamedIn
- isElementSyncer
- isElementWaitingForGroundToLoad
- setElementBoneMatrix
- setElementBonePosition
- setElementBoneQuaternion
- setElementBoneRotation
- setElementCollidableWith
- setElementLighting
- setElementStreamable
- updateElementRpHAnim
- addElementDataSubscriber
- clearElementVisibleTo
- cloneElement
- getElementSyncer
- getElementZoneName
- hasElementDataSubscriber
- isElementVisibleTo
- removeElementData
- removeElementDataSubscriber
- setElementSyncer
- setElementVisibleTo
Element Events
- onClientElementColShapeHit
- onClientElementColShapeLeave
- onClientElementDataChange
- onClientElementDestroy
- onClientElementDimensionChange
- onClientElementModelChange
- onClientElementInteriorChange
- onClientElementStreamIn
- onClientElementStreamOut
- onElementClicked
- onElementColShapeHit
- onElementColShapeLeave
- onElementDestroy
- onElementDataChange
- onElementModelChange
- onElementStopSync
- onElementDimensionChange
- onElementStartSync
- onElementInteriorChange
 
 