isBan
Client-side
 Server-side
 Shared
 This function checks whether the passed value is valid ban or not.
Syntax
bool isBan ( ban theBan )Required Arguments
- theBan: The value to check.
Returns
- bool: result
Returns true if the value is a ban, false otherwise.
Code Examples
 server   
 This example chechks if the passed argument is a ban or not.
local function banRecieve ( ban )  if (ban and isBan(ban)) then    outputChatBox("this is a ban!", root)--Valid ban is recieved!  else    outputChatBox("this is not a ban, this is a "..getElementType(ban), root)--if the argument is not a ban, then checks its type and output it into the chat box.  endend
local function onBan(ban) -- This function will be triggered every time a player is banned.  banRecieve(ban)endaddEventHandler("onPlayerBan", root, onBan)
local function sendWrongBanArguement()  local vehicle = createVehicle(411,0,5,3)  local object = createObject(2600,0,0,0)  local ped = createPed(61,0,0,3)
  banRecieve(vehicle)--sends a vehicle as an argument.  banRecieve(object)--sends an object as an argument.  banRecieve(ped)--sends a ped as an argument.endaddCommandHandler("sendWrongArgument",sendWrongBanArguement) 
 