onConsole
Client-side
 Server-side
 Shared
 This event is triggered when a player types a message into his console. It is also triggered when entering '/' commands via the chatbox.
       Note      
 The event will not be triggered if the message can be processed by an existing command handler
Parameters
string theMessage- theMessage: a string representing the message entered into the console.
Source
element: The source of this event is the player that entered the message in the console. This can be a player or the server console.
Code Examples
 server   
 function input_Console ( text ) --when a player types in the console  -- if it's an ingame player,  if ( getElementType ( source ) == "player" ) then    --split the command by spaces (ASCII 32) and get the first piece of text    local command = gettok ( text, 1, 32 )    --if the first piece of text was "yo",    if ( command == "yo" ) then      --get the player's name      local playerName = getPlayerName ( source )      -- get the action text by substracting the first three characters ("yo ")      local actionText = string.sub ( text, 3 )      -- announce the yo command into the chatbox      outputChatBox ( "* " .. playerName .. " " .. actionText, getRootElement(), 255, 255, 0 )    end  endendaddEventHandler ( "onConsole", getRootElement(), input_Console ) -- add an event handler for onConsole 
 