onClientPreRender
Client-side
 Server-side
 Shared
 This event is triggered every time before GTA renders a new frame.
Parameters
float timeSlice- timeSlice: The interval between this frame and the previous one in milliseconds (delta time).
Source
element: The source of this event is the client's root element.
Code Examples
 client   
 This example makes the camera follow the player in a GTA2-like way.
function updateCamera ()  local x, y, z = getElementPosition ( localPlayer )  setCameraMatrix ( x, y, z + 50, x, y, z )endaddEventHandler ( "onClientPreRender", root, updateCamera )See Also
Other Events
- onClientChatMessage
- onClientConsole
- onClientCoreCommand
- onClientDebugMessage
- onClientExplosion
- onClientFileDownloadComplete
- onClientHUDRender
- onClientMTAFocusChange
- onClientMinimize
- onClientPedsProcessed
- onClientPreRender
- onClientPlayerNetworkStatus
- onClientRender
- onClientRestore
- onClientTransferBoxProgressChange
- onClientTransferBoxVisibilityChange
- onClientWorldSound
 
 