getMapName
Client-side
 Server-side
 Shared
 Pair: setMapName
This function retrieves the current mapname as set by setMapName.
Syntax
string|nil getMapName ( )Returns
- string|nil: map name
Returns the mapname as a string. If no mapname is set it returns nil.
Code Examples
 server   
 This example adds a checkmap command with which you can check what map you are currently playing.
local function checkMap ( thePlayer )    local mapName = getMapName() -- get the maps name  if (mapName and mapName ~= "None") then -- if map name was set and it isn't "None" (default map name)        outputChatBox("You're playing map called \"" .. mapName .. "\"", thePlayer) -- print out the map name    else -- there was no name so tell that to player        outputChatBox("You're playing an unnamed map.", thePlayer) -- print out the message    endendaddCommandHandler("checkmap", checkMap) 
 