Damage Types
Client-side
 Server-side
 Shared
 The following damage types are used by events like onPlayerDamage or onPlayerWasted for the weapon argument to describe the reason, why a ped has been damaged or died.
When a player was shot by a weapon, the respective weapon ID is the damage type ID. The weapon IDs can be found here.
| ID | Damage Type | Additional Info | 
|---|---|---|
| 19 | Rocket | Actual damage type when damaged from a rocket launcher | 
| 37 | Burnt | This is used by a damage by fire, even when the fire is created by a rocket explosion or a molotov | 
| 49 | Rammed | |
| 50 | Ranover | This is also called when damaged because of helicopter blades | 
| 51 | Explosion | This may sometimes also be used at an indirect damage through an exploding rocket | 
| 52 | Driveby | This is NOT used for a driveby kill with e.g. the 'realdriveby' resource | 
| 53 | Drowned | |
| 54 | Fall | |
| 55 | Unknown | No known information about this damage type | 
| 56 | Melee | Seems to be never called (?); for an actual melee damage, the fist weapon ID (0) is used | 
| 57 | Weapon | Seems to be never called (?) | 
| 59 | Tank Grenade | |
| 63 | Blown | Actual damage type when dying in a vehicle explosion | 
Damage types in a Lua table:
local damageTypes = {  [19] = "Rocket", -- Actual damage type when damaged from a rocket launcher  [37] = "Burnt", -- This is used by a damage by fire, even when the fire is created by a rocket explosion or a molotov  [49] = "Rammed"  [50] = "Ranover", -- This is also called when damaged because of helicopter blades  [51] = "Explosion", -- This may sometimes also be used at an indirect damage through an exploding rocket  [52] = "Driveby", -- This is NOT used for a driveby kill with e.g. the 'realdriveby' resource  [53] = "Drowned"  [54] = "Fall"  [55] = "Unknown", -- No known information about this damage type  [56] = "Melee", -- Seems to be never called (?); for an actual melee damage, the fist weapon ID (0) is used  [57] = "Weapon", -- Seems to be never called (?)  [59] = "Tank Grenade"  [63] = "Blown", -- Actual damage type when dying in a vehicle explosion} 
 