Animations
Client-side
 Server-side
 Shared
 These animations can be used with Animation functions. The block/group names and individual animation names are their identifiers.
Lua tables with this data are available at the bottom of the page (click here).
          Tip   
  Tip: Use your browser's search function (Ctrl+F or Cmd+F) to quickly find an animation by name or group/block name. 
         Caution     
  Animations marked with * are meant to be applied to objects (e.g. parachute movement) in GTA:SA.
These will not work when applied to peds/players.
 These will not work when applied to peds/players.
- airport
- attractors
- bar
- baseball
- bd_fire
- beach
- benchpress
- bf_injection
- biked
- bikeh
- bikeleap
- bikes
- bikev
- bike_dbz
- bmx
- bomber
- box
- bsktball
- buddy
- bus
- camera
- car
- carry
- car_chat
- casino
- chainsaw
- choppa
- clothes
- coach
- colt45
- cop_ambient
- cop_dvbyz
- crack
- crib
- dam_jump
- dancing
- dealer
- dildo
- dodge
- dozer
- drivebys
- fat
- fight_b
- fight_c
- fight_d
- fight_e
- finale
- finale2
- flame
- food
- freeweights
- gangs
- ghands
- ghetto_db
- goggles
- graffiti
- graveyard
- grenade
- gymnasium
- haircuts
- heist9
- int_house
- int_office
- int_shop
- jst_buisness
- kart
- kissing
- knife
- lapdan1
- lapdan2
- lapdan3
- lowrider
- md_chase
- md_end
- medic
- misc
- mtb
- muscular
- nevada
- on_lookers
- otb
- parachute
- park
- paulnmac
- ped
- player_dvbys
- playidles
- police
- pool
- poor
- python
- quad
- quad_dbz
- rapping
- rifle
- riot
- rob_bank
- rocket
- rustler
- ryder
- scratching
- shamal
- shop
- shotgun
- silenced
- skate
- smoking
- sniper
- spraycan
- strip
- sunbathe
- swat
- sweet
- swim
- sword
- tank
- tattoos
- tec
- train
- truck
- uzi
- van
- vending
- vortex
- wayfarer
- weapons
- wuzi
All animations sorted by animation group:
| Animation Name | Description | Number of Frames | Duration (seconds) | 
|---|---|---|---|
| airport (1 animation) | |||
| thrw_barl_thrw | Opening a door with two hands | 120 | 2 | 
| attractors (3 animations) | |||
| stepsit_in | Sitting on the ground | 100 | 1.67 | 
| stepsit_loop | Sitting on the ground loop | 200 | 3.33 | 
| stepsit_out | Standing up after sitting | 100 | 1.67 | 
| bar (12 animations) | |||
| barcustom_get | Receiving a drink | 180 | 3 | 
| barcustom_loop | Waiting for a drink | 120 | 2 | 
| barcustom_order | Ordering a drink | 220 | 3.67 | 
| barman_idle | Male bartender idling | 500 | 8.33 | 
| barserve_bottle | Grabbing a bottle from the bottom shelf | 180 | 3 | 
| barserve_give | Serving a bottle | 140 | 2.33 | 
| barserve_glass | Pouring liquid into a glass | 220 | 3.67 | 
| barserve_in | Female bartender lean start | 100 | 1.67 | 
| barserve_loop | Female bartender idling | 140 | 2.33 | 
| barserve_order | Bartender taking order | 220 | 3.67 | 
| dnk_stndf_loop | Female drinking animation | 140 | 2.33 | 
| dnk_stndm_loop | Male drinking animation | 140 | 2.33 | 
| baseball (11 animations) | |||
| bat_1 | First bat swing | 54 | 0.9 | 
| bat_2 | Second bat swing | 68 | 1.13 | 
| bat_3 | Third bat swing | 72 | 1.2 | 
| bat_4 | Bat swing on downed enemy | 60 | 1 | 
| bat_block | Bat block | 28 | 0.47 | 
| bat_hit_1 | Getting hit by a baseball bat | 50 | 0.83 | 
| bat_hit_2 | Getting hit by a baseball bat | 64 | 1.07 | 
| bat_hit_3 | Getting hit by a baseball bat | 68 | 1.13 | 
| bat_idle | Baseball bat idle | 56 | 0.93 | 
| bat_m | Bat running attack | 32 | 0.53 | 
| bat_part | Bat running attack | 32 | 0.53 | 
| bd_fire (13 animations) | |||
| bd_fire1 * | 110 | 1.83 | |
| bd_fire2 * | 100 | 1.67 | |
| bd_fire3 * | 110 | 1.83 | |
| bd_gf_wave | Girlfriend wave | 304 | 5.07 | 
| bd_panic_01 | Window panic animation | 200 | 3.33 | 
| bd_panic_02 | Window panic animation | 200 | 3.33 | 
| bd_panic_03 | Window panic animation | 200 | 3.33 | 
| bd_panic_04 | Window panic animation | 200 | 3.33 | 
| bd_panic_loop | Window panic animation loop | 200 | 3.33 | 
| grlfrd_kiss_03 | Girlfriend kissing animation | 420 | 7 | 
| m_smklean_loop | Male smoking and leaning loop | 300 | 5 | 
| playa_kiss_03 | Player kissing animation | 420 | 7 | 
| wash_up | Washing hands at the sink | 180 | 3 | 
| beach (5 animations) | |||
| bather | Female sunbathing animation | 252 | 4.2 | 
| lay_bac_loop | Male sunbathing animation | 160 | 2.67 | 
| parksit_m_loop | Male beach sitting | 220 | 3.67 | 
| parksit_w_loop | Female beach sitting | 200 | 3.33 | 
| sitnwait_loop_w | Alternative male beach sitting | 80 | 1.33 | 
| benchpress (7 animations) | |||
| gym_bp_celebrate | Gym after workout animation | 300 | 5 | 
| gym_bp_down | Benchpress lowering | 60 | 1 | 
| gym_bp_getoff | Finishing benchpress workout | 520 | 8.67 | 
| gym_bp_geton | Starting benchpress workout | 320 | 5.33 | 
| gym_bp_up_a | Benchpress lifting | 140 | 2.33 | 
| gym_bp_up_b | Benchpress lifting | 160 | 2.67 | 
| gym_bp_up_smooth | Benchpress lifting | 80 | 1.33 | 
| bf_injection (4 animations) | |||
| bf_getin_lhs | Entering a bf injection from the left | 60 | 1 | 
| bf_getin_rhs | Entering a bf injection from the right | 60 | 1 | 
| bf_getout_lhs | Exiting a bf injection from the left | 68 | 1.13 | 
| bf_getout_rhs | Exiting a bf injection from the right | 68 | 1.13 | 
| biked (19 animations) | |||
| biked_back | Sanchez lean back | 6 | 0.1 | 
| biked_drivebyft | Sanchez drive by front | 12 | 0.2 | 
| biked_drivebylhs | Sanchez drive by left | 12 | 0.2 | 
| biked_drivebyrhs | Sanchez drive by right | 12 | 0.2 | 
| biked_fwd | Sanchez lean front | 12 | 0.2 | 
| biked_getoffback | Jumping off a Sanchez at high speed | 88 | 1.47 | 
| biked_getofflhs | Getting off a Sanchez from the left | 60 | 1 | 
| biked_getoffrhs | Getting off a Sanchez from the right | 60 | 1 | 
| biked_hit | Sanchez hit | 2 | 0.03 | 
| biked_jumponl | Sanchez enter from the left | 58 | 0.97 | 
| biked_jumponr | Sanchez enter from the right | 58 | 0.97 | 
| biked_kick | Sanchez kick from the front | 64 | 1.07 | 
| biked_left | Sanchez sway left | 6 | 0.1 | 
| biked_passenger | Sanchez passenger flinch | 2 | 0.03 | 
| biked_pushes | Sanchez reverse | 48 | 0.8 | 
| biked_ride | Sanchez riding | 2 | 0.03 | 
| biked_right | Sanchez sway right | 6 | 0.1 | 
| biked_shuffle | Get on bike from back | 26 | 0.43 | 
| biked_still | Sanchez still riding | 2 | 0.03 | 
| bikeh (18 animations) | |||
| bikeh_back | Freeway lean back | 6 | 0.1 | 
| bikeh_drivebyft | Freeway lean back | 12 | 0.2 | 
| bikeh_drivebylhs | Freeway drive by left | 12 | 0.2 | 
| bikeh_drivebyrhs | Freeway drive by right | 12 | 0.2 | 
| bikeh_fwd | Freeway lean front | 12 | 0.2 | 
| bikeh_getoffback | Freeway bail at high speed | 102 | 1.7 | 
| bikeh_getofflhs | Getting off a Freeway from the left | 46 | 0.77 | 
| bikeh_getoffrhs | Getting off a Freeway from the right | 44 | 0.73 | 
| bikeh_hit | Freeway hit | 2 | 0.03 | 
| bikeh_jumponl | Getting on a Freeway from the left | 88 | 1.47 | 
| bikeh_jumponr | Getting on a Freeway from the right | 90 | 1.5 | 
| bikeh_kick | Jumping on a Freeway from the front | 64 | 1.07 | 
| bikeh_left | Freeway sway left | 8 | 0.13 | 
| bikeh_passenger | Freeway Passenger flinch | 2 | 0.03 | 
| bikeh_pushes | Freeway reversing | 58 | 0.97 | 
| bikeh_ride | Freeway riding | 2 | 0.03 | 
| bikeh_right | Freeway sway right | 8 | 0.13 | 
| bikeh_still | Freeway still riding | 2 | 0.03 | 
| bikeleap (9 animations) | |||
| bk_blnce_in | Balance in while standing on a bike | 114 | 1.9 | 
| bk_blnce_out | Getting back to bike's seat after standing | 60 | 1 | 
| bk_jmp | Jumping from a bike | 24 | 0.4 | 
| bk_rdy_in | Getting ready to jump from a bike | 30 | 0.5 | 
| bk_rdy_out | Cancelling a jump from a bike | 24 | 0.4 | 
| struggle_cesar | Fighting a truck's driver | 28 | 0.47 | 
| struggle_driver | Truck driver struggling with an attacker | 28 | 0.47 | 
| truck_driver | Truck driver getting thrown out | 44 | 0.73 | 
| truck_getin | Truck hijacker steals a truck | 150 | 2.5 | 
| bikes (20 animations) | |||
| bikes_back | PCJ lean back | 6 | 0.1 | 
| bikes_drivebyft | PCJ drive by front | 12 | 0.2 | 
| bikes_drivebylhs | PCJ drive by left | 12 | 0.2 | 
| bikes_drivebyrhs | PCJ drive by right | 12 | 0.2 | 
| bikes_fwd | PCJ lean front | 12 | 0.2 | 
| bikes_getoffback | Bailing from a PCJ at high speed | 146 | 2.43 | 
| bikes_getofflhs | Getting off a PCJ from the left | 66 | 1.1 | 
| bikes_getoffrhs | Getting off a PCJ from the right | 66 | 1.1 | 
| bikes_hit | Getting hit on a PCJ | 2 | 0.03 | 
| bikes_jumponl | Getting on a PCJ from the left | 54 | 0.9 | 
| bikes_jumponr | Getting on a PCJ from the right | 54 | 0.9 | 
| bikes_kick | Getting on a PCJ from the front | 60 | 1 | 
| bikes_left | PCJ sway left | 6 | 0.1 | 
| bikes_passenger | PCJ passanger anim | 2 | 0.03 | 
| bikes_pushes | PCJ reverse animation | 44 | 0.73 | 
| bikes_ride | PCJ riding | 2 | 0.03 | 
| bikes_right | PCJ sway right | 6 | 0.1 | 
| bikes_snatch_l | Snatching from the left while riding a PCJ | 26 | 0.43 | 
| bikes_snatch_r | Snatching from the right while riding a PCJ | 26 | 0.43 | 
| bikes_still | PCJ still riding | 2 | 0.03 | 
| bikev (18 animations) | |||
| bikev_back | Faggio lean back | 10 | 0.17 | 
| bikev_drivebyft | Faggio drive by front | 10 | 0.17 | 
| bikev_drivebylhs | Faggio drive by left | 14 | 0.23 | 
| bikev_drivebyrhs | Faggio drive by right | 12 | 0.2 | 
| bikev_fwd | Faggio lean front | 12 | 0.2 | 
| bikev_getoffback | Bailing from a Faggio at high speed | 102 | 1.7 | 
| bikev_getofflhs | Getting off a Faggio from the left | 40 | 0.67 | 
| bikev_getoffrhs | Getting off a Faggio from the right | 40 | 0.67 | 
| bikev_hit | Getting hit on a Faggio | 2 | 0.03 | 
| bikev_jumponl | Getting on a Faggio from the left | 40 | 0.67 | 
| bikev_jumponr | Getting on a Faggio from the right | 40 | 0.67 | 
| bikev_kick | Getting on a Faggio from the front | 60 | 1 | 
| bikev_left | Faggio sway left | 6 | 0.1 | 
| bikev_passenger | Faggio passanger anim | 2 | 0.03 | 
| bikev_pushes | Faggio reverse | 44 | 0.73 | 
| bikev_ride | Faggio riding | 2 | 0.03 | 
| bikev_right | Faggio sway right | 6 | 0.1 | 
| bikev_still | Faggio still riding | 2 | 0.03 | 
| bike_dbz (4 animations) | |||
| pass_driveby_bwd | Quad passanger drive bying back | 50 | 0.83 | 
| pass_driveby_fwd | Quad passanger drive bying front | 50 | 0.83 | 
| pass_driveby_lhs | Quad passanger drive bying left | 50 | 0.83 | 
| pass_driveby_rhs | Quad passanger drive bying right | 50 | 0.83 | 
| bmx (18 animations) | |||
| bmx_back | BMX lean back | 6 | 0.1 | 
| bmx_bunnyhop | BMX bunnyhop | 20 | 0.33 | 
| bmx_drivebyft | BMX drive by front | 12 | 0.2 | 
| bmx_driveby_lhs | BMX drive by left | 12 | 0.2 | 
| bmx_driveby_rhs | BMX drive by right | 12 | 0.2 | 
| bmx_fwd | BMX lean front | 8 | 0.13 | 
| bmx_getoffback | BMX bail out at high speed | 82 | 1.37 | 
| bmx_getofflhs | Getting off a BMX from the left | 44 | 0.73 | 
| bmx_getoffrhs | Getting off a BMX from the right | 38 | 0.63 | 
| bmx_jumponl | Getting on a BMX from the left | 54 | 0.9 | 
| bmx_jumponr | Getting on a BMX from the right | 54 | 0.9 | 
| bmx_left | BMX sway left | 8 | 0.13 | 
| bmx_pedal | BMX pedal | 44 | 0.73 | 
| bmx_pushes | BMX reversing | 48 | 0.8 | 
| bmx_ride | BMX riding | 2 | 0.03 | 
| bmx_right | BMX sway right | 8 | 0.13 | 
| bmx_sprint | BMX sprinting | 40 | 0.67 | 
| bmx_still | BMX still riding | 2 | 0.03 | 
| bomber (6 animations) | |||
| bom_plant | Bomb planting | 160 | 2.67 | 
| bom_plant_2idle | Bomb planting idle | 60 | 1 | 
| bom_plant_crouch_in | Crouching to plant a bomb | 48 | 0.8 | 
| bom_plant_crouch_out | Standing up after planting a bomb | 48 | 0.8 | 
| bom_plant_in | Planting a bomb | 52 | 0.87 | 
| bom_plant_loop | Bomb planting loop | 48 | 0.8 | 
| box (10 animations) | |||
| boxhipin | Putting a box down | 392 | 6.53 | 
| boxhipup | Putting a box down | 300 | 5 | 
| boxshdwn | Putting a box down | 366 | 6.1 | 
| boxshup | Putting a box up | 312 | 5.2 | 
| bxhipwlk | Walking with a box to the hip | 90 | 1.5 | 
| bxhwlki | Box walking | 58 | 0.97 | 
| bxshwlk | Box walking | 150 | 2.5 | 
| bxshwlki | Box walking | 58 | 0.97 | 
| bxwlko | Box walking | 32 | 0.53 | 
| catch_box | Catching a box | 90 | 1.5 | 
| bsktball (41 animations) | |||
| bball_def_jump_shot | Basktball defense block shot while jumping | 70 | 1.17 | 
| bball_def_loop | Basketball defense loop | 60 | 1 | 
| bball_def_stepl | Basketball defense step left | 36 | 0.6 | 
| bball_def_stepr | Basketball defense step right | 36 | 0.6 | 
| bball_dnk | Basketball dunking animation | 84 | 1.4 | 
| bball_dnk_gli | Basketball dunking animation | 22 | 0.37 | 
| bball_dnk_gli_o * | 22 | 0.37 | |
| bball_dnk_lnch | Basketball dunking animation | 12 | 0.2 | 
| bball_dnk_lnch_o * | 12 | 0.2 | |
| bball_dnk_lnd | Landing on the ground after dunking | 56 | 0.93 | 
| bball_dnk_o * | 6 | 0.1 | |
| bball_idle | Basketball trick animation | 146 | 2.43 | 
| bball_idle2 | Basketball trick animation | 160 | 2.67 | 
| bball_idle2_o * | 160 | 2.67 | |
| bball_idleloop | Basketball idle animation | 40 | 0.67 | 
| bball_idleloop_o * | 40 | 0.67 | |
| bball_idle_o * | 146 | 2.43 | |
| bball_jump_cancel | Basketball jump cancelling | 64 | 1.07 | 
| bball_jump_cancel_o * | 64 | 1.07 | |
| bball_jump_end | Landing on the ground after shooting | 56 | 0.93 | 
| bball_jump_shot | Basketball shooting | 100 | 1.67 | 
| bball_jump_shot_o * | 40 | 0.67 | |
| bball_net_dnk_o * | 110 | 1.83 | |
| bball_pickup | Picking up a basketball | 110 | 1.83 | 
| bball_pickup_o * | 110 | 1.83 | |
| bball_react_miss | Basketball reaction to missing the shot | 48 | 0.8 | 
| bball_react_score | Basketball reaction to scoring the shot | 66 | 1.1 | 
| bball_run | Basketball run and dribble | 54 | 0.9 | 
| bball_run_o * | 54 | 0.9 | |
| bball_skidstop_l | Skid stop left | 30 | 0.5 | 
| bball_skidstop_l_o * | 30 | 0.5 | |
| bball_skidstop_r | Skid stop right | 30 | 0.5 | 
| bball_skidstop_r_o * | 30 | 0.5 | |
| bball_walk | Walking with a basketball while dribbling | 64 | 1.07 | 
| bball_walkstop_l | Walk stop left | 30 | 0.5 | 
| bball_walkstop_l_o * | 30 | 0.5 | |
| bball_walkstop_r | Walk stop right | 30 | 0.5 | 
| bball_walkstop_r_o * | 30 | 0.5 | |
| bball_walk_o * | 64 | 1.07 | |
| bball_walk_start | Basketball walk start | 12 | 0.2 | 
| bball_walk_start_o * | 12 | 0.2 | |
| buddy (5 animations) | |||
| buddy_crouchfire | Combat shotgun crouch fire | 52 | 0.87 | 
| buddy_crouchreload | Combat shotgun crouch reload | 66 | 1.1 | 
| buddy_fire | Combat shotgun fire | 48 | 0.8 | 
| buddy_fire_poor | Combat shotgun fire with poor skills | 80 | 1.33 | 
| buddy_reload | Combat shotgun reload | 78 | 1.3 | 
| bus (9 animations) | |||
| bus_close | Bus door close | 24 | 0.4 | 
| bus_getin_lhs | Getting into a bus from the left | 20 | 0.33 | 
| bus_getin_rhs | Getting into a bus from the right | 130 | 2.17 | 
| bus_getout_lhs | Getting out of a bus from the right | 48 | 0.8 | 
| bus_getout_rhs | Getting out of a bus from the left | 112 | 1.87 | 
| bus_jacked_lhs | Getting thrown off a bus | 68 | 1.13 | 
| bus_open | Bus door opening | 88 | 1.47 | 
| bus_open_rhs | Bus door opening from the right | 72 | 1.2 | 
| bus_pullout_lhs | Pulling out a bus' driver | 48 | 0.8 | 
| camera (14 animations) | |||
| camcrch_cmon | Crouching with a camera and signalling to move | 140 | 2.33 | 
| camcrch_idleloop | Crouching with a camera idle loop | 120 | 2 | 
| camcrch_stay | Signalling to stay with a camera | 120 | 2 | 
| camcrch_to_camstnd | Standing up with a camera | 80 | 1.33 | 
| camstnd_cmon | Signalling to move with a camera | 180 | 3 | 
| camstnd_idleloop | Standing with a camera | 120 | 2 | 
| camstnd_lkabt | Looking around with a camera | 260 | 4.33 | 
| camstnd_to_camcrch | Crouching with a camera | 60 | 1 | 
| piccrch_in | Priming camera to take a picture while crouching | 80 | 1.33 | 
| piccrch_out | After picture while crouched | 120 | 2 | 
| piccrch_take | Taking a picture while crouched | 60 | 1 | 
| picstnd_in | Priming camera to take picture while standing | 60 | 1 | 
| picstnd_out | After picture while standing | 40 | 0.67 | 
| picstnd_take | Taking a picture while standing | 60 | 1 | 
| car (11 animations) | |||
| fixn_car_loop | Fixing a car loop | 300 | 5 | 
| fixn_car_out | Standing up after fixing a car | 140 | 2.33 | 
| flag_drop | Race flag drop | 270 | 4.5 | 
| sit_relaxed | Relaxing while sitting in car | 2 | 0.03 | 
| tap_hand | Tapping hand on window (left side) | 2 | 0.03 | 
| tyd2car_bump | Tied to a car hood bump | 50 | 0.83 | 
| tyd2car_high | Tied to a car hood with high stress | 480 | 8 | 
| tyd2car_low | Tied to a car hood with low stress | 400 | 6.67 | 
| tyd2car_med | Tied to a car hood with medium stress | 400 | 6.67 | 
| tyd2car_turnl | Tied to a car hood sway left | 60 | 1 | 
| tyd2car_turnr | Tied to a car hood sway right | 60 | 1 | 
| carry (7 animations) | |||
| crry_prtial | Start carry animation | 2 | 0.03 | 
| liftup | Lift up item | 92 | 1.53 | 
| liftup05 | Lift up item from medium height | 38 | 0.63 | 
| liftup105 | Lift up item from high surface | 40 | 0.67 | 
| putdwn | Put down item | 68 | 1.13 | 
| putdwn05 | Put down item on medium height surface | 40 | 0.67 | 
| putdwn105 | Put down item on high surface | 32 | 0.53 | 
| car_chat (21 animations) | |||
| carfone_in | Starting to talk on phone inside a car | 360 | 6 | 
| carfone_loopa | Phone conversation inside a car loop | 240 | 4 | 
| carfone_loopa_to_b | Phone conversation inside a car transition | 60 | 1 | 
| carfone_loopb | Phone conversation inside a car loop | 300 | 5 | 
| carfone_loopb_to_a | Phone conversation insie a car transition | 40 | 0.67 | 
| carfone_out | Hanging up inside a car | 180 | 3 | 
| car_sc1_bl | Chatting inside a car | 700 | 11.67 | 
| car_sc1_br | Chatting inside a car | 700 | 11.67 | 
| car_sc1_fl | Chatting inside a car | 700 | 11.67 | 
| car_sc1_fr | Chatting inside a car | 700 | 11.67 | 
| car_sc2_fl | Chatting inside a car | 300 | 5 | 
| car_sc3_br | Chatting inside a car | 650 | 10.83 | 
| car_sc3_fl | Chatting inside a car | 650 | 10.83 | 
| car_sc3_fr | Chatting inside a car | 650 | 10.83 | 
| car_sc4_bl | Chatting inside a car | 264 | 4.4 | 
| car_sc4_br | Chatting inside a car | 392 | 6.53 | 
| car_sc4_fl | Chatting inside a car | 600 | 10 | 
| car_sc4_fr | Chatting inside a car | 600 | 10 | 
| car_talkm_in | Starting a chat inside a car | 100 | 1.67 | 
| car_talkm_loop | Chatting inside a car loop | 260 | 4.33 | 
| car_talkm_out | Ending a chat inside a car | 440 | 7.33 | 
| casino (25 animations) | |||
| cards_in | Entering a game of cards | 40 | 0.67 | 
| cards_loop | Card table game loop animation | 200 | 3.33 | 
| cards_lose | Losing at cards | 200 | 3.33 | 
| cards_out | Exiting a game of cards | 40 | 0.67 | 
| cards_pick_01 | Picking a card | 280 | 4.67 | 
| cards_pick_02 | Picking a card | 320 | 5.33 | 
| cards_raise | Raising the stakes at cards | 100 | 1.67 | 
| cards_win | Winning at cards | 180 | 3 | 
| dealone | Dealer deals one card | 48 | 0.8 | 
| manwinb | Male winning animation | 90 | 1.5 | 
| manwind | Male winning animation | 100 | 1.67 | 
| roulette_bet | Betting on roulette table | 140 | 2.33 | 
| roulette_in | Entering a game of roulette | 40 | 0.67 | 
| roulette_loop | Waiting for roulette to stop loop | 220 | 3.67 | 
| roulette_lose | Lose at a roulette table | 160 | 2.67 | 
| roulette_out | Leaving roulette table | 40 | 0.67 | 
| roulette_win | Roulette winning animation | 140 | 2.33 | 
| slot_bet_01 | Slot betting animation | 280 | 4.67 | 
| slot_bet_02 | Slot betting animation | 120 | 2 | 
| slot_in | Slot machine start animation | 220 | 3.67 | 
| slot_lose_out | End of Slot machine lose | 240 | 4 | 
| slot_plyr | Using a slot machine | 80 | 1.33 | 
| slot_wait | Waiting for a slot machine to stop | 220 | 3.67 | 
| slot_win_out | End of slot machine win | 560 | 9.33 | 
| wof | Wheel of fortune spin | 88 | 1.47 | 
| chainsaw (11 animations) | |||
| csaw_1 | Chainsaw swing | 60 | 1 | 
| csaw_2 | Chainsaw swing | 62 | 1.03 | 
| csaw_3 | Chainsaw swing | 52 | 0.87 | 
| csaw_g | Chainsaw hit on the ground | 70 | 1.17 | 
| csaw_hit_1 | Getting hit by a chainsaw | 50 | 0.83 | 
| csaw_hit_2 | Getting hit by a chainsaw | 64 | 1.07 | 
| csaw_hit_3 | Getting hit by a chainsaw | 68 | 1.13 | 
| csaw_part | Chainsaw holding | 8 | 0.13 | 
| idle_csaw | Holding a chainsaw | 92 | 1.53 | 
| weapon_csaw | VC chainsaw swing animation | 80 | 1.33 | 
| weapon_csawlo | VC chainsaw ground swing animation | 114 | 1.9 | 
| choppa (18 animations) | |||
| choppa_back | Chopper bicycle lean back | 6 | 0.1 | 
| choppa_bunnyhop | Chopper bicycle bunny hop | 20 | 0.33 | 
| choppa_drivebyft | Chopper bicycle drive by front | 12 | 0.2 | 
| choppa_driveby_lhs | Chopper bicycle drive by left | 12 | 0.2 | 
| choppa_driveby_rhs | Chopper bicycle drive by right | 12 | 0.2 | 
| choppa_fwd | Chopper bicycle lean front | 12 | 0.2 | 
| choppa_getoffback | Bailing from a Chopper bicycle at high speed | 76 | 1.27 | 
| choppa_getofflhs | Getting off a Chopper bicycle from the left | 44 | 0.73 | 
| choppa_getoffrhs | Getting off a Chopper bicycle from the right | 38 | 0.63 | 
| choppa_jumponl | Getting on a Chopper bicycle from the left | 42 | 0.7 | 
| choppa_jumponr | Getting on a Chopper bicycle from the right | 48 | 0.8 | 
| choppa_left | Chopper bicycle sway left | 8 | 0.13 | 
| choppa_pedal | Chopper bicycle pedal | 44 | 0.73 | 
| choppa_pushes | Chopper bicycle reverse | 48 | 0.8 | 
| choppa_ride | Chopper bicycle riding | 2 | 0.03 | 
| choppa_right | Chopper bicycle sway right | 8 | 0.13 | 
| choppa_sprint | Chopper bicycle sprint | 40 | 0.67 | 
| choppa_still | Chopper bicycle riding still | 2 | 0.03 | 
| clothes (13 animations) | |||
| clo_buy | Buying clothes pose | 124 | 2.07 | 
| clo_in | Walking into the wardrobe | 240 | 4 | 
| clo_out | Walking out of the wardrobe | 160 | 2.67 | 
| clo_pose_hat | Posing with a hat | 200 | 3.33 | 
| clo_pose_in | Start of clothes pose | 188 | 3.13 | 
| clo_pose_in_o * | Start of clothes pose | 240 | 4 | 
| clo_pose_legs | Posing with new pants | 200 | 3.33 | 
| clo_pose_loop | Posing loop | 360 | 6 | 
| clo_pose_out | End of clothes pose | 240 | 4 | 
| clo_pose_out_o * | End of clothes pose | 240 | 4 | 
| clo_pose_shoes | Posing with new shoes | 200 | 3.33 | 
| clo_pose_torso | Posing with new torso | 200 | 3.33 | 
| clo_pose_watch | Posing with a new watch | 200 | 3.33 | 
| coach (6 animations) | |||
| coach_inl | Entering a Coach from the left | 130 | 2.17 | 
| coach_inr | Entering a Coach from the right | 132 | 2.2 | 
| coach_opnl | Opening a Coach's door from the left | 72 | 1.2 | 
| coach_opnr | Opening a Coach's door from the right | 72 | 1.2 | 
| coach_outl | Exiting a Coach from the left | 104 | 1.73 | 
| coach_outr | Exiting a Coach from the right | 110 | 1.83 | 
| colt45 (7 animations) | |||
| 2guns_crouchfire | Crouch fire with two guns | 48 | 0.8 | 
| colt45_crouchfire | Crouch fire with a Colt45 | 48 | 0.8 | 
| colt45_crouchreload | Reload a Colt45 while crouching | 60 | 1 | 
| colt45_fire | Colt45 fire | 44 | 0.73 | 
| colt45_fire_2hands | Duel Colt45 firing | 52 | 0.87 | 
| colt45_reload | Colt45 reload | 56 | 0.93 | 
| sawnoff_reload | Sawnoff reload | 56 | 0.93 | 
| cop_ambient (12 animations) | |||
| copbrowse_in | Cop kneeling and checking tire | 300 | 5 | 
| copbrowse_loop | Cop kneeling and fixing tire loop | 140 | 2.33 | 
| copbrowse_nod | Cop kneeling and nodding | 240 | 4 | 
| copbrowse_out | Cop stands up after kneeling | 160 | 2.67 | 
| copbrowse_shake | Cop kneeling and shakes something | 110 | 1.83 | 
| coplook_in | Cop crossing his arms | 80 | 1.33 | 
| coplook_loop | Cop crossing his arms loop | 160 | 2.67 | 
| coplook_nod | Cop nodding | 320 | 5.33 | 
| coplook_out | Cop waiting animation | 40 | 0.67 | 
| coplook_shake | Cop waiting animation | 240 | 4 | 
| coplook_think | Cop thinking animation | 200 | 3.33 | 
| coplook_watch | Cop checking watch while crossing arms | 120 | 2 | 
| cop_dvbyz (4 animations) | |||
| cop_dvby_b | Copbike drive by back | 50 | 0.83 | 
| cop_dvby_ft | Copbike drive by front | 50 | 0.83 | 
| cop_dvby_l | Copbike drive by left | 50 | 0.83 | 
| cop_dvby_r | Copbike drive by right | 50 | 0.83 | 
| crack (10 animations) | |||
| bbalbat_idle_01 | Crackhead baseball bat idle | 400 | 6.67 | 
| bbalbat_idle_02 | Crackhead baseball bat idle | 600 | 10 | 
| crckdeth1 | Crackhead dying animation | 130 | 2.17 | 
| crckdeth2 | Crackhead dying animation | 180 | 3 | 
| crckdeth3 | Crackhead dying animation | 130 | 2.17 | 
| crckdeth4 | Crackhead dying animation | 100 | 1.67 | 
| crckidle1 | Crackhead idle | 210 | 3.5 | 
| crckidle2 | Crackhead idle | 200 | 3.33 | 
| crckidle3 | Crackhead idle | 200 | 3.33 | 
| crckidle4 | Crackhead idle | 160 | 2.67 | 
| crib (5 animations) | |||
| crib_console_loop | Game console loop | 180 | 3 | 
| crib_use_switch | Game console switch | 70 | 1.17 | 
| ped_console_loop | Game console loop | 180 | 3 | 
| ped_console_loose | Game console losing | 210 | 3.5 | 
| ped_console_win | Game console winning | 210 | 3.5 | 
| dam_jump (5 animations) | |||
| dam_dive_loop | Diving loop | 80 | 1.33 | 
| dam_land | Diving land in water | 156 | 2.6 | 
| dam_launch | Running to dive | 144 | 2.4 | 
| jump_roll | End of the line jump and roll | 190 | 3.17 | 
| sf_jumpwall | Rail jump into a body of water | 180 | 3 | 
| dancing (13 animations) | |||
| bd_clap | Clapping dance | 192 | 3.2 | 
| bd_clap1 | Clapping dance | 158 | 2.63 | 
| dance_loop | Dancing loop | 70 | 1.17 | 
| dan_down_a | Dance animation | 60 | 1 | 
| dan_left_a | Dance animation | 60 | 1 | 
| dan_loop_a | Dance animation | 120 | 2 | 
| dan_right_a | Dance animation | 60 | 1 | 
| dan_up_a | Dance animation | 60 | 1 | 
| dnce_m_a | Dance animation | 128 | 2.13 | 
| dnce_m_b | Dance animation | 116 | 1.93 | 
| dnce_m_c | Dance animation | 116 | 1.93 | 
| dnce_m_d | Dance animation | 146 | 2.43 | 
| dnce_m_e | Dance animation | 54 | 0.9 | 
| dealer (7 animations) | |||
| dealer_deal | Drug dealer dealing drugs animation | 70 | 1.17 | 
| dealer_idle | Drug dealer idle | 120 | 2 | 
| dealer_idle_01 | Drug dealer idle | 300 | 5 | 
| dealer_idle_02 | Drug dealer idle | 240 | 4 | 
| dealer_idle_03 | Drug dealer idle | 280 | 4.67 | 
| drugs_buy | Buying drugs from a dealer | 70 | 1.17 | 
| shop_pay | Taking out money and putting on the counter | 400 | 6.67 | 
| dildo (9 animations) | |||
| dildo_1 | Dildo swing | 58 | 0.97 | 
| dildo_2 | Dildo swing | 66 | 1.1 | 
| dildo_3 | Dildo swing | 70 | 1.17 | 
| dildo_block | Dildo block | 28 | 0.47 | 
| dildo_g | Dildo swing on ground | 88 | 1.47 | 
| dildo_hit_1 | Getting hit by a dildo | 46 | 0.77 | 
| dildo_hit_2 | Getting hit by a dildo | 62 | 1.03 | 
| dildo_hit_3 | Getting hit by a dildo | 54 | 0.9 | 
| dildo_idle | Dildo idle | 52 | 0.87 | 
| dodge (4 animations) | |||
| cover_dive_01 | Run and dive | 360 | 6 | 
| cover_dive_02 | Run and dive | 360 | 6 | 
| crushed | Getting ready to dodge | 56 | 0.93 | 
| crush_jump | Jumping and rolling to the side | 190 | 3.17 | 
| dozer (10 animations) | |||
| dozer_align_lhs | Climbing a dozer from the left | 58 | 0.97 | 
| dozer_align_rhs | Climbing a dozer from the right | 56 | 0.93 | 
| dozer_getin_lhs | Getting into a dozer from the left | 26 | 0.43 | 
| dozer_getin_rhs | Getting into a dozer from the right | 26 | 0.43 | 
| dozer_getout_lhs | Getting out of a dozer from the left | 64 | 1.07 | 
| dozer_getout_rhs | Getting out of a dozer from the right | 46 | 0.77 | 
| dozer_jacked_lhs | Getting jacked out of a dozer from the left | 76 | 1.27 | 
| dozer_jacked_rhs | Getting jacked out of a dozer from the right | 64 | 1.07 | 
| dozer_pullout_lhs | Pulling a dozer driver from the left | 44 | 0.73 | 
| dozer_pullout_rhs | Pulling a dozer driver from the right | 42 | 0.7 | 
| drivebys (8 animations) | |||
| gang_drivebylhs | Gang drive by left | 50 | 0.83 | 
| gang_drivebylhs_bwd | Gang drive by back | 50 | 0.83 | 
| gang_drivebylhs_fwd | Gang drive by front | 50 | 0.83 | 
| gang_drivebyrhs | Gang drive by right | 50 | 0.83 | 
| gang_drivebyrhs_bwd | Right seat drive by back | 50 | 0.83 | 
| gang_drivebyrhs_fwd | Right seat drive by front | 50 | 0.83 | 
| gang_drivebytop_lhs | Gang drive by top left | 50 | 0.83 | 
| gang_drivebytop_rhs | Gang drive by top right | 50 | 0.83 | 
| fat (18 animations) | |||
| fatidle | Fat CJ idle | 90 | 1.5 | 
| fatidle_armed | Fat CJ armed stance | 92 | 1.53 | 
| fatidle_csaw | Fat CJ with a chainsaw | 90 | 1.5 | 
| fatidle_rocket | Fat CJ with a rocket launcher | 96 | 1.6 | 
| fatrun | Fat CJ run | 46 | 0.77 | 
| fatrun_armed | Fat CJ run with a weapon | 46 | 0.77 | 
| fatrun_csaw | Fat CJ run with a chainsaw | 46 | 0.77 | 
| fatrun_rocket | Fat CJ run with a rocket launcher | 46 | 0.77 | 
| fatsprint | Fat CJ sprint | 36 | 0.6 | 
| fatwalk | Fat CJ walk | 70 | 1.17 | 
| fatwalkstart | Fat CJ walk start | 12 | 0.2 | 
| fatwalkstart_csaw | Fat CJ walk start with a chainsaw | 12 | 0.2 | 
| fatwalkst_armed | Fat CJ walk start with a weapon | 12 | 0.2 | 
| fatwalkst_rocket | Fat CJ walk start with a rocket launcher | 12 | 0.2 | 
| fatwalk_armed | Fat CJ walk with a weapon | 70 | 1.17 | 
| fatwalk_csaw | Fat CJ walk with a chainsaw | 70 | 1.17 | 
| fatwalk_rocket | Fat CJ walk with a rocket launcher | 70 | 1.17 | 
| idle_tired | Exhausted out of breath animation | 60 | 1 | 
| fight_b (10 animations) | |||
| fightb_1 | Boxing fighting style combo 1 | 44 | 0.73 | 
| fightb_2 | Boxing fighting style combo 2 | 66 | 1.1 | 
| fightb_3 | Boxing fighting style finisher | 72 | 1.2 | 
| fightb_block | Boxing fighting style block | 28 | 0.47 | 
| fightb_g | Boxing fighting style ground attack | 64 | 1.07 | 
| fightb_idle | Boxing fighting style idle | 48 | 0.8 | 
| fightb_m | Boxing fighting style running attack | 30 | 0.5 | 
| hitb_1 | Hit by boxing style | 44 | 0.73 | 
| hitb_2 | Hit by boxing style | 50 | 0.83 | 
| hitb_3 | Hit by boxing style | 86 | 1.43 | 
| fight_c (12 animations) | |||
| fightc_1 | Kung Fu kick 1 | 50 | 0.83 | 
| fightc_2 | Kung Fu kick 2 | 62 | 1.03 | 
| fightc_3 | Kung Fu finisher | 60 | 1 | 
| fightc_block | Kung Fu block | 28 | 0.47 | 
| fightc_blocking | Kung Fu sparring and blocking | 192 | 3.2 | 
| fightc_g | Kung Fu ground attack | 46 | 0.77 | 
| fightc_idle | Kung Fu idle | 60 | 1 | 
| fightc_m | Kung Fu running attack | 54 | 0.9 | 
| fightc_spar | Kung Fu sparring | 192 | 3.2 | 
| hitc_1 | Hit by Kung fu | 18 | 0.3 | 
| hitc_2 | Hit by Kung fu | 40 | 0.67 | 
| hitc_3 | Hit by Kung fu | 50 | 0.83 | 
| fight_d (10 animations) | |||
| fightd_1 | Muay Thai kick | 56 | 0.93 | 
| fightd_2 | Muay Thai combo | 112 | 1.87 | 
| fightd_3 | Muay Thai finisher | 54 | 0.9 | 
| fightd_block | Muay Thai block | 28 | 0.47 | 
| fightd_g | Muay Thai ground attack | 50 | 0.83 | 
| fightd_idle | Muay Thai idle | 92 | 1.53 | 
| fightd_m | Muay Thai running attack | 64 | 1.07 | 
| hitd_1 | Hit by Muay Thai | 40 | 0.67 | 
| hitd_2 | Hit by Muay Thai | 110 | 1.83 | 
| hitd_3 | Hit by Muay Thai | 58 | 0.97 | 
| fight_e (4 animations) | |||
| fightkick | CJ's default fighting style punch | 46 | 0.77 | 
| fightkick_b | CJ's default fighting style kick | 62 | 1.03 | 
| hit_fightkick | Hit by default fighting style | 30 | 0.5 | 
| hit_fightkick_b | Kicked by default fighting style | 68 | 1.13 | 
| finale (16 animations) | |||
| fin_climb_in | Sweet climbs into a car | 174 | 2.9 | 
| fin_cop1_climbout2 | Cop walks on Firetrack's ladder | 360 | 6 | 
| fin_cop1_loop | Cop hangs onto the ladder | 120 | 2 | 
| fin_cop1_stomp | Cop stomping on Sweet's fingers | 60 | 1 | 
| fin_hang_l | Sweet sways left while holding the ladder | 34 | 0.57 | 
| fin_hang_loop | Sweet hangs onto the ladder loop | 240 | 4 | 
| fin_hang_r | Sweet sways right while holding the ladder | 34 | 0.57 | 
| fin_hang_slip | Sweet slips while hanging onto the ladder | 200 | 3.33 | 
| fin_jump_on | Sweet jumps on CJ's car | 336 | 5.6 | 
| fin_land_car | Sweet lands on CJ's car | 40 | 0.67 | 
| fin_land_die | Sweet lands in traffic and dies | 142 | 2.37 | 
| fin_legsup | Sweet pulls his legs while hanging on | 60 | 1 | 
| fin_legsup_l | Sweet sways left while pulling his legs | 30 | 0.5 | 
| fin_legsup_loop | Sweet pulls his legs while hanging on loop | 80 | 1.33 | 
| fin_legsup_r | Sweet sways right while pulling his legs | 30 | 0.5 | 
| fin_let_go | Sweet lets go of the ladder | 10 | 0.17 | 
| finale2 (8 animations) | |||
| fin_cop1_climbout | Cop climbs out of the firetrack | 240 | 4 | 
| fin_cop1_fall | Cop falls off the firetrack ladder | 26 | 0.43 | 
| fin_cop1_loop | Cop hangs onto the ladder | 120 | 2 | 
| fin_cop1_shot | Cop is shot while on the ladder | 124 | 2.07 | 
| fin_cop1_swing | Cop swings while dead | 70 | 1.17 | 
| fin_cop2_climbout | Cop 2 climbs out of the firetrack | 320 | 5.33 | 
| fin_switch_p | Driver switches with passanger | 238 | 3.97 | 
| fin_switch_s | Passanger switches with driver | 130 | 2.17 | 
| flame (4 animations) | |||
| flame_fire | Flamethrower firing animation | 48 | 0.8 | 
| flower_attack | Attacking with flowers | 48 | 0.8 | 
| flower_attack_m | Attacking with flowers | 74 | 1.23 | 
| flower_hit | Getting hit with flowers | 50 | 0.83 | 
| food (33 animations) | |||
| eat_burger | Eating a burger | 300 | 5 | 
| eat_chicken | Eating chicken | 300 | 5 | 
| eat_pizza | Eating pizza | 300 | 5 | 
| eat_vomit_p | Vomiting | 480 | 8 | 
| eat_vomit_sk | Vomiting | 480 | 8 | 
| ff_dam_bkw | Getting hit from the back while sitting | 40 | 0.67 | 
| ff_dam_fwd | Getting hit from the front while sitting down | 40 | 0.67 | 
| ff_dam_left | Getting hit from the left while sitting | 40 | 0.67 | 
| ff_dam_right | Getting hit from the right while sitting | 40 | 0.67 | 
| ff_die_bkw | Dying while sitting down from the back | 40 | 0.67 | 
| ff_die_fwd | Dying while sitting down from the front | 40 | 0.67 | 
| ff_die_left | Dying while sitting down fron the left | 40 | 0.67 | 
| ff_die_right | Dying while sitting down from the right | 40 | 0.67 | 
| ff_sit_eat1 | Eating food while sitting down | 170 | 2.83 | 
| ff_sit_eat2 | Eating food while sitting down | 160 | 2.67 | 
| ff_sit_eat3 | Eating food while sitting down | 160 | 2.67 | 
| ff_sit_in | Sitting down at a table | 180 | 3 | 
| ff_sit_in_l | Taking a seat from the left | 120 | 2 | 
| ff_sit_in_r | Taking a seat from the right | 120 | 2 | 
| ff_sit_look | Looking while sitting down | 480 | 8 | 
| ff_sit_loop | Looking while sitting down loop | 160 | 2.67 | 
| ff_sit_out_180 | Standing up while doing a 180 | 170 | 2.83 | 
| ff_sit_out_l_180 | Standing up from the left and doing a 180 | 80 | 1.33 | 
| ff_sit_out_r_180 | Standing up from the right and doing a 180 | 80 | 1.33 | 
| shp_thank | Shop clerk thanks customer | 70 | 1.17 | 
| shp_tray_in | Shop owner pose start | 40 | 0.67 | 
| shp_tray_lift | Shop clerk lifts a tray up a counter | 100 | 1.67 | 
| shp_tray_lift_in | Shop clerk lifts a tray up a counter | 30 | 0.5 | 
| shp_tray_lift_loop | Shop clerk with a tray loop | 480 | 8 | 
| shp_tray_lift_out | Shop clerk lifts down a tray | 30 | 0.5 | 
| shp_tray_out | Shop owner pose end | 40 | 0.67 | 
| shp_tray_pose | Shop owner lean on table pose | 160 | 2.67 | 
| shp_tray_return | Shop clerk returns tray | 80 | 1.33 | 
| freeweights (9 animations) | |||
| gym_barbell | Sitting down while lifting a dumbell | 142 | 2.37 | 
| gym_free_a | Standing while lifting up dumbells | 116 | 1.93 | 
| gym_free_b | Standing while lifting up dumbells | 140 | 2.33 | 
| gym_free_celebrate | Flexing muscles animation | 200 | 3.33 | 
| gym_free_down | Standing while lifting down dumbells | 34 | 0.57 | 
| gym_free_loop | Holding dumbells | 40 | 0.67 | 
| gym_free_pickup | Wiping hands then picking up dumbells | 190 | 3.17 | 
| gym_free_putdown | Putting down dumbells | 190 | 3.17 | 
| gym_free_up_smooth | Smooth dumbell lift animation | 60 | 1 | 
| gangs (33 animations) | |||
| dealer_deal | Drug dealer dealing drugs animation | 70 | 1.17 | 
| dealer_idle | Drug dealer idle | 120 | 2 | 
| drnkbr_prtl | Gang drink bottle | 160 | 2.67 | 
| drnkbr_prtl_f | Gang drink bottle | 160 | 2.67 | 
| drugs_buy | Buying drugs from a dealer | 70 | 1.17 | 
| hndshkaa | Gang handshake | 240 | 4 | 
| hndshkba | Gang handshake | 140 | 2.33 | 
| hndshkca | Gang handshake | 200 | 3.33 | 
| hndshkcb | Gang handshake | 200 | 3.33 | 
| hndshkda | Gang handshake | 120 | 2 | 
| hndshkea | Gang handshake | 60 | 1 | 
| hndshkfa | Gang handshake | 250 | 4.17 | 
| hndshkfa_swt | Gang handshake | 250 | 4.17 | 
| invite_no | Gang refusing recruitment | 200 | 3.33 | 
| invite_yes | Gang accepting recruitment | 260 | 4.33 | 
| leanidle | Leaning idle | 60 | 1 | 
| leanin | Leaning | 60 | 1 | 
| leanout | Leaning end animation | 60 | 1 | 
| prtial_gngtlka | Gang talk | 240 | 4 | 
| prtial_gngtlkb | Lowrider gang talk | 88 | 1.47 | 
| prtial_gngtlkc | Lowrider gang talk | 90 | 1.5 | 
| prtial_gngtlkd | Lowrider gang talk | 148 | 2.47 | 
| prtial_gngtlke | Lowrider gang talk | 180 | 3 | 
| prtial_gngtlkf | Lowrider gang talk | 160 | 2.67 | 
| prtial_gngtlkg | Lowrider gang talk | 160 | 2.67 | 
| prtial_gngtlkh | Lowrider gang talk | 200 | 3.33 | 
| prtial_hndshk_01 | Gang handshake | 100 | 1.67 | 
| prtial_hndshk_biz_01 | Gang handshake | 140 | 2.33 | 
| shake_cara | Shoving a car | 100 | 1.67 | 
| shake_cark | Kicking a car | 76 | 1.27 | 
| shake_carsh | Full body slam against a car | 90 | 1.5 | 
| smkcig_prtl | Smoking animation | 450 | 7.5 | 
| smkcig_prtl_f | Smoking animation | 450 | 7.5 | 
| ghands (20 animations) | |||
| gsign1 | Gang sign | 286 | 4.77 | 
| gsign1lh | High gang sign | 164 | 2.73 | 
| gsign2 | Gang sign | 128 | 2.13 | 
| gsign2lh | High gang sign | 140 | 2.33 | 
| gsign3 | Gang sign | 280 | 4.67 | 
| gsign3lh | High gang sign | 120 | 2 | 
| gsign4 | Gang sign | 250 | 4.17 | 
| gsign4lh | High gang sign | 280 | 4.67 | 
| gsign5 | Gang sign | 372 | 6.2 | 
| gsign5lh | High gang sign | 120 | 2 | 
| lhgsign1 | Gang sign | 120 | 2 | 
| lhgsign2 | Gang sign | 120 | 2 | 
| lhgsign3 | Gang sign | 120 | 2 | 
| lhgsign4 | Gang sign | 120 | 2 | 
| lhgsign5 | Gang sign | 120 | 2 | 
| rhgsign1 | Gang sign | 120 | 2 | 
| rhgsign2 | Gang sign | 120 | 2 | 
| rhgsign3 | Gang sign | 120 | 2 | 
| rhgsign4 | Gang sign | 120 | 2 | 
| rhgsign5 | Gang sign | 120 | 2 | 
| ghetto_db (7 animations) | |||
| gdb_car2_ply | CJ's animation inside the car | 570 | 9.5 | 
| gdb_car2_smo | Big Smoke's animation inside the car | 570 | 9.5 | 
| gdb_car2_swe | Sweet's animation inside the car | 570 | 9.5 | 
| gdb_car_ply | CJ's animation inside the car | 800 | 13.33 | 
| gdb_car_ryd | Ryder's animation inside the car | 800 | 13.33 | 
| gdb_car_smo | Big Smoke's animation inside the car | 800 | 13.33 | 
| gdb_car_swe | Sweet's animation inside the car | 800 | 13.33 | 
| goggles (1 animation) | |||
| goggles_put_on | Putting on/off NVG goggles | 48 | 0.8 | 
| graffiti (2 animations) | |||
| graffiti_chkout | Putting away a graffiti can | 280 | 4.67 | 
| spraycan_fire | Spraying with a spray can | 140 | 2.33 | 
| graveyard (3 animations) | |||
| mrnf_loop | Female mourner loop | 280 | 4.67 | 
| mrnm_loop | Male mourner loop | 160 | 2.67 | 
| prst_loopa | Graveyard priest loop | 240 | 4 | 
| grenade (3 animations) | |||
| weapon_start_throw | Start throw animation | 12 | 0.2 | 
| weapon_throw | Grenade/Molotov high throw | 52 | 0.87 | 
| weapon_throwu | Grenade/Moltotov toss | 40 | 0.67 | 
| gymnasium (24 animations) | |||
| gymshadowbox | Boxing animation | 306 | 5.1 | 
| gym_bike_celebrate | Celebrating after finishing bike workout | 116 | 1.93 | 
| gym_bike_fast | Peddling fast on a gym bike | 24 | 0.4 | 
| gym_bike_faster | Peddling faster on a gym bike | 24 | 0.4 | 
| gym_bike_getoff | Getting off a gym bike | 100 | 1.67 | 
| gym_bike_geton | Getting on a gym bike | 100 | 1.67 | 
| gym_bike_pedal | Peddling on a gym bike | 24 | 0.4 | 
| gym_bike_slow | Peddling on a gym bike slowly | 26 | 0.43 | 
| gym_bike_still | Staying still on a gym bike | 100 | 1.67 | 
| gym_jog_falloff | Falling off a treadmill | 130 | 2.17 | 
| gym_shadowbox | Boxing animation | 306 | 5.1 | 
| gym_tread_celebrate | Celebrating after finishing treadmill workout | 150 | 2.5 | 
| gym_tread_falloff | Falling off a treadmill | 120 | 2 | 
| gym_tread_getoff | Getting off a treadmill | 200 | 3.33 | 
| gym_tread_geton | Getting on a treadmill | 150 | 2.5 | 
| gym_tread_jog | Jogging on a treadmill | 46 | 0.77 | 
| gym_tread_sprint | Sprinting on a treadmill | 40 | 0.67 | 
| gym_tread_tired | Tired while on a treadmill | 80 | 1.33 | 
| gym_tread_walk | Walking on a treadmill | 64 | 1.07 | 
| gym_walk_falloff | Falling off a treadmill | 200 | 3.33 | 
| pedals_fast | Peddling fast on a gym bike | 24 | 0.4 | 
| pedals_med | Peddling in medium speed on a gym bike | 24 | 0.4 | 
| pedals_slow | Peddling slow on a gym bike | 26 | 0.43 | 
| pedals_still | Stay still on a gym bike | 26 | 0.43 | 
| haircuts (13 animations) | |||
| brb_beard_01 | Barber beard animation | 270 | 4.5 | 
| brb_buy | Buying haircut animation | 250 | 4.17 | 
| brb_cut | Barber cutting hair animation | 102 | 1.7 | 
| brb_cut_in | Start of barber cutting hair animation | 50 | 0.83 | 
| brb_cut_out | Barber showing off hair animation | 80 | 1.33 | 
| brb_hair_01 | Admiring haircut | 230 | 3.83 | 
| brb_hair_02 | Admiring haircut | 270 | 4.5 | 
| brb_in | Barber start animation | 80 | 1.33 | 
| brb_loop | Barber loop animation | 160 | 2.67 | 
| brb_out | Barber end animation | 40 | 0.67 | 
| brb_sit_in | Sitting on barber's chair | 124 | 2.07 | 
| brb_sit_loop | Sitting on barber's chair loop | 420 | 7 | 
| brb_sit_out | Getting off the barber's chair | 180 | 3 | 
| heist9 (10 animations) | |||
| cas_g2_gasko | Choking on gas animation | 200 | 3.33 | 
| swt_wllpk_l | Peeking left from cover | 160 | 2.67 | 
| swt_wllpk_l_back | Going back into cover from left | 30 | 0.5 | 
| swt_wllpk_r | Peeking right from cover | 220 | 3.67 | 
| swt_wllpk_r_back | Going back into cover from right | 26 | 0.43 | 
| swt_wllshoot_in_l | Taking cover on left side | 60 | 1 | 
| swt_wllshoot_in_r | Taking cover on right side | 78 | 1.3 | 
| swt_wllshoot_out_l | Going back to left cover | 120 | 2 | 
| swt_wllshoot_out_r | Going back to right cover | 86 | 1.43 | 
| use_swipecard | Swiping access card | 70 | 1.17 | 
| int_house (10 animations) | |||
| bed_in_l | Getting into bed on the left | 200 | 3.33 | 
| bed_in_r | Getting into bed on the right | 200 | 3.33 | 
| bed_loop_l | Sleeping on the left side of the bed loop | 200 | 3.33 | 
| bed_loop_r | Sleeping on the right side of the bed loop | 200 | 3.33 | 
| bed_out_l | Getting out of bed on the left | 200 | 3.33 | 
| bed_out_r | Getting out of bed on the right | 200 | 3.33 | 
| lou_in | Sitting down on a sofa | 110 | 1.83 | 
| lou_loop | Sitting loop | 200 | 3.33 | 
| lou_out | Getting up from a sofa | 120 | 2 | 
| wash_up | Washing hands at the sink | 180 | 3 | 
| int_office (10 animations) | |||
| ff_dam_fwd | Getting hit from the front while sitting down | 40 | 0.67 | 
| off_sit_2idle_180 | Getting up and doing a 180 | 170 | 2.83 | 
| off_sit_bored_loop | Sitting while bored on a chair | 170 | 2.83 | 
| off_sit_crash | Slamming keyboard while sitting | 200 | 3.33 | 
| off_sit_drink | Drinking while sitting down | 250 | 4.17 | 
| off_sit_idle_loop | Sitting down loop | 124 | 2.07 | 
| off_sit_in | Taking a sit | 166 | 2.77 | 
| off_sit_read | Reading while sitting | 200 | 3.33 | 
| off_sit_type_loop | Typing on a keyboard while sitting loop | 200 | 3.33 | 
| off_sit_watch | Checking your watch while sitting | 120 | 2 | 
| int_shop (8 animations) | |||
| shop_cashier | Opening up the register | 400 | 6.67 | 
| shop_in | Start of opening up register animation | 60 | 1 | 
| shop_looka | Looking at an item in register | 120 | 2 | 
| shop_lookb | Looking at an item in register | 180 | 3 | 
| shop_loop | Handling the register | 120 | 2 | 
| shop_out | End animation for register handling | 80 | 1.33 | 
| shop_pay | Taking out money and putting on the counter | 400 | 6.67 | 
| shop_shelf | Taking out an item from a shelf | 140 | 2.33 | 
| jst_buisness (4 animations) | |||
| girl_01 | Girl sitting animation | 200 | 3.33 | 
| girl_02 | Girl sitting animation | 680 | 11.33 | 
| player_01 | CJ's animation from "Just Business" | 1490 | 24.83 | 
| smoke_01 | Big smoke's anim from "Just Business" | 1500 | 25 | 
| kart (4 animations) | |||
| kart_getin_lhs | Getting into a kart from the left | 50 | 0.83 | 
| kart_getin_rhs | Getting into a kart from the right | 50 | 0.83 | 
| kart_getout_lhs | Getting out of a kart from the left | 50 | 0.83 | 
| kart_getout_rhs | Getting out of a kart from the right | 50 | 0.83 | 
| kissing (15 animations) | |||
| bd_gf_wave | Girlfriend wave | 304 | 5.07 | 
| gfwave2 | Girlfriend wave | 160 | 2.67 | 
| gf_carargue_01 | Arguing inside a car | 300 | 5 | 
| gf_carargue_02 | Arguing inside a car | 300 | 5 | 
| gf_carspot | Spotting someone while sitting in a car | 300 | 5 | 
| gf_streetargue_01 | Arguing in the street | 300 | 5 | 
| gf_streetargue_02 | Arguing in the street | 300 | 5 | 
| gift_get | Receiving a gift | 320 | 5.33 | 
| gift_give | Giving a gift | 320 | 5.33 | 
| grlfrd_kiss_01 | Girlfriend kissing animation | 250 | 4.17 | 
| grlfrd_kiss_02 | Girlfriend kissing animation | 346 | 5.77 | 
| grlfrd_kiss_03 | Girlfriend kissing animation | 420 | 7 | 
| playa_kiss_01 | Player kissing animation | 300 | 5 | 
| playa_kiss_02 | Player kissing animation | 346 | 5.77 | 
| playa_kiss_03 | Player kissing animation | 420 | 7 | 
| knife (16 animations) | |||
| kill_knife_ped_damage | Getting throat slit from behind | 134 | 2.23 | 
| kill_knife_ped_die | Dying from a stealth kill | 116 | 1.93 | 
| kill_knife_player | Slitting throat from behind | 160 | 2.67 | 
| kill_partial | Killing with a knife from behind | 2 | 0.03 | 
| knife_1 | Knife swing | 60 | 1 | 
| knife_2 | Knife swing | 56 | 0.93 | 
| knife_3 | Knife swing | 52 | 0.87 | 
| knife_4 | Knife swing | 54 | 0.9 | 
| knife_block | Knife block | 28 | 0.47 | 
| knife_g | Stabbing downed opponent with a knife | 54 | 0.9 | 
| knife_hit_1 | Getting hit by a knife | 34 | 0.57 | 
| knife_hit_2 | Getting hit by a knife | 38 | 0.63 | 
| knife_hit_3 | Getting hit by a knife | 96 | 1.6 | 
| knife_idle | Knife idle | 78 | 1.3 | 
| knife_part | Knife parting animation | 32 | 0.53 | 
| weapon_knifeidle | Knife idle | 78 | 1.3 | 
| lapdan1 (2 animations) | |||
| lapdan_d | Stripper lapdance | 3088 | 51.47 | 
| lapdan_p | Stripper lapdance | 3088 | 51.47 | 
| lapdan2 (2 animations) | |||
| lapdan_d | Stripper lapdance | 3088 | 51.47 | 
| lapdan_p | Stripper lapdance | 3088 | 51.47 | 
| lapdan3 (2 animations) | |||
| lapdan_d | Stripper lapdance | 3088 | 51.47 | 
| lapdan_p | Stripper lapdance | 3088 | 51.47 | 
| lowrider (39 animations) | |||
| f_smklean_loop | Female smoking and leaning loop | 240 | 4 | 
| lrgirl_bdbnce | Bounching while sitting on top of a car seat | 160 | 2.67 | 
| lrgirl_hair | Stroking hair while sitting on top of a car seat | 140 | 2.33 | 
| lrgirl_hurry | Sitting in a car and signalling to hurry up | 170 | 2.83 | 
| lrgirl_idleloop | Sitting in a car loop | 130 | 2.17 | 
| lrgirl_idle_to_l0 | Sitting in a lowrider | 130 | 2.17 | 
| lrgirl_l0_bnce | Bounching while sitting in a lowrider | 40 | 0.67 | 
| lrgirl_l0_loop | Sitting in a lowrider loop | 120 | 2 | 
| lrgirl_l0_to_l1 | Getting up and sitting on top of the car seat | 220 | 3.67 | 
| lrgirl_l12_to_l0 | Sitting back down on the car's seat | 120 | 2 | 
| lrgirl_l1_bnce | Bounching while sitting on top of a car seat | 40 | 0.67 | 
| lrgirl_l1_loop | Sitting on top of the car's seat loop | 120 | 2 | 
| lrgirl_l1_to_l2 | Sitting on top of a car's seat while cheering | 80 | 1.33 | 
| lrgirl_l2_bnce | Bounching on top of a car's seat | 40 | 0.67 | 
| lrgirl_l2_loop | Sitting on top of a car's seat loop | 90 | 1.5 | 
| lrgirl_l2_to_l3 | Leaning on a lowrider's windshield | 90 | 1.5 | 
| lrgirl_l345_to_l1 | Going back on top of a car's seat | 60 | 1 | 
| lrgirl_l3_bnce | Bounching on a lowrider while holding the windshield | 40 | 0.67 | 
| lrgirl_l3_loop | Holding a lowrider's windshield loop | 120 | 2 | 
| lrgirl_l3_to_l4 | Holding a lowrider's windshield while cheering | 40 | 0.67 | 
| lrgirl_l4_bnce | Bounching while holding a lowrider's windshield | 40 | 0.67 | 
| lrgirl_l4_loop | Holding a lowrider's windshield loop | 140 | 2.33 | 
| lrgirl_l4_to_l5 | Holding a lowrider's windshield with one hand | 60 | 1 | 
| lrgirl_l5_bnce | Bounching while holding a lowrider's windshield with one hand | 50 | 0.83 | 
| lrgirl_l5_loop | Holding a lowrider's windshield with one hand loop | 100 | 1.67 | 
| m_smklean_loop | Male smoking and leaning loop | 300 | 5 | 
| m_smkstnd_loop | Male smoking and leaning loop | 320 | 5.33 | 
| prtial_gngtlkb | Lowrider gang talk | 88 | 1.47 | 
| prtial_gngtlkc | Lowrider gang talk | 90 | 1.5 | 
| prtial_gngtlkd | Lowrider gang talk | 148 | 2.47 | 
| prtial_gngtlke | Lowrider gang talk | 180 | 3 | 
| prtial_gngtlkf | Lowrider gang talk | 160 | 2.67 | 
| prtial_gngtlkg | Lowrider gang talk | 160 | 2.67 | 
| prtial_gngtlkh | Lowrider gang talk | 200 | 3.33 | 
| rap_a_loop | Rapping animation loop | 160 | 2.67 | 
| rap_b_loop | Rapping animation loop | 160 | 2.67 | 
| rap_c_loop | Rapping animation loop | 180 | 3 | 
| sit_relaxed | Relaxing while sitting in car | 2 | 0.03 | 
| tap_hand | Tapping hand on window (left side) | 2 | 0.03 | 
| md_chase (25 animations) | |||
| carhit_hangon | Cop hanging on a windshield | 92 | 1.53 | 
| carhit_tumble | Cop hanging on a windshield | 122 | 2.03 | 
| donutdrop | 90 | 1.5 | |
| fen_choppa_l1 | 86 | 1.43 | |
| fen_choppa_l2 | 78 | 1.3 | |
| fen_choppa_l3 | 78 | 1.3 | |
| fen_choppa_r1 | 78 | 1.3 | |
| fen_choppa_r2 | 78 | 1.3 | |
| fen_choppa_r3 | 78 | 1.3 | |
| hangon_stun_loop | Stunned while hanging on a windshield | 280 | 4.67 | 
| hangon_stun_turn | Turning while hanging on a windshield | 240 | 4 | 
| md_bike_2_hang | Tumbling and hanging on a car's bumper | 82 | 1.37 | 
| md_bike_jmp_bl | Jumping from a bike onto a car from the left | 66 | 1.1 | 
| md_bike_jmp_f | Jumping from a bike onto a car from the right | 60 | 1 | 
| md_bike_lnd_bl | Landing on top of a car from the left | 54 | 0.9 | 
| md_bike_lnd_die_bl | Dying on top of a car from the left | 92 | 1.53 | 
| md_bike_lnd_die_f | Dying on top of a car from the right | 48 | 0.8 | 
| md_bike_lnd_f | Landing on top of a car from the right | 70 | 1.17 | 
| md_bike_lnd_roll | Rolling into traffic from the left | 162 | 2.7 | 
| md_bike_lnd_roll_f | Rolling into traffic from the right | 62 | 1.03 | 
| md_bike_punch | Punching the player while on the roof | 110 | 1.83 | 
| md_bike_punch_f | Punching the player while on the roof | 110 | 1.83 | 
| md_bike_shot_f | Getting shot off a car's roof | 80 | 1.33 | 
| md_hang_lnd_roll | Rolling into traffic death animation | 162 | 2.7 | 
| md_hang_loop | Hanging at the back of a car loop | 60 | 1 | 
| md_end (8 animations) | |||
| end_sc1_ply | CJ's relief animation | 300 | 5 | 
| end_sc1_ryd | Ryder's relief animation | 300 | 5 | 
| end_sc1_smo | Big Smoke's relief animation | 300 | 5 | 
| end_sc1_swe | Sweet's relief animation | 300 | 5 | 
| end_sc2_ply | CJ's end animation | 540 | 9 | 
| end_sc2_ryd | Ryder's end animation | 540 | 9 | 
| end_sc2_smo | Big Smoke's end animation | 540 | 9 | 
| end_sc2_swe | Sweet's end animation | 540 | 9 | 
| medic (1 animation) | |||
| cpr | Medic performing CPR | 500 | 8.33 | 
| misc (41 animations) | |||
| bitchslap | Bitch slapping animation | 70 | 1.17 | 
| bmx_celebrate | BMX celebrate animation | 94 | 1.57 | 
| bmx_comeon | Signalling to come on on BMX | 46 | 0.77 | 
| bmx_idleloop_01 | BMX idle | 200 | 3.33 | 
| bmx_idleloop_02 | BMX idle | 400 | 6.67 | 
| bmx_talkleft_in | BMX talk | 40 | 0.67 | 
| bmx_talkleft_loop | BMX talking loop | 400 | 6.67 | 
| bmx_talkleft_out | BMX talk end | 40 | 0.67 | 
| bmx_talkright_in | BMX talk | 40 | 0.67 | 
| bmx_talkright_loop | BMX talking loop | 440 | 7.33 | 
| bmx_talkright_out | BMX talk end | 40 | 0.67 | 
| bng_wndw | Banging on a window | 440 | 7.33 | 
| bng_wndw_02 | Talking through a window | 440 | 7.33 | 
| case_pickup | Picking up a case | 60 | 1 | 
| door_jet * | 320 | 5.33 | |
| grab_l | Grabbing from the left | 24 | 0.4 | 
| grab_r | Grabbing from the right | 24 | 0.4 | 
| hiker_pose | Signalling for a taxi from the right | 20 | 0.33 | 
| hiker_pose_l | Signalling for a taxi from the left | 20 | 0.33 | 
| idle_chat_02 | Idle chat | 434 | 7.23 | 
| kat_throw_k | Throwing a katana and challenging to a fight | 200 | 3.33 | 
| kat_throw_o * | 200 | 3.33 | |
| kat_throw_p | Getting a katana and preparing for a fight | 200 | 3.33 | 
| pass_rifle_o * | 80 | 1.33 | |
| pass_rifle_ped | Passing a rifle | 80 | 1.33 | 
| pass_rifle_ply | Receiving a rifle | 80 | 1.33 | 
| pickup_box | Picking up a box | 24 | 0.4 | 
| plane_door * | 320 | 5.33 | |
| plane_exit | CJ's plane exit animation | 320 | 5.33 | 
| plane_hijack | Hijacking a plane | 320 | 5.33 | 
| plunger_01 | Detonating a bomb with a plunger | 200 | 3.33 | 
| plyrlean_loop | Leaning loop | 160 | 2.67 | 
| plyr_shkhead | Facepalm animation | 100 | 1.67 | 
| run_dive | Ryder's diving animation | 496 | 8.27 | 
| scratchballs_01 | Scratching crotch | 500 | 8.33 | 
| seat_lr | Sitting and looking back | 220 | 3.67 | 
| seat_talk_01 | Talking while sitting down | 220 | 3.67 | 
| seat_talk_02 | Talking while sitting down | 200 | 3.33 | 
| seat_watch | Checking watch while sitting down | 140 | 2.33 | 
| smalplane_door * | 380 | 6.33 | |
| smlplane_door * | 320 | 5.33 | |
| mtb (18 animations) | |||
| mtb_back | mtn, mountain, bike, bicycle | 6 | 0.1 | 
| mtb_bunnyhop | Muntain bike bunny hop | 20 | 0.33 | 
| mtb_drivebyft | Mountain bike drive by front | 12 | 0.2 | 
| mtb_driveby_lhs | Mountain bike drive by left | 12 | 0.2 | 
| mtb_driveby_rhs | Mountain bike drive by right | 12 | 0.2 | 
| mtb_fwd | Mountain bike lean front | 12 | 0.2 | 
| mtb_getoffback | Bailing from a Mountain bike at high speed | 92 | 1.53 | 
| mtb_getofflhs | Getting off a Mountain bike from the left | 44 | 0.73 | 
| mtb_getoffrhs | Getting off a Mountain bike from the right | 44 | 0.73 | 
| mtb_jumponl | Getting on a Mountain bike from the left | 48 | 0.8 | 
| mtb_jumponr | Getting on a Mountain bike from the right | 50 | 0.83 | 
| mtb_left | Mountain bike sway left | 8 | 0.13 | 
| mtb_pedal | Mountain bike pedal | 40 | 0.67 | 
| mtb_pushes | Mountain bike reverse | 48 | 0.8 | 
| mtb_ride | Mountain bike riding | 2 | 0.03 | 
| mtb_right | Mountain bike sway right | 8 | 0.13 | 
| mtb_sprint | Mountain bike sprint | 48 | 0.8 | 
| mtb_still | Mountain bike still riding | 2 | 0.03 | 
| muscular (17 animations) | |||
| msclewalkst_armed | Muscle CJ walk start with a weapon | 12 | 0.2 | 
| msclewalkst_csaw | Muscle CJ walk start with a chainsaw | 12 | 0.2 | 
| mscle_rckt_run | Muscle CJ rocket run | 48 | 0.8 | 
| mscle_rckt_walkst | Muscle CJ rocket walk start | 12 | 0.2 | 
| mscle_run_csaw | Muscle CJ run with a chainsaw | 48 | 0.8 | 
| muscleidle | Muscle CJ idle | 90 | 1.5 | 
| muscleidle_armed | Muscle CJ idle with a weapon | 90 | 1.5 | 
| muscleidle_csaw | Muscle CJ idle with a chainsaw | 90 | 1.5 | 
| muscleidle_rocket | Muscle CJ idle with a rocket launcher | 90 | 1.5 | 
| musclerun | Muscle CJ run | 48 | 0.8 | 
| musclerun_armed | Muscle CJ run with a weapon | 48 | 0.8 | 
| musclesprint | Muscle CJ sprint | 34 | 0.57 | 
| musclewalk | Muscle CJ walk | 64 | 1.07 | 
| musclewalkstart | Muscle CJ start walk | 16 | 0.27 | 
| musclewalk_armed | Muscle CJ walk with a weapon | 64 | 1.07 | 
| musclewalk_csaw | Muscle CJ walk with a chainsaw | 64 | 1.07 | 
| musclewalk_rocket | Muscle CJ walk with a rocket launcher | 64 | 1.07 | 
| nevada (2 animations) | |||
| nevada_getin | Getting into a Nevada plane anim | 112 | 1.87 | 
| nevada_getout | Getting out of a Nevada plane anim | 56 | 0.93 | 
| on_lookers (29 animations) | |||
| lkaround_in | Looking around animation | 20 | 0.33 | 
| lkaround_loop | Looking around loop | 420 | 7 | 
| lkaround_out | End of looking around animation | 20 | 0.33 | 
| lkup_in | Looking up animation | 100 | 1.67 | 
| lkup_loop | Looking up loop | 320 | 5.33 | 
| lkup_out | End of looking up animation | 60 | 1 | 
| lkup_point | Looking and pointing up | 200 | 3.33 | 
| panic_cower | Cowering in fear | 400 | 6.67 | 
| panic_hide | Panicking and hiding | 380 | 6.33 | 
| panic_in | Start of panicking animation | 50 | 0.83 | 
| panic_loop | Panicking loop | 100 | 1.67 | 
| panic_out | End of panicking animation | 40 | 0.67 | 
| panic_point | Pointing forward while panicking | 360 | 6 | 
| panic_shout | Shouting while panicking | 520 | 8.67 | 
| pointup_in | Start of pointing animation | 60 | 1 | 
| pointup_loop | Pointing up animation loop | 160 | 2.67 | 
| pointup_out | End of pointing animation | 60 | 1 | 
| pointup_shout | Shouting while looking up | 180 | 3 | 
| point_in | Start of pointing animation | 30 | 0.5 | 
| point_loop | Pointing forward loop | 180 | 3 | 
| point_out | End of pointing animation | 20 | 0.33 | 
| shout_01 | Cheering animation | 160 | 2.67 | 
| shout_02 | Cheering animation | 240 | 4 | 
| shout_in | Start of shouting animation | 100 | 1.67 | 
| shout_loop | Shouting loop | 120 | 2 | 
| shout_out | End of shouting animation | 20 | 0.33 | 
| wave_in | Start of wave animation | 50 | 0.83 | 
| wave_loop | Waving loop | 90 | 1.5 | 
| wave_out | End of wave animation | 50 | 0.83 | 
| otb (11 animations) | |||
| betslp_in | Start of writing on table animation | 80 | 1.33 | 
| betslp_lkabt | Writing on a table | 160 | 2.67 | 
| betslp_loop | Writing on a table | 160 | 2.67 | 
| betslp_out | End of writing on table animation | 60 | 1 | 
| betslp_tnk | Writing on a table and thinking | 336 | 5.6 | 
| wtchrace_cmon | Watching a horse race while cheering | 300 | 5 | 
| wtchrace_in | Start of watching a horse race animation | 100 | 1.67 | 
| wtchrace_loop | Watching a horse race loop | 160 | 2.67 | 
| wtchrace_lose | Losing at a horse race bet | 240 | 4 | 
| wtchrace_out | End of watching a horse race animation | 60 | 1 | 
| wtchrace_win | Winning a horse race bet | 260 | 4.33 | 
| parachute (22 animations) | |||
| fall_skydive | Skydiving animation | 80 | 1.33 | 
| fall_skydive_accel | Skydiving acceleration | 80 | 1.33 | 
| fall_skydive_die | Skydiving fall death animation | 60 | 1 | 
| fall_skydive_l | Skydiving sway left | 80 | 1.33 | 
| fall_skydive_r | Skydiving sway right | 80 | 1.33 | 
| para_decel | Parachute gliding with knees up | 120 | 2 | 
| para_decel_o * | Turn yourself into a buggy mess | 120 | 2 | 
| para_float | Parachute gliding with knees down | 120 | 2 | 
| para_float_o * | Turn yourself into a buggy mess | 120 | 2 | 
| para_land | Landing with a parchute | 100 | 1.67 | 
| para_land_o * | Turn yourself into a buggy mess | 130 | 2.17 | 
| para_land_water | Landing with a parachute in water | 140 | 2.33 | 
| para_land_water_o * | Turn yourself into a buggy mess | 130 | 2.17 | 
| para_open | Opening parachute animation | 170 | 2.83 | 
| para_open_o * | Turn yourself into a buggy mess | 140 | 2.33 | 
| para_rip_land_o * | Turn yourself into a buggy mess | 54 | 0.9 | 
| para_rip_loop_o * | Turn yourself into a buggy mess | 60 | 1 | 
| para_rip_o * | Turn yourself into a buggy mess | 14 | 0.23 | 
| para_steerl | Parachute steer left | 120 | 2 | 
| para_steerl_o * | Turn yourself into a buggy mess | 120 | 2 | 
| para_steerr | Parachute steer right | 120 | 2 | 
| para_steerr_o * | Turn yourself into a buggy mess | 120 | 2 | 
| park (3 animations) | |||
| tai_chi_in | Starting tai-chi | 130 | 2.17 | 
| tai_chi_loop | Tai-chi loop | 720 | 12 | 
| tai_chi_out | Finishing tai-chi | 50 | 0.83 | 
| paulnmac (12 animations) | |||
| piss_in | Pissing animation start | 540 | 9 | 
| piss_loop | Pissing loop | 400 | 6.67 | 
| piss_out | Finish pissing animation | 660 | 11 | 
| pnm_argue1_a | Paul and Maccer arguing | 260 | 4.33 | 
| pnm_argue1_b | Paul and Maccer arguing | 260 | 4.33 | 
| pnm_argue2_a | Paul and Maccer arguing | 260 | 4.33 | 
| pnm_argue2_b | Paul and Maccer arguing | 260 | 4.33 | 
| pnm_loop_a | Paul and Maccer loop animation | 320 | 5.33 | 
| pnm_loop_b | Paul and Maccer loop animation | 320 | 5.33 | 
| wank_in | Maccer touching himself | 440 | 7.33 | 
| wank_loop | Maccer wanking loop | 160 | 2.67 | 
| wank_out | Maccer finishing up | 700 | 11.67 | 
| ped (294 animations) | |||
| abseil | Abseiling down a rope | 2 | 0.03 | 
| arrestgun | Arresting with a gun animation | 40 | 0.67 | 
| atm | Using an ATM | 730 | 12.17 | 
| bike_elbowl | Bike elbow left | 58 | 0.97 | 
| bike_elbowr | Bike elbow right | 58 | 0.97 | 
| bike_fallr | Falling off a bike | 98 | 1.63 | 
| bike_fall_off | Falling off a bike | 64 | 1.07 | 
| bike_pickupl | Picking up a bike from the left | 64 | 1.07 | 
| bike_pickupr | Picking up a bike from the right | 64 | 1.07 | 
| bike_pullupl | Pulling a bike from the left | 60 | 1 | 
| bike_pullupr | Pulling a bike from the right | 60 | 1 | 
| bomber | Bomber animation | 36 | 0.6 | 
| car_alignhi_lhs | Jumping and aligning from the left | 44 | 0.73 | 
| car_alignhi_rhs | Jumping and aligning from the right | 44 | 0.73 | 
| car_align_lhs | Aligning to car on the left | 8 | 0.13 | 
| car_align_rhs | Aligning to car on the right | 8 | 0.13 | 
| car_closedoorl_lhs | Closing a car's door from the left | 36 | 0.6 | 
| car_closedoorl_rhs | Closing a car's door from the right | 24 | 0.4 | 
| car_closedoor_lhs | Closing a car's door from the left | 36 | 0.6 | 
| car_closedoor_rhs | Closing a car's door from the right | 24 | 0.4 | 
| car_close_lhs | Close car door on the left | 44 | 0.73 | 
| car_close_rhs | Close car door on the right | 44 | 0.73 | 
| car_crawloutrhs | Crawl outside of a flipped car | 130 | 2.17 | 
| car_dead_lhs | Dead inside a car on the left | 2 | 0.03 | 
| car_dead_rhs | Dead inside a car on the right | 2 | 0.03 | 
| car_doorlocked_lhs | Car door locked on the left | 80 | 1.33 | 
| car_doorlocked_rhs | Car door locked on the right | 76 | 1.27 | 
| car_fallout_lhs | Bail from a car on the left | 34 | 0.57 | 
| car_fallout_rhs | Bail from a car on the right | 34 | 0.57 | 
| car_getinl_lhs | Get into a car from the left | 60 | 1 | 
| car_getinl_rhs | Get into a car from the right | 60 | 1 | 
| car_getin_lhs | Get into a car from the left | 60 | 1 | 
| car_getin_rhs | Get into a car from the right | 60 | 1 | 
| car_getoutl_lhs | Getting out of a car from the left | 56 | 0.93 | 
| car_getoutl_rhs | Getting out of a car from the right | 60 | 1 | 
| car_getout_lhs | Getting out of a car from the left | 68 | 1.13 | 
| car_getout_rhs | Getting out of a car from the left | 48 | 0.8 | 
| car_hookertalk | Hooker talk in car | 258 | 4.3 | 
| car_jackedlhs | Jacking a car from the left | 174 | 2.9 | 
| car_jackedrhs | Jacking a car from the right | 206 | 3.43 | 
| car_jumpin_lhs | Entering a vortex from the left | 60 | 1 | 
| car_lb | Car driveby on the left | 14 | 0.23 | 
| car_lb_pro | Car driveby on the left | 6 | 0.1 | 
| car_lb_weak | Car driveby on the left | 14 | 0.23 | 
| car_ljackedlhs | Getting jacked from the left | 214 | 3.57 | 
| car_ljackedrhs | Getting jacked from the right | 208 | 3.47 | 
| car_lshuffle_rhs | Shuffling to the driver's sit | 24 | 0.4 | 
| car_lsit | Sitting in a car | 2 | 0.03 | 
| car_open_lhs | Opening door from the left | 66 | 1.1 | 
| car_open_rhs | Opening door from the right | 66 | 1.1 | 
| car_pulloutl_lhs | Pulling out a passanger from the left | 176 | 2.93 | 
| car_pulloutl_rhs | Pulling out the driver on the right | 176 | 2.93 | 
| car_pullout_lhs | Pulling out a passanger from the left | 138 | 2.3 | 
| car_pullout_rhs | Pulling out a passanger from the right | 168 | 2.8 | 
| car_qjacked | Getting jacked from the left | 198 | 3.3 | 
| car_rolldoor | Closing car door animation | 36 | 0.6 | 
| car_rolldoorlo | Closing car door animation | 36 | 0.6 | 
| car_rollout_lhs | Bailing out of a car from the left | 98 | 1.63 | 
| car_rollout_rhs | Bailing out of a car from the right | 76 | 1.27 | 
| car_shuffle_rhs | Shuffling to the right side | 24 | 0.4 | 
| car_sit | Sitting inside a car | 2 | 0.03 | 
| car_sitp | Sitting inside a car | 2 | 0.03 | 
| car_sitplo | Sitting inside a car | 2 | 0.03 | 
| car_sit_pro | Sitting inside a car | 2 | 0.03 | 
| car_sit_weak | Sitting inside a car | 2 | 0.03 | 
| car_tune_radio | Changing radio station in a car | 38 | 0.63 | 
| climb_idle | Hanging onto a wall idle | 48 | 0.8 | 
| climb_jump | Jumping and hanging onto a wall | 34 | 0.57 | 
| climb_jump2fall | Letting go after hanging | 2 | 0.03 | 
| climb_jump_b | Vaulting over a wall | 58 | 0.97 | 
| climb_pull | Pulling self over object | 52 | 0.87 | 
| climb_stand | Standing after pulling | 48 | 0.8 | 
| climb_stand_finish | Standing after pulling | 12 | 0.2 | 
| cower | Cowering in fear animation | 48 | 0.8 | 
| crouch_roll_l | Left crouch roll | 56 | 0.93 | 
| crouch_roll_r | Right crouch roll | 56 | 0.93 | 
| dam_arml_frmbk | Getting shot in the left arm | 50 | 0.83 | 
| dam_arml_frmft | Getting shot in the left arm | 50 | 0.83 | 
| dam_arml_frmlt | Getting shot in the left arm | 40 | 0.67 | 
| dam_armr_frmbk | Getting shot in the right arm | 50 | 0.83 | 
| dam_armr_frmft | Getting shot in the right arm | 30 | 0.5 | 
| dam_armr_frmrt | Getting shot in the right arm | 16 | 0.27 | 
| dam_legl_frmbk | Getting shot in the left leg | 50 | 0.83 | 
| dam_legl_frmft | Getting shot in the left leg | 50 | 0.83 | 
| dam_legl_frmlt | Getting shot in the left leg | 50 | 0.83 | 
| dam_legr_frmbk | Getting shot in the right leg | 50 | 0.83 | 
| dam_legr_frmft | Getting shot in the right leg | 50 | 0.83 | 
| dam_legr_frmrt | Getting shot in the right leg | 50 | 0.83 | 
| dam_stomach_frmbk | Getting shot in the stomach | 50 | 0.83 | 
| dam_stomach_frmft | Getting shot in the stomach | 50 | 0.83 | 
| dam_stomach_frmlt | Getting shot in the stomach | 50 | 0.83 | 
| dam_stomach_frmrt | Getting shot in the stomach | 50 | 0.83 | 
| door_lhinge_o * | Buggy animation | 64 | 1.07 | 
| door_rhinge_o * | Buggy animation | 64 | 1.07 | 
| drivebyl_l | Drive by left | 12 | 0.2 | 
| drivebyl_r | Drive by right | 12 | 0.2 | 
| driveby_l | Drive by left | 12 | 0.2 | 
| driveby_r | Drive by right | 12 | 0.2 | 
| drive_boat | Boat driving | 2 | 0.03 | 
| drive_boat_back | Reversing with a boat | 6 | 0.1 | 
| drive_boat_l | Steering boat left | 6 | 0.1 | 
| drive_boat_r | Steering boat right | 6 | 0.1 | 
| drive_l | Steering left | 8 | 0.13 | 
| drive_lo_l | Steering left | 8 | 0.13 | 
| drive_lo_r | Steering right | 8 | 0.13 | 
| drive_l_pro | Steering left with high skill | 8 | 0.13 | 
| drive_l_pro_slow | Steering left with high skill | 8 | 0.13 | 
| drive_l_slow | Steering left | 8 | 0.13 | 
| drive_l_weak | Steering left with low skill | 8 | 0.13 | 
| drive_l_weak_slow | Steering left with low skill | 8 | 0.13 | 
| drive_r | Steering right | 8 | 0.13 | 
| drive_r_pro | Steering right with high skill | 8 | 0.13 | 
| drive_r_pro_slow | Steering right with high skill | 8 | 0.13 | 
| drive_r_slow | Steering right | 8 | 0.13 | 
| drive_r_weak | Steering right with low skill | 8 | 0.13 | 
| drive_r_weak_slow | Steering right with low skill | 8 | 0.13 | 
| drive_truck | Truck driving animation | 2 | 0.03 | 
| drive_truck_back | Reversing with a truck | 6 | 0.1 | 
| drive_truck_l | Steering left with a truck | 8 | 0.13 | 
| drive_truck_r | Steering right with a truck | 8 | 0.13 | 
| drown | Drowning animation | 150 | 2.5 | 
| duck_cower | Cowering animation | 48 | 0.8 | 
| endchat_01 | End of chatting animation | 120 | 2 | 
| endchat_02 | End of chatting animation | 120 | 2 | 
| endchat_03 | Wave animation | 140 | 2.33 | 
| ev_dive | Dive away from danger | 140 | 2.33 | 
| ev_step | Stepping away from danger | 64 | 1.07 | 
| facanger | Anger face animation | 8 | 0.13 | 
| facgum | Chewing gum animation | 62 | 1.03 | 
| facsurp | Face talk animation | 8 | 0.13 | 
| facsurpm | Face talk animation | 8 | 0.13 | 
| factalk | Face talk animation | 140 | 2.33 | 
| facurios | Curious face animation | 8 | 0.13 | 
| fall_back | Falling while facing up | 44 | 0.73 | 
| fall_collapse | Absorbing damage from low fall | 60 | 1 | 
| fall_fall | Falling animation | 44 | 0.73 | 
| fall_front | Falling while facing down | 44 | 0.73 | 
| fall_glide | Fall gliding | 48 | 0.8 | 
| fall_land | Soft impack from fall | 28 | 0.47 | 
| fall_skydive | Skydiving animation | 80 | 1.33 | 
| fight2idle | Fighting idle | 20 | 0.33 | 
| fighta_1 | Punch animation | 26 | 0.43 | 
| fighta_2 | Punch animation | 46 | 0.77 | 
| fighta_3 | Punch animation | 52 | 0.87 | 
| fighta_block | Punch block | 28 | 0.47 | 
| fighta_g | Kicking downed opponent | 56 | 0.93 | 
| fighta_m | Running attack | 24 | 0.4 | 
| fightidle | Fighting idle | 78 | 1.3 | 
| fightshb | Pulling back while fighting | 28 | 0.47 | 
| fightshf | Going forward while fighting | 32 | 0.53 | 
| fightsh_bwd | Going backwards while fighting | 40 | 0.67 | 
| fightsh_fwd | Going forward while fighting | 40 | 0.67 | 
| fightsh_left | Going left while fighting | 40 | 0.67 | 
| fightsh_right | Going right while fighting | 40 | 0.67 | 
| flee_lkaround_01 | Looking around while fleeing | 120 | 2 | 
| floor_hit | Getting hit on the floor while lying on back | 22 | 0.37 | 
| floor_hit_f | Getting hit on the floor while lying on stomach | 24 | 0.4 | 
| fucku | Giving the finger animation | 80 | 1.33 | 
| gang_gunstand | Aiming a gun | 2 | 0.03 | 
| gas_cwr | Choking on spray/tear gas | 60 | 1 | 
| getup | Getting up | 82 | 1.37 | 
| getup_front | Getting up from the front | 82 | 1.37 | 
| gum_eat | Eating a gum | 320 | 5.33 | 
| guncrouchbwd | Crouching backwards with a gun | 60 | 1 | 
| guncrouchfwd | Crouching forward with a gun | 44 | 0.73 | 
| gunmove_bwd | Moving backwards with a gun | 62 | 1.03 | 
| gunmove_fwd | Moving forward with a gun | 60 | 1 | 
| gunmove_l | Moving left with a gun | 60 | 1 | 
| gunmove_r | Moving right with a gun | 60 | 1 | 
| gun_2_idle | Holding rifle | 16 | 0.27 | 
| gun_butt | Gun whip | 26 | 0.43 | 
| gun_butt_crouch | Gun whip | 26 | 0.43 | 
| gun_stand | Holding rifle | 2 | 0.03 | 
| handscower | Scared and moving backwards | 116 | 1.93 | 
| handsup | Putting your hands up | 36 | 0.6 | 
| hita_1 | Getting hit | 18 | 0.3 | 
| hita_2 | Getting hit | 32 | 0.53 | 
| hita_3 | Getting hit | 34 | 0.57 | 
| hit_back | Getting hit from the back | 30 | 0.5 | 
| hit_behind | Getting hit from behind | 40 | 0.67 | 
| hit_front | Getting hit from the front | 36 | 0.6 | 
| hit_gun_butt | Getting hit by a gun | 30 | 0.5 | 
| hit_l | Getting hit from the left | 42 | 0.7 | 
| hit_r | Getting hit from the right | 36 | 0.6 | 
| hit_walk | Getting hit while walking | 20 | 0.33 | 
| hit_wall | Hitting a wall | 42 | 0.7 | 
| idlestance_fat | Idle while fat | 100 | 1.67 | 
| idlestance_old | Idle while old | 120 | 2 | 
| idle_armed | Idle while holding a rifle | 88 | 1.47 | 
| idle_chat | Moving hands while chatting | 400 | 6.67 | 
| idle_csaw | Holding a chainsaw | 92 | 1.53 | 
| idle_gang1 | Idle of gangmembers | 100 | 1.67 | 
| idle_hbhb | Idle when examining | 160 | 2.67 | 
| idle_rocket | Holding a rocket launcher | 94 | 1.57 | 
| idle_stance | Normal idle standing animation | 90 | 1.5 | 
| idle_taxi | Calling for a cab | 52 | 0.87 | 
| idle_tired | Exhausted out of breath animation | 60 | 1 | 
| jetpack_idle | Holding a jetpack | 2 | 0.03 | 
| jog_femalea | Female jogging | 46 | 0.77 | 
| jog_malea | Male jogging | 46 | 0.77 | 
| jump_glide | Mid-air after jumping | 30 | 0.5 | 
| jump_land | Landing after a jump | 14 | 0.23 | 
| jump_launch | Start of jump (left leg) | 12 | 0.2 | 
| jump_launch_r | Start of jump (right leg) | 12 | 0.2 | 
| kart_drive | Go-Kart-driving-animation | 2 | 0.03 | 
| kart_l | Leaning left while driving a Go-Kart | 8 | 0.13 | 
| kart_lb | Go-Kart-driving-animation | 2 | 0.03 | 
| kart_r | Leaning right while driving a Go-Kart | 8 | 0.13 | 
| kd_left | Dying during an explosion | 54 | 0.9 | 
| kd_right | Dying during an explosion | 54 | 0.9 | 
| ko_shot_face | Holding face while dying | 126 | 2.1 | 
| ko_shot_front | Falling forward and dying | 34 | 0.57 | 
| ko_shot_stom | Holding stomach while dying | 190 | 3.17 | 
| ko_skid_back | Falling forward and dying | 58 | 0.97 | 
| ko_skid_front | Falling backward and dying | 68 | 1.13 | 
| ko_spin_l | Spinning left and dying | 52 | 0.87 | 
| ko_spin_r | Spinning right and dying | 56 | 0.93 | 
| pass_smoke_in_car | Smoking in a car | 104 | 1.73 | 
| phone_in | Picking up the phone | 140 | 2.33 | 
| phone_out | Hanging up the phone | 120 | 2 | 
| phone_talk | Talking on phone | 120 | 2 | 
| player_sneak | Standing sneak animation | 80 | 1.33 | 
| player_sneak_walkstart | Start of standing sneak animation | 18 | 0.3 | 
| roadcross | Looking right and left before crossing road | 120 | 2 | 
| roadcross_female | Looking right and left before crossing road | 240 | 4 | 
| roadcross_gang | Looking right and left before crossing road | 120 | 2 | 
| roadcross_old | Looking right and left before crossing road | 240 | 4 | 
| run_1armed | Player jog | 46 | 0.77 | 
| run_armed | Jog with assault rifle | 42 | 0.7 | 
| run_civi | Ped jog | 44 | 0.73 | 
| run_csaw | Jogging with chainsaw | 42 | 0.7 | 
| run_fat | Fat jog | 48 | 0.8 | 
| run_fatold | Old fat jog | 48 | 0.8 | 
| run_gang1 | Gang jog | 50 | 0.83 | 
| run_left | Jog to the left | 40 | 0.67 | 
| run_old | Old man jog | 48 | 0.8 | 
| run_player | Player jog | 44 | 0.73 | 
| run_right | Jog to the right | 40 | 0.67 | 
| run_rocket | Rocket launcher run | 46 | 0.77 | 
| run_stop | Stop jogging | 52 | 0.87 | 
| run_stopr | Stop jogging | 48 | 0.8 | 
| run_wuzi | Jog with hand placed out in front | 46 | 0.77 | 
| seat_down | Sitting down | 90 | 1.5 | 
| seat_idle | Sitting down | 120 | 2 | 
| seat_up | Standing up | 70 | 1.17 | 
| shot_leftp | Getting shot from the left | 18 | 0.3 | 
| shot_partial | Getting shot from the front | 22 | 0.37 | 
| shot_partial_b | Getting shot from behind | 20 | 0.33 | 
| shot_rightp | Getting shot from the right | 20 | 0.33 | 
| shove_partial | Shoving someone away | 32 | 0.53 | 
| smoke_in_car | Smoking in a car | 104 | 1.73 | 
| sprint_civi | Player sprint | 32 | 0.53 | 
| sprint_panic | NPC sprint | 36 | 0.6 | 
| sprint_wuzi | Sprinting while holding hand forward | 40 | 0.67 | 
| swat_run | Police jog | 40 | 0.67 | 
| swim_tread | Idle swimming | 78 | 1.3 | 
| tap_hand | Tapping hand on window (left side) | 2 | 0.03 | 
| tap_handp | Tapping hand on window (right side) | 2 | 0.03 | 
| turn_180 | Turning around | 38 | 0.63 | 
| turn_l | Turning left | 48 | 0.8 | 
| turn_r | Turning right | 48 | 0.8 | 
| walk_armed | Slow walking with a weapon | 64 | 1.07 | 
| walk_civi | NPC slow walk | 68 | 1.13 | 
| walk_csaw | Slow walk with chainsaw | 64 | 1.07 | 
| walk_doorpartial | Opening a door | 48 | 0.8 | 
| walk_drunk | Drunk walk | 236 | 3.93 | 
| walk_fat | Fat walk | 80 | 1.33 | 
| walk_fatold | Fat and old walk | 70 | 1.17 | 
| walk_gang1 | Gang walk | 84 | 1.4 | 
| walk_gang2 | Gang walk | 84 | 1.4 | 
| walk_old | Old walk | 84 | 1.4 | 
| walk_player | Player walk | 72 | 1.2 | 
| walk_rocket | Walking with a rocket | 64 | 1.07 | 
| walk_shuffle | Walking with a buckle | 72 | 1.2 | 
| walk_start | Start of walk | 16 | 0.27 | 
| walk_start_armed | Start of walk with weapon | 12 | 0.2 | 
| walk_start_csaw | Start of walk with chainsaw | 12 | 0.2 | 
| walk_start_rocket | Rocket launcher start walk | 12 | 0.2 | 
| walk_wuzi | Start of walk with hand forward | 70 | 1.17 | 
| weapon_crouch | Crouching with a weapon | 48 | 0.8 | 
| woman_idlestance | Woman's idle stance | 320 | 5.33 | 
| woman_run | Woman run animation | 46 | 0.77 | 
| woman_runbusy | Busy woman run animation | 40 | 0.67 | 
| woman_runfatold | Fat and old woman run animation | 72 | 1.2 | 
| woman_runpanic | Woman panic run | 36 | 0.6 | 
| woman_runsexy | Sexy woman run | 42 | 0.7 | 
| woman_walkbusy | Busy woman walk | 60 | 1 | 
| woman_walkfatold | Fat and old woman walk | 72 | 1.2 | 
| woman_walknorm | Normal woman walk | 68 | 1.13 | 
| woman_walkold | Old woman walk | 72 | 1.2 | 
| woman_walkpro | Prostitute walk | 80 | 1.33 | 
| woman_walksexy | Sexy woman walk | 70 | 1.17 | 
| woman_walkshop | Woman shop walk | 58 | 0.97 | 
| xpressscratch | Looking around idle animation | 238 | 3.97 | 
| player_dvbys (4 animations) | |||
| plyr_drivebybwd | Drive-by backward | 50 | 0.83 | 
| plyr_drivebyfwd | Drive-by forward | 50 | 0.83 | 
| plyr_drivebylhs | Drive-by left | 50 | 0.83 | 
| plyr_drivebyrhs | Drive-by right | 50 | 0.83 | 
| playidles (5 animations) | |||
| shift | One of CJ's idle animations | 216 | 3.6 | 
| shldr | One of CJ's idle animations | 130 | 2.17 | 
| stretch | One of CJ's idle animations | 276 | 4.6 | 
| strleg | One of CJ's idle animations | 220 | 3.67 | 
| time | One of CJ's idle animations | 312 | 5.2 | 
| police (10 animations) | |||
| coptraf_away | Cop signalling traffic to move away | 88 | 1.47 | 
| coptraf_come | Cop signalling traffic to come to him | 172 | 2.87 | 
| coptraf_left | Cop signalling traffic to move to the left | 120 | 2 | 
| coptraf_stop | Cop signalling traffic to stop | 120 | 2 | 
| cop_getoutcar_lhs | Getting out the car and aiming | 50 | 0.83 | 
| cop_move_fwd | Walking forward while aiming | 60 | 1 | 
| crm_drgbst_01 | Thrown onto car by officer | 1114 | 18.57 | 
| door_kick | Kicking down a door | 80 | 1.33 | 
| plc_drgbst_01 | Officer arresting someone | 1236 | 20.6 | 
| plc_drgbst_02 | Officer searching through trunk | 454 | 7.57 | 
| pool (21 animations) | |||
| pool_chalkcue | Chalking pool cue | 290 | 4.83 | 
| pool_idle_stance | Idle with a pool cue | 120 | 2 | 
| pool_long_shot | Pool long shot | 100 | 1.67 | 
| pool_long_shot_o * | 100 | 1.67 | |
| pool_long_start | Start of long shot pool | 40 | 0.67 | 
| pool_long_start_o * | 40 | 0.67 | |
| pool_med_shot | Medium pool shot | 100 | 1.67 | 
| pool_med_shot_o * | 100 | 1.67 | |
| pool_med_start | Start of medium pool shot | 40 | 0.67 | 
| pool_med_start_o * | 40 | 0.67 | |
| pool_place_white | Placing the white ball | 150 | 2.5 | 
| pool_short_shot | Short pool shot | 100 | 1.67 | 
| pool_short_shot_o * | 100 | 1.67 | |
| pool_short_start | Start of short pool shot | 40 | 0.67 | 
| pool_short_start_o * | 40 | 0.67 | |
| pool_walk | Pool walking | 76 | 1.27 | 
| pool_walk_start | Start of pool walking | 12 | 0.2 | 
| pool_xlong_shot | Extra long pool shot | 100 | 1.67 | 
| pool_xlong_shot_o * | 100 | 1.67 | |
| pool_xlong_start | Start of extra long pool shot | 40 | 0.67 | 
| pool_xlong_start_o * | 40 | 0.67 | |
| poor (2 animations) | |||
| winwash_start | Washing window at an intersection | 26 | 0.43 | 
| winwash_wash2beg | Washing window at an intersection | 128 | 2.13 | 
| python (5 animations) | |||
| python_crouchfire | Deagle crouch fire | 72 | 1.2 | 
| python_crouchreload | Deagle crouch reload | 60 | 1 | 
| python_fire | Deagle fire | 70 | 1.17 | 
| python_fire_poor | Deagle fire with poor skill | 88 | 1.47 | 
| python_reload | Deagle reload | 56 | 0.93 | 
| quad (17 animations) | |||
| quad_back | Quad bike lean back | 6 | 0.1 | 
| quad_driveby_ft | Quad bike drive by front | 12 | 0.2 | 
| quad_driveby_lhs | Quad bike drive by left | 12 | 0.2 | 
| quad_driveby_rhs | Quad bike drive by right | 12 | 0.2 | 
| quad_fwd | Quad bike lean forward | 12 | 0.2 | 
| quad_getoff_b | Bailing off a Quad bike at high speed | 98 | 1.63 | 
| quad_getoff_lhs | Getting off a Quad bike from the left | 40 | 0.67 | 
| quad_getoff_rhs | Getting off a Quad bike from the right | 42 | 0.7 | 
| quad_geton_lhs | Getting on a Quad bike from the left | 44 | 0.73 | 
| quad_geton_rhs | Getting on a Quad bike from the right | 44 | 0.73 | 
| quad_hit | Getting hit on a Quad bike | 2 | 0.03 | 
| quad_kick | Getting on a Quad bike from the front | 68 | 1.13 | 
| quad_left | Quad bike sway left | 8 | 0.13 | 
| quad_passenger | Quad bike passanger sit | 2 | 0.03 | 
| quad_reverse | Quad bike reverse | 10 | 0.17 | 
| quad_ride | Quad bike riding | 2 | 0.03 | 
| quad_right | Quad bike sway right | 8 | 0.13 | 
| quad_dbz (4 animations) | |||
| pass_driveby_bwd | Quad passanger drive bying back | 50 | 0.83 | 
| pass_driveby_fwd | Quad passanger drive bying front | 50 | 0.83 | 
| pass_driveby_lhs | Quad passanger drive bying left | 50 | 0.83 | 
| pass_driveby_rhs | Quad passanger drive bying right | 50 | 0.83 | 
| rapping (8 animations) | |||
| laugh_01 | Laughing animation | 320 | 5.33 | 
| rap_a_in | Rapping animation | 50 | 0.83 | 
| rap_a_loop | Rapping animation loop | 160 | 2.67 | 
| rap_a_out | Rapping animation | 20 | 0.33 | 
| rap_b_in | Rapping animation | 60 | 1 | 
| rap_b_loop | Rapping animation loop | 160 | 2.67 | 
| rap_b_out | Rapping animation | 52 | 0.87 | 
| rap_c_loop | Rapping animation loop | 180 | 3 | 
| rifle (5 animations) | |||
| rifle_crouchfire | Rifle crouch fire | 52 | 0.87 | 
| rifle_crouchload | Rifle crouch reload | 76 | 1.27 | 
| rifle_fire | Rifle fire | 48 | 0.8 | 
| rifle_fire_poor | Rifle fire with poor skill | 48 | 0.8 | 
| rifle_load | Rifle reload | 84 | 1.4 | 
| riot (7 animations) | |||
| riot_angry | Angry rioting | 300 | 5 | 
| riot_angry_b | Angry rioting | 38 | 0.63 | 
| riot_challenge | Taunting | 194 | 3.23 | 
| riot_chant | Riot chanting | 104 | 1.73 | 
| riot_fuku | Giving the finger | 40 | 0.67 | 
| riot_punches | Riot chanting | 40 | 0.67 | 
| riot_shout | Riot shouting | 60 | 1 | 
| rob_bank (5 animations) | |||
| cat_safe_end | Opening a safe | 30 | 0.5 | 
| cat_safe_open | Opening a safe | 200 | 3.33 | 
| cat_safe_open_o * | Opening a safe | 200 | 3.33 | 
| cat_safe_rob | Robbing a safe | 110 | 1.83 | 
| shp_handsup_scr | Putting hands up | 40 | 0.67 | 
| rocket (5 animations) | |||
| idle_rocket | Holding a rocket launcher | 94 | 1.57 | 
| rocketfire | Rocket launcher fire | 58 | 0.97 | 
| run_rocket | Rocket launcher run | 46 | 0.77 | 
| walk_rocket | Walking with a rocket | 64 | 1.07 | 
| walk_start_rocket | Rocket launcher start walk | 12 | 0.2 | 
| rustler (5 animations) | |||
| plane_align_lhs | Entering a rustler from the left | 44 | 0.73 | 
| plane_close | Closing a rustler's door | 24 | 0.4 | 
| plane_getin | Getting into a rustler | 48 | 0.8 | 
| plane_getout | Getting out of a rustler | 94 | 1.57 | 
| plane_open | Opening a rustler's door | 42 | 0.7 | 
| ryder (16 animations) | |||
| ryd_beckon_01 | Signalling to come here | 74 | 1.23 | 
| ryd_beckon_02 | Signalling truck to drive back | 60 | 1 | 
| ryd_beckon_03 | Signalling truck to drive back | 64 | 1.07 | 
| ryd_die_pt1 | Ryder's death animation part 1 | 240 | 4 | 
| ryd_die_pt2 | Ryder's death animation part 2 | 476 | 7.93 | 
| van_crate_l | Holding a crate on the left | 40 | 0.67 | 
| van_crate_r | Holding a crate on the right | 40 | 0.67 | 
| van_fall_l | Falling on the left side of a truck | 28 | 0.47 | 
| van_fall_r | Falling on the right side of a truck | 56 | 0.93 | 
| van_lean_l | Leaning on the left side of the truck | 40 | 0.67 | 
| van_lean_r | Leaning on the right side of the truck | 40 | 0.67 | 
| van_pickup_e | Picking up a crate and doing a 180 | 110 | 1.83 | 
| van_pickup_s | Doing a 180 and picking up a crate | 90 | 1.5 | 
| van_stand | Standing while hanging on a truck's side | 40 | 0.67 | 
| van_stand_crate | Standing with a crate | 40 | 0.67 | 
| van_throw | Throwing a crate | 82 | 1.37 | 
| scratching (12 animations) | |||
| scdldlp | DJ animation | 40 | 0.67 | 
| scdlulp | DJ animation while rising hand | 40 | 0.67 | 
| scdrdlp | DJ animation with arm holding head | 40 | 0.67 | 
| scdrulp | DJ animation rising hand | 40 | 0.67 | 
| sclng_l | DJ animation left | 60 | 1 | 
| sclng_r | DJ animation right | 60 | 1 | 
| scmid_l | DJ animation left | 28 | 0.47 | 
| scmid_r | DJ animation right | 28 | 0.47 | 
| scshrtl | DJ animation left | 12 | 0.2 | 
| scshrtr | DJ animation right | 12 | 0.2 | 
| sc_ltor | DJ animation left | 40 | 0.67 | 
| sc_rtol | DJ animation right | 40 | 0.67 | 
| shamal (4 animations) | |||
| shamal_align | Aligning to enter a Shamal | 12 | 0.2 | 
| shamal_getin_lhs | Getting into a Shamal from the left | 84 | 1.4 | 
| shamal_getout_lhs | Getting off a Shamal from the left | 82 | 1.37 | 
| shamal_open | Opening a Shamal's door | 36 | 0.6 | 
| shop (25 animations) | |||
| rob_2idle | Idle from robbing animation | 70 | 1.17 | 
| rob_loop | Robbing loop | 160 | 2.67 | 
| rob_loop_threat | Robbing and threatening loop | 120 | 2 | 
| rob_shifty | Putting on a mask | 340 | 5.67 | 
| rob_stickup_in | Start of stickup animation | 32 | 0.53 | 
| shp_duck | Ducking animation | 40 | 0.67 | 
| shp_duck_aim | Ducking and aiming animation | 20 | 0.33 | 
| shp_duck_fire | Ducking and shooting animation | 50 | 0.83 | 
| shp_gun_aim | Aiming a gun | 38 | 0.63 | 
| shp_gun_duck | Ducking with a gun | 30 | 0.5 | 
| shp_gun_fire | Firing a gun | 52 | 0.87 | 
| shp_gun_grab | Grabbing a gun from a counter | 52 | 0.87 | 
| shp_gun_threat | Threatening with a gun | 50 | 0.83 | 
| shp_handsup_scr | Putting hands up | 40 | 0.67 | 
| shp_jump_glide | Putting foot up | 20 | 0.33 | 
| shp_jump_land | Climbing the counter and aiming a gun | 42 | 0.7 | 
| shp_jump_launch | Jumping on a counter with a gun | 34 | 0.57 | 
| shp_rob_givecash | Clerk giving cash | 230 | 3.83 | 
| shp_rob_handsup | Clerk raising hands up | 160 | 2.67 | 
| shp_rob_react | Reaction to being threatened with a gun | 160 | 2.67 | 
| shp_serve_end | End of shop serving animation | 330 | 5.5 | 
| shp_serve_idle | Shop serving idle animation | 300 | 5 | 
| shp_serve_loop | Counting money from register loop | 250 | 4.17 | 
| shp_serve_start | Start of serving animation | 80 | 1.33 | 
| smoke_ryd | Smoking and leaning back | 400 | 6.67 | 
| shotgun (3 animations) | |||
| shotgun_crouchfire | Shotgun crouch fire | 88 | 1.47 | 
| shotgun_fire | Shotgun fire | 88 | 1.47 | 
| shotgun_fire_poor | Shotgun fire with poor skill | 90 | 1.5 | 
| silenced (4 animations) | |||
| crouchreload | Silenced pistol crouched reload | 60 | 1 | 
| silencecrouchfire | Silenced pistol crouched fire | 56 | 0.93 | 
| silence_fire | Silenced pistol fire | 52 | 0.87 | 
| silence_reload | Silenced pistol reload | 56 | 0.93 | 
| skate (3 animations) | |||
| skate_idle | Rollerblades idle | 60 | 1 | 
| skate_run | Rollerblades run | 50 | 0.83 | 
| skate_sprint | Rollerblades sprint | 40 | 0.67 | 
| smoking (8 animations) | |||
| f_smklean_loop | Female smoking and leaning loop | 240 | 4 | 
| m_smklean_loop | Male smoking and leaning loop | 300 | 5 | 
| m_smkstnd_loop | Male smoking and leaning loop | 320 | 5.33 | 
| m_smk_drag | Smoking drag animation | 220 | 3.67 | 
| m_smk_in | Start of smoking animation | 400 | 6.67 | 
| m_smk_loop | Smoking animation loop | 200 | 3.33 | 
| m_smk_out | End of smoking animation | 180 | 3 | 
| m_smk_tap | Tapping cigarrette animation | 180 | 3 | 
| sniper (1 animation) | |||
| weapon_sniper | Aiming with a sniper rifle | 88 | 1.47 | 
| spraycan (2 animations) | |||
| spraycan_fire | Spraying with a spray can | 140 | 2.33 | 
| spraycan_full | Pulling out a spray can | 270 | 4.5 | 
| strip (20 animations) | |||
| ply_cash | Player dropping cash for a stripper | 100 | 1.67 | 
| pun_cash | Dropping cash for a stripper | 200 | 3.33 | 
| pun_holler | Hollering at a stripper | 300 | 5 | 
| pun_loop | Entertained by a stripper loop | 116 | 1.93 | 
| strip_a | Stripper dance | 124 | 2.07 | 
| strip_b | Stripper dance | 60 | 1 | 
| strip_c | Stripper dance | 58 | 0.97 | 
| strip_d | Stripper dance | 114 | 1.9 | 
| strip_e | Stripper dance | 200 | 3.33 | 
| strip_f | Stripper dance | 62 | 1.03 | 
| strip_g | Stripper dance | 136 | 2.27 | 
| str_a2b | Stripper dance | 240 | 4 | 
| str_b2a | Stripper dance | 30 | 0.5 | 
| str_b2c | Stripper dance | 300 | 5 | 
| str_c1 | Stripper dance | 360 | 6 | 
| str_c2 | Stripper dance | 360 | 6 | 
| str_c2b | Stripper dance | 60 | 1 | 
| str_loop_a | Stripper dance loop | 60 | 1 | 
| str_loop_b | Stripper dance loop | 120 | 2 | 
| str_loop_c | Stripper dance loop | 180 | 3 | 
| sunbathe (18 animations) | |||
| batherdown | Lay down to sunbathe | 236 | 3.93 | 
| batherup | Get up after sunbathing | 738 | 12.3 | 
| lay_bac_in | Start of male sunbathe animation | 140 | 2.33 | 
| lay_bac_out | End of male sunbathe animation | 180 | 3 | 
| parksit_m_idlea | Male sitting idle animation | 200 | 3.33 | 
| parksit_m_idleb | Male sitting idle animation | 160 | 2.67 | 
| parksit_m_idlec | Male sitting idle animation | 260 | 4.33 | 
| parksit_m_in | Start of park sitting animation | 140 | 2.33 | 
| parksit_m_out | End of park sitting animation | 120 | 2 | 
| parksit_w_idlea | Female park sitting idle animation | 200 | 3.33 | 
| parksit_w_idleb | Female park sitting idle animation | 300 | 5 | 
| parksit_w_idlec | Female park sitting idle animation | 180 | 3 | 
| parksit_w_in | Start of female park sitting | 240 | 4 | 
| parksit_w_out | End of female park sitting | 160 | 2.67 | 
| sbathe_f_lieb2sit | Lying to sitting position | 100 | 1.67 | 
| sbathe_f_out | Sitting to standing up postion | 120 | 2 | 
| sitnwait_in_w | Sitting and waiting animation | 280 | 4.67 | 
| sitnwait_out_w | End of sitting and waiting animation | 160 | 2.67 | 
| swat (23 animations) | |||
| gnstwall_injurd | Injured up against a wall animation | 120 | 2 | 
| jmp_wall1m_180 | Jumping a low wall and doing a 180 | 70 | 1.17 | 
| rail_fall | Running and falling off a railing | 180 | 3 | 
| rail_fall_crawl | Crawling on the ground and dying | 340 | 5.67 | 
| swt_breach_01 | SWAT breaching | 328 | 5.47 | 
| swt_breach_02 | SWAT breaching | 320 | 5.33 | 
| swt_breach_03 | SWAT breaching | 258 | 4.3 | 
| swt_go | SWAT command to move in | 100 | 1.67 | 
| swt_lkt | SWAT command to watch back | 180 | 3 | 
| swt_sty | SWAT command to hold/stay | 70 | 1.17 | 
| swt_vent_01 | Jumping down a vent | 284 | 4.73 | 
| swt_vent_02 | Jumping down a vent (feet first) | 266 | 4.43 | 
| swt_vnt_sht_die | Getting shot in a vent | 40 | 0.67 | 
| swt_vnt_sht_in | Looking down from a vent | 96 | 1.6 | 
| swt_vnt_sht_loop | Looking down from a vent | 16 | 0.27 | 
| swt_wllpk_l | Peeking left from cover | 160 | 2.67 | 
| swt_wllpk_l_back | Going back into cover from left | 30 | 0.5 | 
| swt_wllpk_r | Peeking right from cover | 220 | 3.67 | 
| swt_wllpk_r_back | Going back into cover from right | 26 | 0.43 | 
| swt_wllshoot_in_l | Taking cover on left side | 60 | 1 | 
| swt_wllshoot_in_r | Taking cover on right side | 78 | 1.3 | 
| swt_wllshoot_out_l | Going back to left cover | 120 | 2 | 
| swt_wllshoot_out_r | Going back to right cover | 86 | 1.43 | 
| sweet (7 animations) | |||
| ho_ass_slapped | Ho getting her ass slapped | 120 | 2 | 
| lafin_player | Running up to injured person and kneeling down | 1600 | 26.67 | 
| lafin_sweet | Holding a stomach gunshot wound | 1600 | 26.67 | 
| plyr_hndshldr_01 | Getting shoulder held by someone | 240 | 4 | 
| sweet_ass_slap | Sweet slaps a ho's ass | 120 | 2 | 
| sweet_hndshldr_01 | Holding onto someone's shoulder | 240 | 4 | 
| sweet_injuredloop | Injured animation loop | 120 | 2 | 
| swim (7 animations) | |||
| swim_breast | Breast swimming | 78 | 1.3 | 
| swim_crawl | Crawl swimming | 54 | 0.9 | 
| swim_dive_under | Diving under the water | 64 | 1.07 | 
| swim_glide | Gliding under water | 88 | 1.47 | 
| swim_jumpout | Jumping out the water | 20 | 0.33 | 
| swim_tread | Idle swimming | 78 | 1.3 | 
| swim_under | Swimming further below | 90 | 1.5 | 
| sword (10 animations) | |||
| sword_1 | Sword swing | 52 | 0.87 | 
| sword_2 | Sword swing | 64 | 1.07 | 
| sword_3 | Sword swing | 48 | 0.8 | 
| sword_4 | Sword swing | 66 | 1.1 | 
| sword_block | Sword block | 28 | 0.47 | 
| sword_hit_1 | Getting hit by a sword | 50 | 0.83 | 
| sword_hit_2 | Getting hit by a sword | 62 | 1.03 | 
| sword_hit_3 | Getting hit by a sword | 52 | 0.87 | 
| sword_idle | Sword idle | 60 | 1 | 
| sword_part | Sword running attack | 40 | 0.67 | 
| tank (6 animations) | |||
| tank_align_lhs | Climbing a tank from the left | 86 | 1.43 | 
| tank_close_lhs | Closing the hatch of a tank | 20 | 0.33 | 
| tank_doorlocked | Trying to open a locked hatch of a tank | 32 | 0.53 | 
| tank_getin_lhs | Getting into a tank from the left | 26 | 0.43 | 
| tank_getout_lhs | Getting out of a tank from the left | 118 | 1.97 | 
| tank_open_lhs | Opening the tank hatch from the left | 18 | 0.3 | 
| tattoos (57 animations) | |||
| tat_arml_in_o * | 50 | 0.83 | |
| tat_arml_in_p | Pulling left sleeve down | 50 | 0.83 | 
| tat_arml_in_t | Examining tattoo on left lower arm | 50 | 0.83 | 
| tat_arml_out_o * | 56 | 0.93 | |
| tat_arml_out_p | Pulling left sleeve up | 150 | 2.5 | 
| tat_arml_out_t | Stopping to examine tattoo | 56 | 0.93 | 
| tat_arml_pose_o * | 50 | 0.83 | |
| tat_arml_pose_p | Posing with left shoulder out | 50 | 0.83 | 
| tat_arml_pose_t | Posing with left arm stretched out | 50 | 0.83 | 
| tat_armr_in_o * | 50 | 0.83 | |
| tat_armr_in_p | Pulling right sleeve down | 50 | 0.83 | 
| tat_armr_in_t | Examining tattoo on right lower arm | 50 | 0.83 | 
| tat_armr_out_o * | 60 | 1 | |
| tat_armr_out_p | Pulling right sleeve up | 150 | 2.5 | 
| tat_armr_out_t | Stopping to examine tattoo | 60 | 1 | 
| tat_armr_pose_o * | 50 | 0.83 | |
| tat_armr_pose_p | Posing with right shoulder out | 50 | 0.83 | 
| tat_armr_pose_t | Posing with right arm stretched out | 50 | 0.83 | 
| tat_back_in_o * | 50 | 0.83 | |
| tat_back_in_p | Posing with back | 50 | 0.83 | 
| tat_back_in_t | Posing with back | 50 | 0.83 | 
| tat_back_out_o * | 56 | 0.93 | |
| tat_back_out_p | Admiring back tattoo | 150 | 2.5 | 
| tat_back_out_t | End of admiring back tattoo animation | 56 | 0.93 | 
| tat_back_pose_o * | 50 | 0.83 | |
| tat_back_pose_p | Posing with back | 50 | 0.83 | 
| tat_back_pose_t | Posing with back | 50 | 0.83 | 
| tat_back_sit_in_p | Correcting position while sitting | 50 | 0.83 | 
| tat_back_sit_loop_p | Sitting loop | 160 | 2.67 | 
| tat_back_sit_out_p | End of sitting loop | 50 | 0.83 | 
| tat_bel_in_o * | 50 | 0.83 | |
| tat_bel_in_t | Posing with back | 50 | 0.83 | 
| tat_bel_out_o * | 58 | 0.97 | |
| tat_bel_out_t | End of back tattoo animation | 58 | 0.97 | 
| tat_bel_pose_o * | 50 | 0.83 | |
| tat_bel_pose_t | Getting tattoo on the chest | 50 | 0.83 | 
| tat_che_in_o * | 50 | 0.83 | |
| tat_che_in_p | Start of tattoo animation | 50 | 0.83 | 
| tat_che_in_t | Start of tattoo animation | 50 | 0.83 | 
| tat_che_out_o * | 56 | 0.93 | |
| tat_che_out_p | Admiring chest tattoo | 150 | 2.5 | 
| tat_che_out_t | End of chest tattoo | 56 | 0.93 | 
| tat_che_pose_o * | 50 | 0.83 | |
| tat_che_pose_p | Posing with chest tattoo | 50 | 0.83 | 
| tat_che_pose_t | Tattooing a body part | 50 | 0.83 | 
| tat_drop_o * | 30 | 0.5 | |
| tat_idle_loop_o * | 160 | 2.67 | |
| tat_idle_loop_t | Sitting on a chair loop | 160 | 2.67 | 
| tat_sit_in_o * | 140 | 2.33 | |
| tat_sit_in_p | Walking and sitting on a chair | 140 | 2.33 | 
| tat_sit_in_t | Tattoo artist getting a customer | 140 | 2.33 | 
| tat_sit_loop_o * | 160 | 2.67 | |
| tat_sit_loop_p | Browsing for tattoos | 160 | 2.67 | 
| tat_sit_loop_t | Waiting for tattoo order | 160 | 2.67 | 
| tat_sit_out_o * | 170 | 2.83 | |
| tat_sit_out_p | Getting off the chair and walking | 130 | 2.17 | 
| tat_sit_out_t | Tattoo artist wishing customer well | 170 | 2.83 | 
| tec (4 animations) | |||
| tec_crouchfire | Tec9 crouch fire | 58 | 0.97 | 
| tec_crouchreload | Tec9 crouch reload | 80 | 1.33 | 
| tec_fire | Tec9 fire | 66 | 1.1 | 
| tec_reload | Tec9 reload | 90 | 1.5 | 
| train (4 animations) | |||
| tran_gtup | Getting up on the train | 190 | 3.17 | 
| tran_hng | Hanging from a train | 140 | 2.33 | 
| tran_ouch | Getting killed by a steel beam | 70 | 1.17 | 
| tran_stmb | Stumbling on a train | 140 | 2.33 | 
| truck (17 animations) | |||
| truck_align_lhs | Climb onto a truck from the left | 34 | 0.57 | 
| truck_align_rhs | Climb onto a truck from the right | 34 | 0.57 | 
| truck_closedoor_lhs | Close left truck door | 24 | 0.4 | 
| truck_closedoor_rhs | Close right truck door | 24 | 0.4 | 
| truck_close_lhs | Close door on the right | 44 | 0.73 | 
| truck_close_rhs | Close door on the left | 44 | 0.73 | 
| truck_getin_lhs | Getting into a truck on the left | 36 | 0.6 | 
| truck_getin_rhs | Getting into a truck from the right | 36 | 0.6 | 
| truck_getout_lhs | Getting out of a truck from the left | 48 | 0.8 | 
| truck_getout_rhs | Getting out of a track from the right | 48 | 0.8 | 
| truck_jackedlhs | Getting jacked from a truck on the left | 104 | 1.73 | 
| truck_jackedrhs | Getting jacked from a truck on the right | 90 | 1.5 | 
| truck_open_lhs | Open left truck door | 32 | 0.53 | 
| truck_open_rhs | Open right truck door | 32 | 0.53 | 
| truck_pullout_lhs | Pulling out the truck driver from the left | 54 | 0.9 | 
| truck_pullout_rhs | Pulling out the truck passanger from the right | 54 | 0.9 | 
| truck_shuffle | Truck shuffle | 24 | 0.4 | 
| uzi (5 animations) | |||
| uzi_crouchfire | Uzi crouch fire | 38 | 0.63 | 
| uzi_crouchreload | Uzi crouch reload | 82 | 1.37 | 
| uzi_fire | Uzi fire | 34 | 0.57 | 
| uzi_fire_poor | Uzi fire with poor skill | 32 | 0.53 | 
| uzi_reload | Uzi reload | 84 | 1.4 | 
| van (8 animations) | |||
| van_close_back_lhs | Closing the back left door of a van | 20 | 0.33 | 
| van_close_back_rhs | Closing the back right door of a van | 20 | 0.33 | 
| van_getin_back_lhs | Getting into the back left seat of a van | 36 | 0.6 | 
| van_getin_back_rhs | Getting into the back right seat of a van | 36 | 0.6 | 
| van_getout_back_lhs | Getting out of the left back seat of a van | 38 | 0.63 | 
| van_getout_back_rhs | Getting out of the right back seat of a van | 38 | 0.63 | 
| van_open_back_lhs | Opening the back left door of a van | 58 | 0.97 | 
| van_open_back_rhs | Opening the back right door of a van | 58 | 0.97 | 
| vending (6 animations) | |||
| vend_drink2_p | Drinking from a vending machine | 200 | 3.33 | 
| vend_drink_p | Drinking from a vending machine | 80 | 1.33 | 
| vend_eat1_p | Eating from a vending machine | 260 | 4.33 | 
| vend_eat_p | Eating from a vending machine | 100 | 1.67 | 
| vend_use | Using a vending machine | 156 | 2.6 | 
| vend_use_pt2 | Using a vending machine | 24 | 0.4 | 
| vortex (4 animations) | |||
| car_jumpin_lhs | Entering a vortex from the left | 60 | 1 | 
| car_jumpin_rhs | Entering a vortex from the right | 56 | 0.93 | 
| vortex_getout_lhs | Exiting a vortex from the left | 60 | 1 | 
| vortex_getout_rhs | Exiting a vortex from the right | 60 | 1 | 
| wayfarer (18 animations) | |||
| wf_back | Wayfarer lean back | 6 | 0.1 | 
| wf_drivebyft | Wayfarer drive by front | 12 | 0.2 | 
| wf_drivebylhs | Wayfarer drive by left | 12 | 0.2 | 
| wf_drivebyrhs | Wayfarer drive by right | 12 | 0.2 | 
| wf_fwd | Wayfarer lean front | 12 | 0.2 | 
| wf_getoffback | Bailing from a Wayfarer at high speed | 104 | 1.73 | 
| wf_getofflhs | Getting off a Wayfarer from the left | 54 | 0.9 | 
| wf_getoffrhs | Getting off a Wayfarer from the right | 54 | 0.9 | 
| wf_hit | Getting hit on a Wayfarer | 2 | 0.03 | 
| wf_jumponl | Getting on a Wayfarer from the left | 54 | 0.9 | 
| wf_jumponr | Getting on a Wayfarer from the right | 54 | 0.9 | 
| wf_kick | Getting on a Wayfarer from the front | 62 | 1.03 | 
| wf_left | Wayfarer sway left | 8 | 0.13 | 
| wf_passenger | Wayfarer passanger anim | 2 | 0.03 | 
| wf_pushes | Wayfarer reverse | 58 | 0.97 | 
| wf_ride | Wayfarer riding | 2 | 0.03 | 
| wf_right | Wayfarer sway right | 8 | 0.13 | 
| wf_still | Wayfarer still riding | 2 | 0.03 | 
| weapons (17 animations) | |||
| shp_1h_lift | Shop owner lifts a pistol | 60 | 1 | 
| shp_1h_lift_end | Shop owner puts a pistol on the counter | 20 | 0.33 | 
| shp_1h_ret | Shop owner retracts a pistol | 50 | 0.83 | 
| shp_1h_ret_s | Shop owner puts back a pistol | 20 | 0.33 | 
| shp_2h_lift | Shop owner lifts body armor | 56 | 0.93 | 
| shp_2h_lift_end | Shop owner puts body armor on the counter | 20 | 0.33 | 
| shp_2h_ret | Shop owner retracts body armor | 54 | 0.9 | 
| shp_2h_ret_s | Shop owner puts away body armor | 20 | 0.33 | 
| shp_ar_lift | Shop owner lifts an AR | 60 | 1 | 
| shp_ar_lift_end | Shop owner puts an AR on the counter | 20 | 0.33 | 
| shp_ar_ret | Shop owner retracts an AR | 70 | 1.17 | 
| shp_ar_ret_s | Shop owner puts back an AR | 20 | 0.33 | 
| shp_g_lift_in | Shop owner lifts a weapon | 40 | 0.67 | 
| shp_g_lift_out | Shop owner puts a weapon on the counter | 40 | 0.67 | 
| shp_tray_in | Shop owner pose start | 40 | 0.67 | 
| shp_tray_out | Shop owner pose end | 40 | 0.67 | 
| shp_tray_pose | Shop owner lean on table pose | 160 | 2.67 | 
| wuzi (12 animations) | |||
| cs_dead_guy | Cutscene dead guy animation | 304 | 5.07 | 
| cs_plyr_pt1 | Cutscene player animation part 1 | 226 | 3.77 | 
| cs_plyr_pt2 | Cutscene player animation part 2 | 580 | 9.67 | 
| cs_wuzi_pt1 | Cutscene Wuzi animation part 1 | 226 | 3.77 | 
| cs_wuzi_pt2 | Cutscene Wuzi animation part 2 | 580 | 9.67 | 
| walkstart_idle_01 | Wuzi's start walk idle | 190 | 3.17 | 
| wuzi_follow | Wuzi's follow animation | 180 | 3 | 
| wuzi_greet_plyr | Wuzi greeting the player | 240 | 4 | 
| wuzi_greet_wuzi | Wuzi greeting | 240 | 4 | 
| wuzi_grnd_chk | Wuzi grenade chuck | 240 | 4 | 
| wuzi_stand_loop | Wuzi's stand animation loop | 160 | 2.67 | 
| wuzi_walk | Wuzi's walk | 70 | 1.17 | 
Lua table of animations listed here:
local animations = {  ["airport"] = {    "thrw_barl_thrw",  }  ["attractors"] = {    "stepsit_in",    "stepsit_loop",    "stepsit_out",  }  ["bar"] = {    "barcustom_get",    "barcustom_loop",    "barcustom_order",    "barman_idle",    "barserve_bottle",    "barserve_give",    "barserve_glass",    "barserve_in",    "barserve_loop",    "barserve_order",    "dnk_stndf_loop",    "dnk_stndm_loop",  }  ["baseball"] = {    "bat_1",    "bat_2",    "bat_3",    "bat_4",    "bat_block",    "bat_hit_1",    "bat_hit_2",    "bat_hit_3",    "bat_idle",    "bat_m",    "bat_part",  }  ["bd_fire"] = {    "bd_fire1",    "bd_fire2",    "bd_fire3",    "bd_gf_wave",    "bd_panic_01",    "bd_panic_02",    "bd_panic_03",    "bd_panic_04",    "bd_panic_loop",    "grlfrd_kiss_03",    "m_smklean_loop",    "playa_kiss_03",    "wash_up",  }  ["beach"] = {    "bather",    "lay_bac_loop",    "parksit_m_loop",    "parksit_w_loop",    "sitnwait_loop_w",  }  ["benchpress"] = {    "gym_bp_celebrate",    "gym_bp_down",    "gym_bp_getoff",    "gym_bp_geton",    "gym_bp_up_a",    "gym_bp_up_b",    "gym_bp_up_smooth",  }  ["bf_injection"] = {    "bf_getin_lhs",    "bf_getin_rhs",    "bf_getout_lhs",    "bf_getout_rhs",  }  ["biked"] = {    "biked_back",    "biked_drivebyft",    "biked_drivebylhs",    "biked_drivebyrhs",    "biked_fwd",    "biked_getoffback",    "biked_getofflhs",    "biked_getoffrhs",    "biked_hit",    "biked_jumponl",    "biked_jumponr",    "biked_kick",    "biked_left",    "biked_passenger",    "biked_pushes",    "biked_ride",    "biked_right",    "biked_shuffle",    "biked_still",  }  ["bikeh"] = {    "bikeh_back",    "bikeh_drivebyft",    "bikeh_drivebylhs",    "bikeh_drivebyrhs",    "bikeh_fwd",    "bikeh_getoffback",    "bikeh_getofflhs",    "bikeh_getoffrhs",    "bikeh_hit",    "bikeh_jumponl",    "bikeh_jumponr",    "bikeh_kick",    "bikeh_left",    "bikeh_passenger",    "bikeh_pushes",    "bikeh_ride",    "bikeh_right",    "bikeh_still",  }  ["bikeleap"] = {    "bk_blnce_in",    "bk_blnce_out",    "bk_jmp",    "bk_rdy_in",    "bk_rdy_out",    "struggle_cesar",    "struggle_driver",    "truck_driver",    "truck_getin",  }  ["bikes"] = {    "bikes_back",    "bikes_drivebyft",    "bikes_drivebylhs",    "bikes_drivebyrhs",    "bikes_fwd",    "bikes_getoffback",    "bikes_getofflhs",    "bikes_getoffrhs",    "bikes_hit",    "bikes_jumponl",    "bikes_jumponr",    "bikes_kick",    "bikes_left",    "bikes_passenger",    "bikes_pushes",    "bikes_ride",    "bikes_right",    "bikes_snatch_l",    "bikes_snatch_r",    "bikes_still",  }  ["bikev"] = {    "bikev_back",    "bikev_drivebyft",    "bikev_drivebylhs",    "bikev_drivebyrhs",    "bikev_fwd",    "bikev_getoffback",    "bikev_getofflhs",    "bikev_getoffrhs",    "bikev_hit",    "bikev_jumponl",    "bikev_jumponr",    "bikev_kick",    "bikev_left",    "bikev_passenger",    "bikev_pushes",    "bikev_ride",    "bikev_right",    "bikev_still",  }  ["bike_dbz"] = {    "pass_driveby_bwd",    "pass_driveby_fwd",    "pass_driveby_lhs",    "pass_driveby_rhs",  }  ["bmx"] = {    "bmx_back",    "bmx_bunnyhop",    "bmx_drivebyft",    "bmx_driveby_lhs",    "bmx_driveby_rhs",    "bmx_fwd",    "bmx_getoffback",    "bmx_getofflhs",    "bmx_getoffrhs",    "bmx_jumponl",    "bmx_jumponr",    "bmx_left",    "bmx_pedal",    "bmx_pushes",    "bmx_ride",    "bmx_right",    "bmx_sprint",    "bmx_still",  }  ["bomber"] = {    "bom_plant",    "bom_plant_2idle",    "bom_plant_crouch_in",    "bom_plant_crouch_out",    "bom_plant_in",    "bom_plant_loop",  }  ["box"] = {    "boxhipin",    "boxhipup",    "boxshdwn",    "boxshup",    "bxhipwlk",    "bxhwlki",    "bxshwlk",    "bxshwlki",    "bxwlko",    "catch_box",  }  ["bsktball"] = {    "bball_def_jump_shot",    "bball_def_loop",    "bball_def_stepl",    "bball_def_stepr",    "bball_dnk",    "bball_dnk_gli",    "bball_dnk_gli_o",    "bball_dnk_lnch",    "bball_dnk_lnch_o",    "bball_dnk_lnd",    "bball_dnk_o",    "bball_idle",    "bball_idle2",    "bball_idle2_o",    "bball_idleloop",    "bball_idleloop_o",    "bball_idle_o",    "bball_jump_cancel",    "bball_jump_cancel_o",    "bball_jump_end",    "bball_jump_shot",    "bball_jump_shot_o",    "bball_net_dnk_o",    "bball_pickup",    "bball_pickup_o",    "bball_react_miss",    "bball_react_score",    "bball_run",    "bball_run_o",    "bball_skidstop_l",    "bball_skidstop_l_o",    "bball_skidstop_r",    "bball_skidstop_r_o",    "bball_walk",    "bball_walkstop_l",    "bball_walkstop_l_o",    "bball_walkstop_r",    "bball_walkstop_r_o",    "bball_walk_o",    "bball_walk_start",    "bball_walk_start_o",  }  ["buddy"] = {    "buddy_crouchfire",    "buddy_crouchreload",    "buddy_fire",    "buddy_fire_poor",    "buddy_reload",  }  ["bus"] = {    "bus_close",    "bus_getin_lhs",    "bus_getin_rhs",    "bus_getout_lhs",    "bus_getout_rhs",    "bus_jacked_lhs",    "bus_open",    "bus_open_rhs",    "bus_pullout_lhs",  }  ["camera"] = {    "camcrch_cmon",    "camcrch_idleloop",    "camcrch_stay",    "camcrch_to_camstnd",    "camstnd_cmon",    "camstnd_idleloop",    "camstnd_lkabt",    "camstnd_to_camcrch",    "piccrch_in",    "piccrch_out",    "piccrch_take",    "picstnd_in",    "picstnd_out",    "picstnd_take",  }  ["car"] = {    "fixn_car_loop",    "fixn_car_out",    "flag_drop",    "sit_relaxed",    "tap_hand",    "tyd2car_bump",    "tyd2car_high",    "tyd2car_low",    "tyd2car_med",    "tyd2car_turnl",    "tyd2car_turnr",  }  ["carry"] = {    "crry_prtial",    "liftup",    "liftup05",    "liftup105",    "putdwn",    "putdwn05",    "putdwn105",  }  ["car_chat"] = {    "carfone_in",    "carfone_loopa",    "carfone_loopa_to_b",    "carfone_loopb",    "carfone_loopb_to_a",    "carfone_out",    "car_sc1_bl",    "car_sc1_br",    "car_sc1_fl",    "car_sc1_fr",    "car_sc2_fl",    "car_sc3_br",    "car_sc3_fl",    "car_sc3_fr",    "car_sc4_bl",    "car_sc4_br",    "car_sc4_fl",    "car_sc4_fr",    "car_talkm_in",    "car_talkm_loop",    "car_talkm_out",  }  ["casino"] = {    "cards_in",    "cards_loop",    "cards_lose",    "cards_out",    "cards_pick_01",    "cards_pick_02",    "cards_raise",    "cards_win",    "dealone",    "manwinb",    "manwind",    "roulette_bet",    "roulette_in",    "roulette_loop",    "roulette_lose",    "roulette_out",    "roulette_win",    "slot_bet_01",    "slot_bet_02",    "slot_in",    "slot_lose_out",    "slot_plyr",    "slot_wait",    "slot_win_out",    "wof",  }  ["chainsaw"] = {    "csaw_1",    "csaw_2",    "csaw_3",    "csaw_g",    "csaw_hit_1",    "csaw_hit_2",    "csaw_hit_3",    "csaw_part",    "idle_csaw",    "weapon_csaw",    "weapon_csawlo",  }  ["choppa"] = {    "choppa_back",    "choppa_bunnyhop",    "choppa_drivebyft",    "choppa_driveby_lhs",    "choppa_driveby_rhs",    "choppa_fwd",    "choppa_getoffback",    "choppa_getofflhs",    "choppa_getoffrhs",    "choppa_jumponl",    "choppa_jumponr",    "choppa_left",    "choppa_pedal",    "choppa_pushes",    "choppa_ride",    "choppa_right",    "choppa_sprint",    "choppa_still",  }  ["clothes"] = {    "clo_buy",    "clo_in",    "clo_out",    "clo_pose_hat",    "clo_pose_in",    "clo_pose_in_o",    "clo_pose_legs",    "clo_pose_loop",    "clo_pose_out",    "clo_pose_out_o",    "clo_pose_shoes",    "clo_pose_torso",    "clo_pose_watch",  }  ["coach"] = {    "coach_inl",    "coach_inr",    "coach_opnl",    "coach_opnr",    "coach_outl",    "coach_outr",  }  ["colt45"] = {    "2guns_crouchfire",    "colt45_crouchfire",    "colt45_crouchreload",    "colt45_fire",    "colt45_fire_2hands",    "colt45_reload",    "sawnoff_reload",  }  ["cop_ambient"] = {    "copbrowse_in",    "copbrowse_loop",    "copbrowse_nod",    "copbrowse_out",    "copbrowse_shake",    "coplook_in",    "coplook_loop",    "coplook_nod",    "coplook_out",    "coplook_shake",    "coplook_think",    "coplook_watch",  }  ["cop_dvbyz"] = {    "cop_dvby_b",    "cop_dvby_ft",    "cop_dvby_l",    "cop_dvby_r",  }  ["crack"] = {    "bbalbat_idle_01",    "bbalbat_idle_02",    "crckdeth1",    "crckdeth2",    "crckdeth3",    "crckdeth4",    "crckidle1",    "crckidle2",    "crckidle3",    "crckidle4",  }  ["crib"] = {    "crib_console_loop",    "crib_use_switch",    "ped_console_loop",    "ped_console_loose",    "ped_console_win",  }  ["dam_jump"] = {    "dam_dive_loop",    "dam_land",    "dam_launch",    "jump_roll",    "sf_jumpwall",  }  ["dancing"] = {    "bd_clap",    "bd_clap1",    "dance_loop",    "dan_down_a",    "dan_left_a",    "dan_loop_a",    "dan_right_a",    "dan_up_a",    "dnce_m_a",    "dnce_m_b",    "dnce_m_c",    "dnce_m_d",    "dnce_m_e",  }  ["dealer"] = {    "dealer_deal",    "dealer_idle",    "dealer_idle_01",    "dealer_idle_02",    "dealer_idle_03",    "drugs_buy",    "shop_pay",  }  ["dildo"] = {    "dildo_1",    "dildo_2",    "dildo_3",    "dildo_block",    "dildo_g",    "dildo_hit_1",    "dildo_hit_2",    "dildo_hit_3",    "dildo_idle",  }  ["dodge"] = {    "cover_dive_01",    "cover_dive_02",    "crushed",    "crush_jump",  }  ["dozer"] = {    "dozer_align_lhs",    "dozer_align_rhs",    "dozer_getin_lhs",    "dozer_getin_rhs",    "dozer_getout_lhs",    "dozer_getout_rhs",    "dozer_jacked_lhs",    "dozer_jacked_rhs",    "dozer_pullout_lhs",    "dozer_pullout_rhs",  }  ["drivebys"] = {    "gang_drivebylhs",    "gang_drivebylhs_bwd",    "gang_drivebylhs_fwd",    "gang_drivebyrhs",    "gang_drivebyrhs_bwd",    "gang_drivebyrhs_fwd",    "gang_drivebytop_lhs",    "gang_drivebytop_rhs",  }  ["fat"] = {    "fatidle",    "fatidle_armed",    "fatidle_csaw",    "fatidle_rocket",    "fatrun",    "fatrun_armed",    "fatrun_csaw",    "fatrun_rocket",    "fatsprint",    "fatwalk",    "fatwalkstart",    "fatwalkstart_csaw",    "fatwalkst_armed",    "fatwalkst_rocket",    "fatwalk_armed",    "fatwalk_csaw",    "fatwalk_rocket",    "idle_tired",  }  ["fight_b"] = {    "fightb_1",    "fightb_2",    "fightb_3",    "fightb_block",    "fightb_g",    "fightb_idle",    "fightb_m",    "hitb_1",    "hitb_2",    "hitb_3",  }  ["fight_c"] = {    "fightc_1",    "fightc_2",    "fightc_3",    "fightc_block",    "fightc_blocking",    "fightc_g",    "fightc_idle",    "fightc_m",    "fightc_spar",    "hitc_1",    "hitc_2",    "hitc_3",  }  ["fight_d"] = {    "fightd_1",    "fightd_2",    "fightd_3",    "fightd_block",    "fightd_g",    "fightd_idle",    "fightd_m",    "hitd_1",    "hitd_2",    "hitd_3",  }  ["fight_e"] = {    "fightkick",    "fightkick_b",    "hit_fightkick",    "hit_fightkick_b",  }  ["finale"] = {    "fin_climb_in",    "fin_cop1_climbout2",    "fin_cop1_loop",    "fin_cop1_stomp",    "fin_hang_l",    "fin_hang_loop",    "fin_hang_r",    "fin_hang_slip",    "fin_jump_on",    "fin_land_car",    "fin_land_die",    "fin_legsup",    "fin_legsup_l",    "fin_legsup_loop",    "fin_legsup_r",    "fin_let_go",  }  ["finale2"] = {    "fin_cop1_climbout",    "fin_cop1_fall",    "fin_cop1_loop",    "fin_cop1_shot",    "fin_cop1_swing",    "fin_cop2_climbout",    "fin_switch_p",    "fin_switch_s",  }  ["flame"] = {    "flame_fire",    "flower_attack",    "flower_attack_m",    "flower_hit",  }  ["food"] = {    "eat_burger",    "eat_chicken",    "eat_pizza",    "eat_vomit_p",    "eat_vomit_sk",    "ff_dam_bkw",    "ff_dam_fwd",    "ff_dam_left",    "ff_dam_right",    "ff_die_bkw",    "ff_die_fwd",    "ff_die_left",    "ff_die_right",    "ff_sit_eat1",    "ff_sit_eat2",    "ff_sit_eat3",    "ff_sit_in",    "ff_sit_in_l",    "ff_sit_in_r",    "ff_sit_look",    "ff_sit_loop",    "ff_sit_out_180",    "ff_sit_out_l_180",    "ff_sit_out_r_180",    "shp_thank",    "shp_tray_in",    "shp_tray_lift",    "shp_tray_lift_in",    "shp_tray_lift_loop",    "shp_tray_lift_out",    "shp_tray_out",    "shp_tray_pose",    "shp_tray_return",  }  ["freeweights"] = {    "gym_barbell",    "gym_free_a",    "gym_free_b",    "gym_free_celebrate",    "gym_free_down",    "gym_free_loop",    "gym_free_pickup",    "gym_free_putdown",    "gym_free_up_smooth",  }  ["gangs"] = {    "dealer_deal",    "dealer_idle",    "drnkbr_prtl",    "drnkbr_prtl_f",    "drugs_buy",    "hndshkaa",    "hndshkba",    "hndshkca",    "hndshkcb",    "hndshkda",    "hndshkea",    "hndshkfa",    "hndshkfa_swt",    "invite_no",    "invite_yes",    "leanidle",    "leanin",    "leanout",    "prtial_gngtlka",    "prtial_gngtlkb",    "prtial_gngtlkc",    "prtial_gngtlkd",    "prtial_gngtlke",    "prtial_gngtlkf",    "prtial_gngtlkg",    "prtial_gngtlkh",    "prtial_hndshk_01",    "prtial_hndshk_biz_01",    "shake_cara",    "shake_cark",    "shake_carsh",    "smkcig_prtl",    "smkcig_prtl_f",  }  ["ghands"] = {    "gsign1",    "gsign1lh",    "gsign2",    "gsign2lh",    "gsign3",    "gsign3lh",    "gsign4",    "gsign4lh",    "gsign5",    "gsign5lh",    "lhgsign1",    "lhgsign2",    "lhgsign3",    "lhgsign4",    "lhgsign5",    "rhgsign1",    "rhgsign2",    "rhgsign3",    "rhgsign4",    "rhgsign5",  }  ["ghetto_db"] = {    "gdb_car2_ply",    "gdb_car2_smo",    "gdb_car2_swe",    "gdb_car_ply",    "gdb_car_ryd",    "gdb_car_smo",    "gdb_car_swe",  }  ["goggles"] = {    "goggles_put_on",  }  ["graffiti"] = {    "graffiti_chkout",    "spraycan_fire",  }  ["graveyard"] = {    "mrnf_loop",    "mrnm_loop",    "prst_loopa",  }  ["grenade"] = {    "weapon_start_throw",    "weapon_throw",    "weapon_throwu",  }  ["gymnasium"] = {    "gymshadowbox",    "gym_bike_celebrate",    "gym_bike_fast",    "gym_bike_faster",    "gym_bike_getoff",    "gym_bike_geton",    "gym_bike_pedal",    "gym_bike_slow",    "gym_bike_still",    "gym_jog_falloff",    "gym_shadowbox",    "gym_tread_celebrate",    "gym_tread_falloff",    "gym_tread_getoff",    "gym_tread_geton",    "gym_tread_jog",    "gym_tread_sprint",    "gym_tread_tired",    "gym_tread_walk",    "gym_walk_falloff",    "pedals_fast",    "pedals_med",    "pedals_slow",    "pedals_still",  }  ["haircuts"] = {    "brb_beard_01",    "brb_buy",    "brb_cut",    "brb_cut_in",    "brb_cut_out",    "brb_hair_01",    "brb_hair_02",    "brb_in",    "brb_loop",    "brb_out",    "brb_sit_in",    "brb_sit_loop",    "brb_sit_out",  }  ["heist9"] = {    "cas_g2_gasko",    "swt_wllpk_l",    "swt_wllpk_l_back",    "swt_wllpk_r",    "swt_wllpk_r_back",    "swt_wllshoot_in_l",    "swt_wllshoot_in_r",    "swt_wllshoot_out_l",    "swt_wllshoot_out_r",    "use_swipecard",  }  ["int_house"] = {    "bed_in_l",    "bed_in_r",    "bed_loop_l",    "bed_loop_r",    "bed_out_l",    "bed_out_r",    "lou_in",    "lou_loop",    "lou_out",    "wash_up",  }  ["int_office"] = {    "ff_dam_fwd",    "off_sit_2idle_180",    "off_sit_bored_loop",    "off_sit_crash",    "off_sit_drink",    "off_sit_idle_loop",    "off_sit_in",    "off_sit_read",    "off_sit_type_loop",    "off_sit_watch",  }  ["int_shop"] = {    "shop_cashier",    "shop_in",    "shop_looka",    "shop_lookb",    "shop_loop",    "shop_out",    "shop_pay",    "shop_shelf",  }  ["jst_buisness"] = {    "girl_01",    "girl_02",    "player_01",    "smoke_01",  }  ["kart"] = {    "kart_getin_lhs",    "kart_getin_rhs",    "kart_getout_lhs",    "kart_getout_rhs",  }  ["kissing"] = {    "bd_gf_wave",    "gfwave2",    "gf_carargue_01",    "gf_carargue_02",    "gf_carspot",    "gf_streetargue_01",    "gf_streetargue_02",    "gift_get",    "gift_give",    "grlfrd_kiss_01",    "grlfrd_kiss_02",    "grlfrd_kiss_03",    "playa_kiss_01",    "playa_kiss_02",    "playa_kiss_03",  }  ["knife"] = {    "kill_knife_ped_damage",    "kill_knife_ped_die",    "kill_knife_player",    "kill_partial",    "knife_1",    "knife_2",    "knife_3",    "knife_4",    "knife_block",    "knife_g",    "knife_hit_1",    "knife_hit_2",    "knife_hit_3",    "knife_idle",    "knife_part",    "weapon_knifeidle",  }  ["lapdan1"] = {    "lapdan_d",    "lapdan_p",  }  ["lapdan2"] = {    "lapdan_d",    "lapdan_p",  }  ["lapdan3"] = {    "lapdan_d",    "lapdan_p",  }  ["lowrider"] = {    "f_smklean_loop",    "lrgirl_bdbnce",    "lrgirl_hair",    "lrgirl_hurry",    "lrgirl_idleloop",    "lrgirl_idle_to_l0",    "lrgirl_l0_bnce",    "lrgirl_l0_loop",    "lrgirl_l0_to_l1",    "lrgirl_l12_to_l0",    "lrgirl_l1_bnce",    "lrgirl_l1_loop",    "lrgirl_l1_to_l2",    "lrgirl_l2_bnce",    "lrgirl_l2_loop",    "lrgirl_l2_to_l3",    "lrgirl_l345_to_l1",    "lrgirl_l3_bnce",    "lrgirl_l3_loop",    "lrgirl_l3_to_l4",    "lrgirl_l4_bnce",    "lrgirl_l4_loop",    "lrgirl_l4_to_l5",    "lrgirl_l5_bnce",    "lrgirl_l5_loop",    "m_smklean_loop",    "m_smkstnd_loop",    "prtial_gngtlkb",    "prtial_gngtlkc",    "prtial_gngtlkd",    "prtial_gngtlke",    "prtial_gngtlkf",    "prtial_gngtlkg",    "prtial_gngtlkh",    "rap_a_loop",    "rap_b_loop",    "rap_c_loop",    "sit_relaxed",    "tap_hand",  }  ["md_chase"] = {    "carhit_hangon",    "carhit_tumble",    "donutdrop",    "fen_choppa_l1",    "fen_choppa_l2",    "fen_choppa_l3",    "fen_choppa_r1",    "fen_choppa_r2",    "fen_choppa_r3",    "hangon_stun_loop",    "hangon_stun_turn",    "md_bike_2_hang",    "md_bike_jmp_bl",    "md_bike_jmp_f",    "md_bike_lnd_bl",    "md_bike_lnd_die_bl",    "md_bike_lnd_die_f",    "md_bike_lnd_f",    "md_bike_lnd_roll",    "md_bike_lnd_roll_f",    "md_bike_punch",    "md_bike_punch_f",    "md_bike_shot_f",    "md_hang_lnd_roll",    "md_hang_loop",  }  ["md_end"] = {    "end_sc1_ply",    "end_sc1_ryd",    "end_sc1_smo",    "end_sc1_swe",    "end_sc2_ply",    "end_sc2_ryd",    "end_sc2_smo",    "end_sc2_swe",  }  ["medic"] = {    "cpr",  }  ["misc"] = {    "bitchslap",    "bmx_celebrate",    "bmx_comeon",    "bmx_idleloop_01",    "bmx_idleloop_02",    "bmx_talkleft_in",    "bmx_talkleft_loop",    "bmx_talkleft_out",    "bmx_talkright_in",    "bmx_talkright_loop",    "bmx_talkright_out",    "bng_wndw",    "bng_wndw_02",    "case_pickup",    "door_jet",    "grab_l",    "grab_r",    "hiker_pose",    "hiker_pose_l",    "idle_chat_02",    "kat_throw_k",    "kat_throw_o",    "kat_throw_p",    "pass_rifle_o",    "pass_rifle_ped",    "pass_rifle_ply",    "pickup_box",    "plane_door",    "plane_exit",    "plane_hijack",    "plunger_01",    "plyrlean_loop",    "plyr_shkhead",    "run_dive",    "scratchballs_01",    "seat_lr",    "seat_talk_01",    "seat_talk_02",    "seat_watch",    "smalplane_door",    "smlplane_door",  }  ["mtb"] = {    "mtb_back",    "mtb_bunnyhop",    "mtb_drivebyft",    "mtb_driveby_lhs",    "mtb_driveby_rhs",    "mtb_fwd",    "mtb_getoffback",    "mtb_getofflhs",    "mtb_getoffrhs",    "mtb_jumponl",    "mtb_jumponr",    "mtb_left",    "mtb_pedal",    "mtb_pushes",    "mtb_ride",    "mtb_right",    "mtb_sprint",    "mtb_still",  }  ["muscular"] = {    "msclewalkst_armed",    "msclewalkst_csaw",    "mscle_rckt_run",    "mscle_rckt_walkst",    "mscle_run_csaw",    "muscleidle",    "muscleidle_armed",    "muscleidle_csaw",    "muscleidle_rocket",    "musclerun",    "musclerun_armed",    "musclesprint",    "musclewalk",    "musclewalkstart",    "musclewalk_armed",    "musclewalk_csaw",    "musclewalk_rocket",  }  ["nevada"] = {    "nevada_getin",    "nevada_getout",  }  ["on_lookers"] = {    "lkaround_in",    "lkaround_loop",    "lkaround_out",    "lkup_in",    "lkup_loop",    "lkup_out",    "lkup_point",    "panic_cower",    "panic_hide",    "panic_in",    "panic_loop",    "panic_out",    "panic_point",    "panic_shout",    "pointup_in",    "pointup_loop",    "pointup_out",    "pointup_shout",    "point_in",    "point_loop",    "point_out",    "shout_01",    "shout_02",    "shout_in",    "shout_loop",    "shout_out",    "wave_in",    "wave_loop",    "wave_out",  }  ["otb"] = {    "betslp_in",    "betslp_lkabt",    "betslp_loop",    "betslp_out",    "betslp_tnk",    "wtchrace_cmon",    "wtchrace_in",    "wtchrace_loop",    "wtchrace_lose",    "wtchrace_out",    "wtchrace_win",  }  ["parachute"] = {    "fall_skydive",    "fall_skydive_accel",    "fall_skydive_die",    "fall_skydive_l",    "fall_skydive_r",    "para_decel",    "para_decel_o",    "para_float",    "para_float_o",    "para_land",    "para_land_o",    "para_land_water",    "para_land_water_o",    "para_open",    "para_open_o",    "para_rip_land_o",    "para_rip_loop_o",    "para_rip_o",    "para_steerl",    "para_steerl_o",    "para_steerr",    "para_steerr_o",  }  ["park"] = {    "tai_chi_in",    "tai_chi_loop",    "tai_chi_out",  }  ["paulnmac"] = {    "piss_in",    "piss_loop",    "piss_out",    "pnm_argue1_a",    "pnm_argue1_b",    "pnm_argue2_a",    "pnm_argue2_b",    "pnm_loop_a",    "pnm_loop_b",    "wank_in",    "wank_loop",    "wank_out",  }  ["ped"] = {    "abseil",    "arrestgun",    "atm",    "bike_elbowl",    "bike_elbowr",    "bike_fallr",    "bike_fall_off",    "bike_pickupl",    "bike_pickupr",    "bike_pullupl",    "bike_pullupr",    "bomber",    "car_alignhi_lhs",    "car_alignhi_rhs",    "car_align_lhs",    "car_align_rhs",    "car_closedoorl_lhs",    "car_closedoorl_rhs",    "car_closedoor_lhs",    "car_closedoor_rhs",    "car_close_lhs",    "car_close_rhs",    "car_crawloutrhs",    "car_dead_lhs",    "car_dead_rhs",    "car_doorlocked_lhs",    "car_doorlocked_rhs",    "car_fallout_lhs",    "car_fallout_rhs",    "car_getinl_lhs",    "car_getinl_rhs",    "car_getin_lhs",    "car_getin_rhs",    "car_getoutl_lhs",    "car_getoutl_rhs",    "car_getout_lhs",    "car_getout_rhs",    "car_hookertalk",    "car_jackedlhs",    "car_jackedrhs",    "car_jumpin_lhs",    "car_lb",    "car_lb_pro",    "car_lb_weak",    "car_ljackedlhs",    "car_ljackedrhs",    "car_lshuffle_rhs",    "car_lsit",    "car_open_lhs",    "car_open_rhs",    "car_pulloutl_lhs",    "car_pulloutl_rhs",    "car_pullout_lhs",    "car_pullout_rhs",    "car_qjacked",    "car_rolldoor",    "car_rolldoorlo",    "car_rollout_lhs",    "car_rollout_rhs",    "car_shuffle_rhs",    "car_sit",    "car_sitp",    "car_sitplo",    "car_sit_pro",    "car_sit_weak",    "car_tune_radio",    "climb_idle",    "climb_jump",    "climb_jump2fall",    "climb_jump_b",    "climb_pull",    "climb_stand",    "climb_stand_finish",    "cower",    "crouch_roll_l",    "crouch_roll_r",    "dam_arml_frmbk",    "dam_arml_frmft",    "dam_arml_frmlt",    "dam_armr_frmbk",    "dam_armr_frmft",    "dam_armr_frmrt",    "dam_legl_frmbk",    "dam_legl_frmft",    "dam_legl_frmlt",    "dam_legr_frmbk",    "dam_legr_frmft",    "dam_legr_frmrt",    "dam_stomach_frmbk",    "dam_stomach_frmft",    "dam_stomach_frmlt",    "dam_stomach_frmrt",    "door_lhinge_o",    "door_rhinge_o",    "drivebyl_l",    "drivebyl_r",    "driveby_l",    "driveby_r",    "drive_boat",    "drive_boat_back",    "drive_boat_l",    "drive_boat_r",    "drive_l",    "drive_lo_l",    "drive_lo_r",    "drive_l_pro",    "drive_l_pro_slow",    "drive_l_slow",    "drive_l_weak",    "drive_l_weak_slow",    "drive_r",    "drive_r_pro",    "drive_r_pro_slow",    "drive_r_slow",    "drive_r_weak",    "drive_r_weak_slow",    "drive_truck",    "drive_truck_back",    "drive_truck_l",    "drive_truck_r",    "drown",    "duck_cower",    "endchat_01",    "endchat_02",    "endchat_03",    "ev_dive",    "ev_step",    "facanger",    "facgum",    "facsurp",    "facsurpm",    "factalk",    "facurios",    "fall_back",    "fall_collapse",    "fall_fall",    "fall_front",    "fall_glide",    "fall_land",    "fall_skydive",    "fight2idle",    "fighta_1",    "fighta_2",    "fighta_3",    "fighta_block",    "fighta_g",    "fighta_m",    "fightidle",    "fightshb",    "fightshf",    "fightsh_bwd",    "fightsh_fwd",    "fightsh_left",    "fightsh_right",    "flee_lkaround_01",    "floor_hit",    "floor_hit_f",    "fucku",    "gang_gunstand",    "gas_cwr",    "getup",    "getup_front",    "gum_eat",    "guncrouchbwd",    "guncrouchfwd",    "gunmove_bwd",    "gunmove_fwd",    "gunmove_l",    "gunmove_r",    "gun_2_idle",    "gun_butt",    "gun_butt_crouch",    "gun_stand",    "handscower",    "handsup",    "hita_1",    "hita_2",    "hita_3",    "hit_back",    "hit_behind",    "hit_front",    "hit_gun_butt",    "hit_l",    "hit_r",    "hit_walk",    "hit_wall",    "idlestance_fat",    "idlestance_old",    "idle_armed",    "idle_chat",    "idle_csaw",    "idle_gang1",    "idle_hbhb",    "idle_rocket",    "idle_stance",    "idle_taxi",    "idle_tired",    "jetpack_idle",    "jog_femalea",    "jog_malea",    "jump_glide",    "jump_land",    "jump_launch",    "jump_launch_r",    "kart_drive",    "kart_l",    "kart_lb",    "kart_r",    "kd_left",    "kd_right",    "ko_shot_face",    "ko_shot_front",    "ko_shot_stom",    "ko_skid_back",    "ko_skid_front",    "ko_spin_l",    "ko_spin_r",    "pass_smoke_in_car",    "phone_in",    "phone_out",    "phone_talk",    "player_sneak",    "player_sneak_walkstart",    "roadcross",    "roadcross_female",    "roadcross_gang",    "roadcross_old",    "run_1armed",    "run_armed",    "run_civi",    "run_csaw",    "run_fat",    "run_fatold",    "run_gang1",    "run_left",    "run_old",    "run_player",    "run_right",    "run_rocket",    "run_stop",    "run_stopr",    "run_wuzi",    "seat_down",    "seat_idle",    "seat_up",    "shot_leftp",    "shot_partial",    "shot_partial_b",    "shot_rightp",    "shove_partial",    "smoke_in_car",    "sprint_civi",    "sprint_panic",    "sprint_wuzi",    "swat_run",    "swim_tread",    "tap_hand",    "tap_handp",    "turn_180",    "turn_l",    "turn_r",    "walk_armed",    "walk_civi",    "walk_csaw",    "walk_doorpartial",    "walk_drunk",    "walk_fat",    "walk_fatold",    "walk_gang1",    "walk_gang2",    "walk_old",    "walk_player",    "walk_rocket",    "walk_shuffle",    "walk_start",    "walk_start_armed",    "walk_start_csaw",    "walk_start_rocket",    "walk_wuzi",    "weapon_crouch",    "woman_idlestance",    "woman_run",    "woman_runbusy",    "woman_runfatold",    "woman_runpanic",    "woman_runsexy",    "woman_walkbusy",    "woman_walkfatold",    "woman_walknorm",    "woman_walkold",    "woman_walkpro",    "woman_walksexy",    "woman_walkshop",    "xpressscratch",  }  ["player_dvbys"] = {    "plyr_drivebybwd",    "plyr_drivebyfwd",    "plyr_drivebylhs",    "plyr_drivebyrhs",  }  ["playidles"] = {    "shift",    "shldr",    "stretch",    "strleg",    "time",  }  ["police"] = {    "coptraf_away",    "coptraf_come",    "coptraf_left",    "coptraf_stop",    "cop_getoutcar_lhs",    "cop_move_fwd",    "crm_drgbst_01",    "door_kick",    "plc_drgbst_01",    "plc_drgbst_02",  }  ["pool"] = {    "pool_chalkcue",    "pool_idle_stance",    "pool_long_shot",    "pool_long_shot_o",    "pool_long_start",    "pool_long_start_o",    "pool_med_shot",    "pool_med_shot_o",    "pool_med_start",    "pool_med_start_o",    "pool_place_white",    "pool_short_shot",    "pool_short_shot_o",    "pool_short_start",    "pool_short_start_o",    "pool_walk",    "pool_walk_start",    "pool_xlong_shot",    "pool_xlong_shot_o",    "pool_xlong_start",    "pool_xlong_start_o",  }  ["poor"] = {    "winwash_start",    "winwash_wash2beg",  }  ["python"] = {    "python_crouchfire",    "python_crouchreload",    "python_fire",    "python_fire_poor",    "python_reload",  }  ["quad"] = {    "quad_back",    "quad_driveby_ft",    "quad_driveby_lhs",    "quad_driveby_rhs",    "quad_fwd",    "quad_getoff_b",    "quad_getoff_lhs",    "quad_getoff_rhs",    "quad_geton_lhs",    "quad_geton_rhs",    "quad_hit",    "quad_kick",    "quad_left",    "quad_passenger",    "quad_reverse",    "quad_ride",    "quad_right",  }  ["quad_dbz"] = {    "pass_driveby_bwd",    "pass_driveby_fwd",    "pass_driveby_lhs",    "pass_driveby_rhs",  }  ["rapping"] = {    "laugh_01",    "rap_a_in",    "rap_a_loop",    "rap_a_out",    "rap_b_in",    "rap_b_loop",    "rap_b_out",    "rap_c_loop",  }  ["rifle"] = {    "rifle_crouchfire",    "rifle_crouchload",    "rifle_fire",    "rifle_fire_poor",    "rifle_load",  }  ["riot"] = {    "riot_angry",    "riot_angry_b",    "riot_challenge",    "riot_chant",    "riot_fuku",    "riot_punches",    "riot_shout",  }  ["rob_bank"] = {    "cat_safe_end",    "cat_safe_open",    "cat_safe_open_o",    "cat_safe_rob",    "shp_handsup_scr",  }  ["rocket"] = {    "idle_rocket",    "rocketfire",    "run_rocket",    "walk_rocket",    "walk_start_rocket",  }  ["rustler"] = {    "plane_align_lhs",    "plane_close",    "plane_getin",    "plane_getout",    "plane_open",  }  ["ryder"] = {    "ryd_beckon_01",    "ryd_beckon_02",    "ryd_beckon_03",    "ryd_die_pt1",    "ryd_die_pt2",    "van_crate_l",    "van_crate_r",    "van_fall_l",    "van_fall_r",    "van_lean_l",    "van_lean_r",    "van_pickup_e",    "van_pickup_s",    "van_stand",    "van_stand_crate",    "van_throw",  }  ["scratching"] = {    "scdldlp",    "scdlulp",    "scdrdlp",    "scdrulp",    "sclng_l",    "sclng_r",    "scmid_l",    "scmid_r",    "scshrtl",    "scshrtr",    "sc_ltor",    "sc_rtol",  }  ["shamal"] = {    "shamal_align",    "shamal_getin_lhs",    "shamal_getout_lhs",    "shamal_open",  }  ["shop"] = {    "rob_2idle",    "rob_loop",    "rob_loop_threat",    "rob_shifty",    "rob_stickup_in",    "shp_duck",    "shp_duck_aim",    "shp_duck_fire",    "shp_gun_aim",    "shp_gun_duck",    "shp_gun_fire",    "shp_gun_grab",    "shp_gun_threat",    "shp_handsup_scr",    "shp_jump_glide",    "shp_jump_land",    "shp_jump_launch",    "shp_rob_givecash",    "shp_rob_handsup",    "shp_rob_react",    "shp_serve_end",    "shp_serve_idle",    "shp_serve_loop",    "shp_serve_start",    "smoke_ryd",  }  ["shotgun"] = {    "shotgun_crouchfire",    "shotgun_fire",    "shotgun_fire_poor",  }  ["silenced"] = {    "crouchreload",    "silencecrouchfire",    "silence_fire",    "silence_reload",  }  ["skate"] = {    "skate_idle",    "skate_run",    "skate_sprint",  }  ["smoking"] = {    "f_smklean_loop",    "m_smklean_loop",    "m_smkstnd_loop",    "m_smk_drag",    "m_smk_in",    "m_smk_loop",    "m_smk_out",    "m_smk_tap",  }  ["sniper"] = {    "weapon_sniper",  }  ["spraycan"] = {    "spraycan_fire",    "spraycan_full",  }  ["strip"] = {    "ply_cash",    "pun_cash",    "pun_holler",    "pun_loop",    "strip_a",    "strip_b",    "strip_c",    "strip_d",    "strip_e",    "strip_f",    "strip_g",    "str_a2b",    "str_b2a",    "str_b2c",    "str_c1",    "str_c2",    "str_c2b",    "str_loop_a",    "str_loop_b",    "str_loop_c",  }  ["sunbathe"] = {    "batherdown",    "batherup",    "lay_bac_in",    "lay_bac_out",    "parksit_m_idlea",    "parksit_m_idleb",    "parksit_m_idlec",    "parksit_m_in",    "parksit_m_out",    "parksit_w_idlea",    "parksit_w_idleb",    "parksit_w_idlec",    "parksit_w_in",    "parksit_w_out",    "sbathe_f_lieb2sit",    "sbathe_f_out",    "sitnwait_in_w",    "sitnwait_out_w",  }  ["swat"] = {    "gnstwall_injurd",    "jmp_wall1m_180",    "rail_fall",    "rail_fall_crawl",    "swt_breach_01",    "swt_breach_02",    "swt_breach_03",    "swt_go",    "swt_lkt",    "swt_sty",    "swt_vent_01",    "swt_vent_02",    "swt_vnt_sht_die",    "swt_vnt_sht_in",    "swt_vnt_sht_loop",    "swt_wllpk_l",    "swt_wllpk_l_back",    "swt_wllpk_r",    "swt_wllpk_r_back",    "swt_wllshoot_in_l",    "swt_wllshoot_in_r",    "swt_wllshoot_out_l",    "swt_wllshoot_out_r",  }  ["sweet"] = {    "ho_ass_slapped",    "lafin_player",    "lafin_sweet",    "plyr_hndshldr_01",    "sweet_ass_slap",    "sweet_hndshldr_01",    "sweet_injuredloop",  }  ["swim"] = {    "swim_breast",    "swim_crawl",    "swim_dive_under",    "swim_glide",    "swim_jumpout",    "swim_tread",    "swim_under",  }  ["sword"] = {    "sword_1",    "sword_2",    "sword_3",    "sword_4",    "sword_block",    "sword_hit_1",    "sword_hit_2",    "sword_hit_3",    "sword_idle",    "sword_part",  }  ["tank"] = {    "tank_align_lhs",    "tank_close_lhs",    "tank_doorlocked",    "tank_getin_lhs",    "tank_getout_lhs",    "tank_open_lhs",  }  ["tattoos"] = {    "tat_arml_in_o",    "tat_arml_in_p",    "tat_arml_in_t",    "tat_arml_out_o",    "tat_arml_out_p",    "tat_arml_out_t",    "tat_arml_pose_o",    "tat_arml_pose_p",    "tat_arml_pose_t",    "tat_armr_in_o",    "tat_armr_in_p",    "tat_armr_in_t",    "tat_armr_out_o",    "tat_armr_out_p",    "tat_armr_out_t",    "tat_armr_pose_o",    "tat_armr_pose_p",    "tat_armr_pose_t",    "tat_back_in_o",    "tat_back_in_p",    "tat_back_in_t",    "tat_back_out_o",    "tat_back_out_p",    "tat_back_out_t",    "tat_back_pose_o",    "tat_back_pose_p",    "tat_back_pose_t",    "tat_back_sit_in_p",    "tat_back_sit_loop_p",    "tat_back_sit_out_p",    "tat_bel_in_o",    "tat_bel_in_t",    "tat_bel_out_o",    "tat_bel_out_t",    "tat_bel_pose_o",    "tat_bel_pose_t",    "tat_che_in_o",    "tat_che_in_p",    "tat_che_in_t",    "tat_che_out_o",    "tat_che_out_p",    "tat_che_out_t",    "tat_che_pose_o",    "tat_che_pose_p",    "tat_che_pose_t",    "tat_drop_o",    "tat_idle_loop_o",    "tat_idle_loop_t",    "tat_sit_in_o",    "tat_sit_in_p",    "tat_sit_in_t",    "tat_sit_loop_o",    "tat_sit_loop_p",    "tat_sit_loop_t",    "tat_sit_out_o",    "tat_sit_out_p",    "tat_sit_out_t",  }  ["tec"] = {    "tec_crouchfire",    "tec_crouchreload",    "tec_fire",    "tec_reload",  }  ["train"] = {    "tran_gtup",    "tran_hng",    "tran_ouch",    "tran_stmb",  }  ["truck"] = {    "truck_align_lhs",    "truck_align_rhs",    "truck_closedoor_lhs",    "truck_closedoor_rhs",    "truck_close_lhs",    "truck_close_rhs",    "truck_getin_lhs",    "truck_getin_rhs",    "truck_getout_lhs",    "truck_getout_rhs",    "truck_jackedlhs",    "truck_jackedrhs",    "truck_open_lhs",    "truck_open_rhs",    "truck_pullout_lhs",    "truck_pullout_rhs",    "truck_shuffle",  }  ["uzi"] = {    "uzi_crouchfire",    "uzi_crouchreload",    "uzi_fire",    "uzi_fire_poor",    "uzi_reload",  }  ["van"] = {    "van_close_back_lhs",    "van_close_back_rhs",    "van_getin_back_lhs",    "van_getin_back_rhs",    "van_getout_back_lhs",    "van_getout_back_rhs",    "van_open_back_lhs",    "van_open_back_rhs",  }  ["vending"] = {    "vend_drink2_p",    "vend_drink_p",    "vend_eat1_p",    "vend_eat_p",    "vend_use",    "vend_use_pt2",  }  ["vortex"] = {    "car_jumpin_lhs",    "car_jumpin_rhs",    "vortex_getout_lhs",    "vortex_getout_rhs",  }  ["wayfarer"] = {    "wf_back",    "wf_drivebyft",    "wf_drivebylhs",    "wf_drivebyrhs",    "wf_fwd",    "wf_getoffback",    "wf_getofflhs",    "wf_getoffrhs",    "wf_hit",    "wf_jumponl",    "wf_jumponr",    "wf_kick",    "wf_left",    "wf_passenger",    "wf_pushes",    "wf_ride",    "wf_right",    "wf_still",  }  ["weapons"] = {    "shp_1h_lift",    "shp_1h_lift_end",    "shp_1h_ret",    "shp_1h_ret_s",    "shp_2h_lift",    "shp_2h_lift_end",    "shp_2h_ret",    "shp_2h_ret_s",    "shp_ar_lift",    "shp_ar_lift_end",    "shp_ar_ret",    "shp_ar_ret_s",    "shp_g_lift_in",    "shp_g_lift_out",    "shp_tray_in",    "shp_tray_out",    "shp_tray_pose",  }  ["wuzi"] = {    "cs_dead_guy",    "cs_plyr_pt1",    "cs_plyr_pt2",    "cs_wuzi_pt1",    "cs_wuzi_pt2",    "walkstart_idle_01",    "wuzi_follow",    "wuzi_greet_plyr",    "wuzi_greet_wuzi",    "wuzi_grnd_chk",    "wuzi_stand_loop",    "wuzi_walk",  }}Lua table of animations with descriptions:
local animationsWithDescriptions = {  ["airport"] = {    ["thrw_barl_thrw"] = "Opening a door with two hands",  }  ["attractors"] = {    ["stepsit_in"] = "Sitting on the ground",    ["stepsit_loop"] = "Sitting on the ground loop",    ["stepsit_out"] = "Standing up after sitting",  }  ["bar"] = {    ["barcustom_get"] = "Receiving a drink",    ["barcustom_loop"] = "Waiting for a drink",    ["barcustom_order"] = "Ordering a drink",    ["barman_idle"] = "Male bartender idling",    ["barserve_bottle"] = "Grabbing a bottle from the bottom shelf",    ["barserve_give"] = "Serving a bottle",    ["barserve_glass"] = "Pouring liquid into a glass",    ["barserve_in"] = "Female bartender lean start",    ["barserve_loop"] = "Female bartender idling",    ["barserve_order"] = "Bartender taking order",    ["dnk_stndf_loop"] = "Female drinking animation",    ["dnk_stndm_loop"] = "Male drinking animation",  }  ["baseball"] = {    ["bat_1"] = "First bat swing",    ["bat_2"] = "Second bat swing",    ["bat_3"] = "Third bat swing",    ["bat_4"] = "Bat swing on downed enemy",    ["bat_block"] = "Bat block",    ["bat_hit_1"] = "Getting hit by a baseball bat",    ["bat_hit_2"] = "Getting hit by a baseball bat",    ["bat_hit_3"] = "Getting hit by a baseball bat",    ["bat_idle"] = "Baseball bat idle",    ["bat_m"] = "Bat running attack",    ["bat_part"] = "Bat running attack",  }  ["bd_fire"] = {    ["bd_fire1"] = "",    ["bd_fire2"] = "",    ["bd_fire3"] = "",    ["bd_gf_wave"] = "Girlfriend wave",    ["bd_panic_01"] = "Window panic animation",    ["bd_panic_02"] = "Window panic animation",    ["bd_panic_03"] = "Window panic animation",    ["bd_panic_04"] = "Window panic animation",    ["bd_panic_loop"] = "Window panic animation loop",    ["grlfrd_kiss_03"] = "Girlfriend kissing animation",    ["m_smklean_loop"] = "Male smoking and leaning loop",    ["playa_kiss_03"] = "Player kissing animation",    ["wash_up"] = "Washing hands at the sink",  }  ["beach"] = {    ["bather"] = "Female sunbathing animation",    ["lay_bac_loop"] = "Male sunbathing animation",    ["parksit_m_loop"] = "Male beach sitting",    ["parksit_w_loop"] = "Female beach sitting",    ["sitnwait_loop_w"] = "Alternative male beach sitting",  }  ["benchpress"] = {    ["gym_bp_celebrate"] = "Gym after workout animation",    ["gym_bp_down"] = "Benchpress lowering",    ["gym_bp_getoff"] = "Finishing benchpress workout",    ["gym_bp_geton"] = "Starting benchpress workout",    ["gym_bp_up_a"] = "Benchpress lifting",    ["gym_bp_up_b"] = "Benchpress lifting",    ["gym_bp_up_smooth"] = "Benchpress lifting",  }  ["bf_injection"] = {    ["bf_getin_lhs"] = "Entering a bf injection from the left",    ["bf_getin_rhs"] = "Entering a bf injection from the right",    ["bf_getout_lhs"] = "Exiting a bf injection from the left",    ["bf_getout_rhs"] = "Exiting a bf injection from the right",  }  ["biked"] = {    ["biked_back"] = "Sanchez lean back",    ["biked_drivebyft"] = "Sanchez drive by front",    ["biked_drivebylhs"] = "Sanchez drive by left",    ["biked_drivebyrhs"] = "Sanchez drive by right",    ["biked_fwd"] = "Sanchez lean front",    ["biked_getoffback"] = "Jumping off a Sanchez at high speed",    ["biked_getofflhs"] = "Getting off a Sanchez from the left",    ["biked_getoffrhs"] = "Getting off a Sanchez from the right",    ["biked_hit"] = "Sanchez hit",    ["biked_jumponl"] = "Sanchez enter from the left",    ["biked_jumponr"] = "Sanchez enter from the right",    ["biked_kick"] = "Sanchez kick from the front",    ["biked_left"] = "Sanchez sway left",    ["biked_passenger"] = "Sanchez passenger flinch",    ["biked_pushes"] = "Sanchez reverse",    ["biked_ride"] = "Sanchez riding",    ["biked_right"] = "Sanchez sway right",    ["biked_shuffle"] = "Get on bike from back",    ["biked_still"] = "Sanchez still riding",  }  ["bikeh"] = {    ["bikeh_back"] = "Freeway lean back",    ["bikeh_drivebyft"] = "Freeway lean back",    ["bikeh_drivebylhs"] = "Freeway drive by left",    ["bikeh_drivebyrhs"] = "Freeway drive by right",    ["bikeh_fwd"] = "Freeway lean front",    ["bikeh_getoffback"] = "Freeway bail at high speed",    ["bikeh_getofflhs"] = "Getting off a Freeway from the left",    ["bikeh_getoffrhs"] = "Getting off a Freeway from the right",    ["bikeh_hit"] = "Freeway hit",    ["bikeh_jumponl"] = "Getting on a Freeway from the left",    ["bikeh_jumponr"] = "Getting on a Freeway from the right",    ["bikeh_kick"] = "Jumping on a Freeway from the front",    ["bikeh_left"] = "Freeway sway left",    ["bikeh_passenger"] = "Freeway Passenger flinch",    ["bikeh_pushes"] = "Freeway reversing",    ["bikeh_ride"] = "Freeway riding",    ["bikeh_right"] = "Freeway sway right",    ["bikeh_still"] = "Freeway still riding",  }  ["bikeleap"] = {    ["bk_blnce_in"] = "Balance in while standing on a bike",    ["bk_blnce_out"] = "Getting back to bike's seat after standing",    ["bk_jmp"] = "Jumping from a bike",    ["bk_rdy_in"] = "Getting ready to jump from a bike",    ["bk_rdy_out"] = "Cancelling a jump from a bike",    ["struggle_cesar"] = "Fighting a truck's driver",    ["struggle_driver"] = "Truck driver struggling with an attacker",    ["truck_driver"] = "Truck driver getting thrown out",    ["truck_getin"] = "Truck hijacker steals a truck",  }  ["bikes"] = {    ["bikes_back"] = "PCJ lean back",    ["bikes_drivebyft"] = "PCJ drive by front",    ["bikes_drivebylhs"] = "PCJ drive by left",    ["bikes_drivebyrhs"] = "PCJ drive by right",    ["bikes_fwd"] = "PCJ lean front",    ["bikes_getoffback"] = "Bailing from a PCJ at high speed",    ["bikes_getofflhs"] = "Getting off a PCJ from the left",    ["bikes_getoffrhs"] = "Getting off a PCJ from the right",    ["bikes_hit"] = "Getting hit on a PCJ",    ["bikes_jumponl"] = "Getting on a PCJ from the left",    ["bikes_jumponr"] = "Getting on a PCJ from the right",    ["bikes_kick"] = "Getting on a PCJ from the front",    ["bikes_left"] = "PCJ sway left",    ["bikes_passenger"] = "PCJ passanger anim",    ["bikes_pushes"] = "PCJ reverse animation",    ["bikes_ride"] = "PCJ riding",    ["bikes_right"] = "PCJ sway right",    ["bikes_snatch_l"] = "Snatching from the left while riding a PCJ",    ["bikes_snatch_r"] = "Snatching from the right while riding a PCJ",    ["bikes_still"] = "PCJ still riding",  }  ["bikev"] = {    ["bikev_back"] = "Faggio lean back",    ["bikev_drivebyft"] = "Faggio drive by front",    ["bikev_drivebylhs"] = "Faggio drive by left",    ["bikev_drivebyrhs"] = "Faggio drive by right",    ["bikev_fwd"] = "Faggio lean front",    ["bikev_getoffback"] = "Bailing from a Faggio at high speed",    ["bikev_getofflhs"] = "Getting off a Faggio from the left",    ["bikev_getoffrhs"] = "Getting off a Faggio from the right",    ["bikev_hit"] = "Getting hit on a Faggio",    ["bikev_jumponl"] = "Getting on a Faggio from the left",    ["bikev_jumponr"] = "Getting on a Faggio from the right",    ["bikev_kick"] = "Getting on a Faggio from the front",    ["bikev_left"] = "Faggio sway left",    ["bikev_passenger"] = "Faggio passanger anim",    ["bikev_pushes"] = "Faggio reverse",    ["bikev_ride"] = "Faggio riding",    ["bikev_right"] = "Faggio sway right",    ["bikev_still"] = "Faggio still riding",  }  ["bike_dbz"] = {    ["pass_driveby_bwd"] = "Quad passanger drive bying back",    ["pass_driveby_fwd"] = "Quad passanger drive bying front",    ["pass_driveby_lhs"] = "Quad passanger drive bying left",    ["pass_driveby_rhs"] = "Quad passanger drive bying right",  }  ["bmx"] = {    ["bmx_back"] = "BMX lean back",    ["bmx_bunnyhop"] = "BMX bunnyhop",    ["bmx_drivebyft"] = "BMX drive by front",    ["bmx_driveby_lhs"] = "BMX drive by left",    ["bmx_driveby_rhs"] = "BMX drive by right",    ["bmx_fwd"] = "BMX lean front",    ["bmx_getoffback"] = "BMX bail out at high speed",    ["bmx_getofflhs"] = "Getting off a BMX from the left",    ["bmx_getoffrhs"] = "Getting off a BMX from the right",    ["bmx_jumponl"] = "Getting on a BMX from the left",    ["bmx_jumponr"] = "Getting on a BMX from the right",    ["bmx_left"] = "BMX sway left",    ["bmx_pedal"] = "BMX pedal",    ["bmx_pushes"] = "BMX reversing",    ["bmx_ride"] = "BMX riding",    ["bmx_right"] = "BMX sway right",    ["bmx_sprint"] = "BMX sprinting",    ["bmx_still"] = "BMX still riding",  }  ["bomber"] = {    ["bom_plant"] = "Bomb planting",    ["bom_plant_2idle"] = "Bomb planting idle",    ["bom_plant_crouch_in"] = "Crouching to plant a bomb",    ["bom_plant_crouch_out"] = "Standing up after planting a bomb",    ["bom_plant_in"] = "Planting a bomb",    ["bom_plant_loop"] = "Bomb planting loop",  }  ["box"] = {    ["boxhipin"] = "Putting a box down",    ["boxhipup"] = "Putting a box down",    ["boxshdwn"] = "Putting a box down",    ["boxshup"] = "Putting a box up",    ["bxhipwlk"] = "Walking with a box to the hip",    ["bxhwlki"] = "Box walking",    ["bxshwlk"] = "Box walking",    ["bxshwlki"] = "Box walking",    ["bxwlko"] = "Box walking",    ["catch_box"] = "Catching a box",  }  ["bsktball"] = {    ["bball_def_jump_shot"] = "Basktball defense block shot while jumping",    ["bball_def_loop"] = "Basketball defense loop",    ["bball_def_stepl"] = "Basketball defense step left",    ["bball_def_stepr"] = "Basketball defense step right",    ["bball_dnk"] = "Basketball dunking animation",    ["bball_dnk_gli"] = "Basketball dunking animation",    ["bball_dnk_gli_o"] = "",    ["bball_dnk_lnch"] = "Basketball dunking animation",    ["bball_dnk_lnch_o"] = "",    ["bball_dnk_lnd"] = "Landing on the ground after dunking",    ["bball_dnk_o"] = "",    ["bball_idle"] = "Basketball trick animation",    ["bball_idle2"] = "Basketball trick animation",    ["bball_idle2_o"] = "",    ["bball_idleloop"] = "Basketball idle animation",    ["bball_idleloop_o"] = "",    ["bball_idle_o"] = "",    ["bball_jump_cancel"] = "Basketball jump cancelling",    ["bball_jump_cancel_o"] = "",    ["bball_jump_end"] = "Landing on the ground after shooting",    ["bball_jump_shot"] = "Basketball shooting",    ["bball_jump_shot_o"] = "",    ["bball_net_dnk_o"] = "",    ["bball_pickup"] = "Picking up a basketball",    ["bball_pickup_o"] = "",    ["bball_react_miss"] = "Basketball reaction to missing the shot",    ["bball_react_score"] = "Basketball reaction to scoring the shot",    ["bball_run"] = "Basketball run and dribble",    ["bball_run_o"] = "",    ["bball_skidstop_l"] = "Skid stop left",    ["bball_skidstop_l_o"] = "",    ["bball_skidstop_r"] = "Skid stop right",    ["bball_skidstop_r_o"] = "",    ["bball_walk"] = "Walking with a basketball while dribbling",    ["bball_walkstop_l"] = "Walk stop left",    ["bball_walkstop_l_o"] = "",    ["bball_walkstop_r"] = "Walk stop right",    ["bball_walkstop_r_o"] = "",    ["bball_walk_o"] = "",    ["bball_walk_start"] = "Basketball walk start",    ["bball_walk_start_o"] = "",  }  ["buddy"] = {    ["buddy_crouchfire"] = "Combat shotgun crouch fire",    ["buddy_crouchreload"] = "Combat shotgun crouch reload",    ["buddy_fire"] = "Combat shotgun fire",    ["buddy_fire_poor"] = "Combat shotgun fire with poor skills",    ["buddy_reload"] = "Combat shotgun reload",  }  ["bus"] = {    ["bus_close"] = "Bus door close",    ["bus_getin_lhs"] = "Getting into a bus from the left",    ["bus_getin_rhs"] = "Getting into a bus from the right",    ["bus_getout_lhs"] = "Getting out of a bus from the right",    ["bus_getout_rhs"] = "Getting out of a bus from the left",    ["bus_jacked_lhs"] = "Getting thrown off a bus",    ["bus_open"] = "Bus door opening",    ["bus_open_rhs"] = "Bus door opening from the right",    ["bus_pullout_lhs"] = "Pulling out a bus' driver",  }  ["camera"] = {    ["camcrch_cmon"] = "Crouching with a camera and signalling to move",    ["camcrch_idleloop"] = "Crouching with a camera idle loop",    ["camcrch_stay"] = "Signalling to stay with a camera",    ["camcrch_to_camstnd"] = "Standing up with a camera",    ["camstnd_cmon"] = "Signalling to move with a camera",    ["camstnd_idleloop"] = "Standing with a camera",    ["camstnd_lkabt"] = "Looking around with a camera",    ["camstnd_to_camcrch"] = "Crouching with a camera",    ["piccrch_in"] = "Priming camera to take a picture while crouching",    ["piccrch_out"] = "After picture while crouched",    ["piccrch_take"] = "Taking a picture while crouched",    ["picstnd_in"] = "Priming camera to take picture while standing",    ["picstnd_out"] = "After picture while standing",    ["picstnd_take"] = "Taking a picture while standing",  }  ["car"] = {    ["fixn_car_loop"] = "Fixing a car loop",    ["fixn_car_out"] = "Standing up after fixing a car",    ["flag_drop"] = "Race flag drop",    ["sit_relaxed"] = "Relaxing while sitting in car",    ["tap_hand"] = "Tapping hand on window (left side)",    ["tyd2car_bump"] = "Tied to a car hood bump",    ["tyd2car_high"] = "Tied to a car hood with high stress",    ["tyd2car_low"] = "Tied to a car hood with low stress",    ["tyd2car_med"] = "Tied to a car hood with medium stress",    ["tyd2car_turnl"] = "Tied to a car hood sway left",    ["tyd2car_turnr"] = "Tied to a car hood sway right",  }  ["carry"] = {    ["crry_prtial"] = "Start carry animation",    ["liftup"] = "Lift up item",    ["liftup05"] = "Lift up item from medium height",    ["liftup105"] = "Lift up item from high surface",    ["putdwn"] = "Put down item",    ["putdwn05"] = "Put down item on medium height surface",    ["putdwn105"] = "Put down item on high surface",  }  ["car_chat"] = {    ["carfone_in"] = "Starting to talk on phone inside a car",    ["carfone_loopa"] = "Phone conversation inside a car loop",    ["carfone_loopa_to_b"] = "Phone conversation inside a car transition",    ["carfone_loopb"] = "Phone conversation inside a car loop",    ["carfone_loopb_to_a"] = "Phone conversation insie a car transition",    ["carfone_out"] = "Hanging up inside a car",    ["car_sc1_bl"] = "Chatting inside a car",    ["car_sc1_br"] = "Chatting inside a car",    ["car_sc1_fl"] = "Chatting inside a car",    ["car_sc1_fr"] = "Chatting inside a car",    ["car_sc2_fl"] = "Chatting inside a car",    ["car_sc3_br"] = "Chatting inside a car",    ["car_sc3_fl"] = "Chatting inside a car",    ["car_sc3_fr"] = "Chatting inside a car",    ["car_sc4_bl"] = "Chatting inside a car",    ["car_sc4_br"] = "Chatting inside a car",    ["car_sc4_fl"] = "Chatting inside a car",    ["car_sc4_fr"] = "Chatting inside a car",    ["car_talkm_in"] = "Starting a chat inside a car",    ["car_talkm_loop"] = "Chatting inside a car loop",    ["car_talkm_out"] = "Ending a chat inside a car",  }  ["casino"] = {    ["cards_in"] = "Entering a game of cards",    ["cards_loop"] = "Card table game loop animation",    ["cards_lose"] = "Losing at cards",    ["cards_out"] = "Exiting a game of cards",    ["cards_pick_01"] = "Picking a card",    ["cards_pick_02"] = "Picking a card",    ["cards_raise"] = "Raising the stakes at cards",    ["cards_win"] = "Winning at cards",    ["dealone"] = "Dealer deals one card",    ["manwinb"] = "Male winning animation",    ["manwind"] = "Male winning animation",    ["roulette_bet"] = "Betting on roulette table",    ["roulette_in"] = "Entering a game of roulette",    ["roulette_loop"] = "Waiting for roulette to stop loop",    ["roulette_lose"] = "Lose at a roulette table",    ["roulette_out"] = "Leaving roulette table",    ["roulette_win"] = "Roulette winning animation",    ["slot_bet_01"] = "Slot betting animation",    ["slot_bet_02"] = "Slot betting animation",    ["slot_in"] = "Slot machine start animation",    ["slot_lose_out"] = "End of Slot machine lose",    ["slot_plyr"] = "Using a slot machine",    ["slot_wait"] = "Waiting for a slot machine to stop",    ["slot_win_out"] = "End of slot machine win",    ["wof"] = "Wheel of fortune spin",  }  ["chainsaw"] = {    ["csaw_1"] = "Chainsaw swing",    ["csaw_2"] = "Chainsaw swing",    ["csaw_3"] = "Chainsaw swing",    ["csaw_g"] = "Chainsaw hit on the ground",    ["csaw_hit_1"] = "Getting hit by a chainsaw",    ["csaw_hit_2"] = "Getting hit by a chainsaw",    ["csaw_hit_3"] = "Getting hit by a chainsaw",    ["csaw_part"] = "Chainsaw holding",    ["idle_csaw"] = "Holding a chainsaw",    ["weapon_csaw"] = "VC chainsaw swing animation",    ["weapon_csawlo"] = "VC chainsaw ground swing animation",  }  ["choppa"] = {    ["choppa_back"] = "Chopper bicycle lean back",    ["choppa_bunnyhop"] = "Chopper bicycle bunny hop",    ["choppa_drivebyft"] = "Chopper bicycle drive by front",    ["choppa_driveby_lhs"] = "Chopper bicycle drive by left",    ["choppa_driveby_rhs"] = "Chopper bicycle drive by right",    ["choppa_fwd"] = "Chopper bicycle lean front",    ["choppa_getoffback"] = "Bailing from a Chopper bicycle at high speed",    ["choppa_getofflhs"] = "Getting off a Chopper bicycle from the left",    ["choppa_getoffrhs"] = "Getting off a Chopper bicycle from the right",    ["choppa_jumponl"] = "Getting on a Chopper bicycle from the left",    ["choppa_jumponr"] = "Getting on a Chopper bicycle from the right",    ["choppa_left"] = "Chopper bicycle sway left",    ["choppa_pedal"] = "Chopper bicycle pedal",    ["choppa_pushes"] = "Chopper bicycle reverse",    ["choppa_ride"] = "Chopper bicycle riding",    ["choppa_right"] = "Chopper bicycle sway right",    ["choppa_sprint"] = "Chopper bicycle sprint",    ["choppa_still"] = "Chopper bicycle riding still",  }  ["clothes"] = {    ["clo_buy"] = "Buying clothes pose",    ["clo_in"] = "Walking into the wardrobe",    ["clo_out"] = "Walking out of the wardrobe",    ["clo_pose_hat"] = "Posing with a hat",    ["clo_pose_in"] = "Start of clothes pose",    ["clo_pose_in_o"] = "Start of clothes pose",    ["clo_pose_legs"] = "Posing with new pants",    ["clo_pose_loop"] = "Posing loop",    ["clo_pose_out"] = "End of clothes pose",    ["clo_pose_out_o"] = "End of clothes pose",    ["clo_pose_shoes"] = "Posing with new shoes",    ["clo_pose_torso"] = "Posing with new torso",    ["clo_pose_watch"] = "Posing with a new watch",  }  ["coach"] = {    ["coach_inl"] = "Entering a Coach from the left",    ["coach_inr"] = "Entering a Coach from the right",    ["coach_opnl"] = "Opening a Coach's door from the left",    ["coach_opnr"] = "Opening a Coach's door from the right",    ["coach_outl"] = "Exiting a Coach from the left",    ["coach_outr"] = "Exiting a Coach from the right",  }  ["colt45"] = {    ["2guns_crouchfire"] = "Crouch fire with two guns",    ["colt45_crouchfire"] = "Crouch fire with a Colt45",    ["colt45_crouchreload"] = "Reload a Colt45 while crouching",    ["colt45_fire"] = "Colt45 fire",    ["colt45_fire_2hands"] = "Duel Colt45 firing",    ["colt45_reload"] = "Colt45 reload",    ["sawnoff_reload"] = "Sawnoff reload",  }  ["cop_ambient"] = {    ["copbrowse_in"] = "Cop kneeling and checking tire",    ["copbrowse_loop"] = "Cop kneeling and fixing tire loop",    ["copbrowse_nod"] = "Cop kneeling and nodding",    ["copbrowse_out"] = "Cop stands up after kneeling",    ["copbrowse_shake"] = "Cop kneeling and shakes something",    ["coplook_in"] = "Cop crossing his arms",    ["coplook_loop"] = "Cop crossing his arms loop",    ["coplook_nod"] = "Cop nodding",    ["coplook_out"] = "Cop waiting animation",    ["coplook_shake"] = "Cop waiting animation",    ["coplook_think"] = "Cop thinking animation",    ["coplook_watch"] = "Cop checking watch while crossing arms",  }  ["cop_dvbyz"] = {    ["cop_dvby_b"] = "Copbike drive by back",    ["cop_dvby_ft"] = "Copbike drive by front",    ["cop_dvby_l"] = "Copbike drive by left",    ["cop_dvby_r"] = "Copbike drive by right",  }  ["crack"] = {    ["bbalbat_idle_01"] = "Crackhead baseball bat idle",    ["bbalbat_idle_02"] = "Crackhead baseball bat idle",    ["crckdeth1"] = "Crackhead dying animation",    ["crckdeth2"] = "Crackhead dying animation",    ["crckdeth3"] = "Crackhead dying animation",    ["crckdeth4"] = "Crackhead dying animation",    ["crckidle1"] = "Crackhead idle",    ["crckidle2"] = "Crackhead idle",    ["crckidle3"] = "Crackhead idle",    ["crckidle4"] = "Crackhead idle",  }  ["crib"] = {    ["crib_console_loop"] = "Game console loop",    ["crib_use_switch"] = "Game console switch",    ["ped_console_loop"] = "Game console loop",    ["ped_console_loose"] = "Game console losing",    ["ped_console_win"] = "Game console winning",  }  ["dam_jump"] = {    ["dam_dive_loop"] = "Diving loop",    ["dam_land"] = "Diving land in water",    ["dam_launch"] = "Running to dive",    ["jump_roll"] = "End of the line jump and roll",    ["sf_jumpwall"] = "Rail jump into a body of water",  }  ["dancing"] = {    ["bd_clap"] = "Clapping dance",    ["bd_clap1"] = "Clapping dance",    ["dance_loop"] = "Dancing loop",    ["dan_down_a"] = "Dance animation",    ["dan_left_a"] = "Dance animation",    ["dan_loop_a"] = "Dance animation",    ["dan_right_a"] = "Dance animation",    ["dan_up_a"] = "Dance animation",    ["dnce_m_a"] = "Dance animation",    ["dnce_m_b"] = "Dance animation",    ["dnce_m_c"] = "Dance animation",    ["dnce_m_d"] = "Dance animation",    ["dnce_m_e"] = "Dance animation",  }  ["dealer"] = {    ["dealer_deal"] = "Drug dealer dealing drugs animation",    ["dealer_idle"] = "Drug dealer idle",    ["dealer_idle_01"] = "Drug dealer idle",    ["dealer_idle_02"] = "Drug dealer idle",    ["dealer_idle_03"] = "Drug dealer idle",    ["drugs_buy"] = "Buying drugs from a dealer",    ["shop_pay"] = "Taking out money and putting on the counter",  }  ["dildo"] = {    ["dildo_1"] = "Dildo swing",    ["dildo_2"] = "Dildo swing",    ["dildo_3"] = "Dildo swing",    ["dildo_block"] = "Dildo block",    ["dildo_g"] = "Dildo swing on ground",    ["dildo_hit_1"] = "Getting hit by a dildo",    ["dildo_hit_2"] = "Getting hit by a dildo",    ["dildo_hit_3"] = "Getting hit by a dildo",    ["dildo_idle"] = "Dildo idle",  }  ["dodge"] = {    ["cover_dive_01"] = "Run and dive",    ["cover_dive_02"] = "Run and dive",    ["crushed"] = "Getting ready to dodge",    ["crush_jump"] = "Jumping and rolling to the side",  }  ["dozer"] = {    ["dozer_align_lhs"] = "Climbing a dozer from the left",    ["dozer_align_rhs"] = "Climbing a dozer from the right",    ["dozer_getin_lhs"] = "Getting into a dozer from the left",    ["dozer_getin_rhs"] = "Getting into a dozer from the right",    ["dozer_getout_lhs"] = "Getting out of a dozer from the left",    ["dozer_getout_rhs"] = "Getting out of a dozer from the right",    ["dozer_jacked_lhs"] = "Getting jacked out of a dozer from the left",    ["dozer_jacked_rhs"] = "Getting jacked out of a dozer from the right",    ["dozer_pullout_lhs"] = "Pulling a dozer driver from the left",    ["dozer_pullout_rhs"] = "Pulling a dozer driver from the right",  }  ["drivebys"] = {    ["gang_drivebylhs"] = "Gang drive by left",    ["gang_drivebylhs_bwd"] = "Gang drive by back",    ["gang_drivebylhs_fwd"] = "Gang drive by front",    ["gang_drivebyrhs"] = "Gang drive by right",    ["gang_drivebyrhs_bwd"] = "Right seat drive by back",    ["gang_drivebyrhs_fwd"] = "Right seat drive by front",    ["gang_drivebytop_lhs"] = "Gang drive by top left",    ["gang_drivebytop_rhs"] = "Gang drive by top right",  }  ["fat"] = {    ["fatidle"] = "Fat CJ idle",    ["fatidle_armed"] = "Fat CJ armed stance",    ["fatidle_csaw"] = "Fat CJ with a chainsaw",    ["fatidle_rocket"] = "Fat CJ with a rocket launcher",    ["fatrun"] = "Fat CJ run",    ["fatrun_armed"] = "Fat CJ run with a weapon",    ["fatrun_csaw"] = "Fat CJ run with a chainsaw",    ["fatrun_rocket"] = "Fat CJ run with a rocket launcher",    ["fatsprint"] = "Fat CJ sprint",    ["fatwalk"] = "Fat CJ walk",    ["fatwalkstart"] = "Fat CJ walk start",    ["fatwalkstart_csaw"] = "Fat CJ walk start with a chainsaw",    ["fatwalkst_armed"] = "Fat CJ walk start with a weapon",    ["fatwalkst_rocket"] = "Fat CJ walk start with a rocket launcher",    ["fatwalk_armed"] = "Fat CJ walk with a weapon",    ["fatwalk_csaw"] = "Fat CJ walk with a chainsaw",    ["fatwalk_rocket"] = "Fat CJ walk with a rocket launcher",    ["idle_tired"] = "Exhausted out of breath animation",  }  ["fight_b"] = {    ["fightb_1"] = "Boxing fighting style combo 1",    ["fightb_2"] = "Boxing fighting style combo 2",    ["fightb_3"] = "Boxing fighting style finisher",    ["fightb_block"] = "Boxing fighting style block",    ["fightb_g"] = "Boxing fighting style ground attack",    ["fightb_idle"] = "Boxing fighting style idle",    ["fightb_m"] = "Boxing fighting style running attack",    ["hitb_1"] = "Hit by boxing style",    ["hitb_2"] = "Hit by boxing style",    ["hitb_3"] = "Hit by boxing style",  }  ["fight_c"] = {    ["fightc_1"] = "Kung Fu kick 1",    ["fightc_2"] = "Kung Fu kick 2",    ["fightc_3"] = "Kung Fu finisher",    ["fightc_block"] = "Kung Fu block",    ["fightc_blocking"] = "Kung Fu sparring and blocking",    ["fightc_g"] = "Kung Fu ground attack",    ["fightc_idle"] = "Kung Fu idle",    ["fightc_m"] = "Kung Fu running attack",    ["fightc_spar"] = "Kung Fu sparring",    ["hitc_1"] = "Hit by Kung fu",    ["hitc_2"] = "Hit by Kung fu",    ["hitc_3"] = "Hit by Kung fu",  }  ["fight_d"] = {    ["fightd_1"] = "Muay Thai kick",    ["fightd_2"] = "Muay Thai combo",    ["fightd_3"] = "Muay Thai finisher",    ["fightd_block"] = "Muay Thai block",    ["fightd_g"] = "Muay Thai ground attack",    ["fightd_idle"] = "Muay Thai idle",    ["fightd_m"] = "Muay Thai running attack",    ["hitd_1"] = "Hit by Muay Thai",    ["hitd_2"] = "Hit by Muay Thai",    ["hitd_3"] = "Hit by Muay Thai",  }  ["fight_e"] = {    ["fightkick"] = "CJ's default fighting style punch",    ["fightkick_b"] = "CJ's default fighting style kick",    ["hit_fightkick"] = "Hit by default fighting style",    ["hit_fightkick_b"] = "Kicked by default fighting style",  }  ["finale"] = {    ["fin_climb_in"] = "Sweet climbs into a car",    ["fin_cop1_climbout2"] = "Cop walks on Firetrack's ladder",    ["fin_cop1_loop"] = "Cop hangs onto the ladder",    ["fin_cop1_stomp"] = "Cop stomping on Sweet's fingers",    ["fin_hang_l"] = "Sweet sways left while holding the ladder",    ["fin_hang_loop"] = "Sweet hangs onto the ladder loop",    ["fin_hang_r"] = "Sweet sways right while holding the ladder",    ["fin_hang_slip"] = "Sweet slips while hanging onto the ladder",    ["fin_jump_on"] = "Sweet jumps on CJ's car",    ["fin_land_car"] = "Sweet lands on CJ's car",    ["fin_land_die"] = "Sweet lands in traffic and dies",    ["fin_legsup"] = "Sweet pulls his legs while hanging on",    ["fin_legsup_l"] = "Sweet sways left while pulling his legs",    ["fin_legsup_loop"] = "Sweet pulls his legs while hanging on loop",    ["fin_legsup_r"] = "Sweet sways right while pulling his legs",    ["fin_let_go"] = "Sweet lets go of the ladder",  }  ["finale2"] = {    ["fin_cop1_climbout"] = "Cop climbs out of the firetrack",    ["fin_cop1_fall"] = "Cop falls off the firetrack ladder",    ["fin_cop1_loop"] = "Cop hangs onto the ladder",    ["fin_cop1_shot"] = "Cop is shot while on the ladder",    ["fin_cop1_swing"] = "Cop swings while dead",    ["fin_cop2_climbout"] = "Cop 2 climbs out of the firetrack",    ["fin_switch_p"] = "Driver switches with passanger",    ["fin_switch_s"] = "Passanger switches with driver",  }  ["flame"] = {    ["flame_fire"] = "Flamethrower firing animation",    ["flower_attack"] = "Attacking with flowers",    ["flower_attack_m"] = "Attacking with flowers",    ["flower_hit"] = "Getting hit with flowers",  }  ["food"] = {    ["eat_burger"] = "Eating a burger",    ["eat_chicken"] = "Eating chicken",    ["eat_pizza"] = "Eating pizza",    ["eat_vomit_p"] = "Vomiting",    ["eat_vomit_sk"] = "Vomiting",    ["ff_dam_bkw"] = "Getting hit from the back while sitting",    ["ff_dam_fwd"] = "Getting hit from the front while sitting down",    ["ff_dam_left"] = "Getting hit from the left while sitting",    ["ff_dam_right"] = "Getting hit from the right while sitting",    ["ff_die_bkw"] = "Dying while sitting down from the back",    ["ff_die_fwd"] = "Dying while sitting down from the front",    ["ff_die_left"] = "Dying while sitting down fron the left",    ["ff_die_right"] = "Dying while sitting down from the right",    ["ff_sit_eat1"] = "Eating food while sitting down",    ["ff_sit_eat2"] = "Eating food while sitting down",    ["ff_sit_eat3"] = "Eating food while sitting down",    ["ff_sit_in"] = "Sitting down at a table",    ["ff_sit_in_l"] = "Taking a seat from the left",    ["ff_sit_in_r"] = "Taking a seat from the right",    ["ff_sit_look"] = "Looking while sitting down",    ["ff_sit_loop"] = "Looking while sitting down loop",    ["ff_sit_out_180"] = "Standing up while doing a 180",    ["ff_sit_out_l_180"] = "Standing up from the left and doing a 180",    ["ff_sit_out_r_180"] = "Standing up from the right and doing a 180",    ["shp_thank"] = "Shop clerk thanks customer",    ["shp_tray_in"] = "Shop owner pose start",    ["shp_tray_lift"] = "Shop clerk lifts a tray up a counter",    ["shp_tray_lift_in"] = "Shop clerk lifts a tray up a counter",    ["shp_tray_lift_loop"] = "Shop clerk with a tray loop",    ["shp_tray_lift_out"] = "Shop clerk lifts down a tray",    ["shp_tray_out"] = "Shop owner pose end",    ["shp_tray_pose"] = "Shop owner lean on table pose",    ["shp_tray_return"] = "Shop clerk returns tray",  }  ["freeweights"] = {    ["gym_barbell"] = "Sitting down while lifting a dumbell",    ["gym_free_a"] = "Standing while lifting up dumbells",    ["gym_free_b"] = "Standing while lifting up dumbells",    ["gym_free_celebrate"] = "Flexing muscles animation",    ["gym_free_down"] = "Standing while lifting down dumbells",    ["gym_free_loop"] = "Holding dumbells",    ["gym_free_pickup"] = "Wiping hands then picking up dumbells",    ["gym_free_putdown"] = "Putting down dumbells",    ["gym_free_up_smooth"] = "Smooth dumbell lift animation",  }  ["gangs"] = {    ["dealer_deal"] = "Drug dealer dealing drugs animation",    ["dealer_idle"] = "Drug dealer idle",    ["drnkbr_prtl"] = "Gang drink bottle",    ["drnkbr_prtl_f"] = "Gang drink bottle",    ["drugs_buy"] = "Buying drugs from a dealer",    ["hndshkaa"] = "Gang handshake",    ["hndshkba"] = "Gang handshake",    ["hndshkca"] = "Gang handshake",    ["hndshkcb"] = "Gang handshake",    ["hndshkda"] = "Gang handshake",    ["hndshkea"] = "Gang handshake",    ["hndshkfa"] = "Gang handshake",    ["hndshkfa_swt"] = "Gang handshake",    ["invite_no"] = "Gang refusing recruitment",    ["invite_yes"] = "Gang accepting recruitment",    ["leanidle"] = "Leaning idle",    ["leanin"] = "Leaning",    ["leanout"] = "Leaning end animation",    ["prtial_gngtlka"] = "Gang talk",    ["prtial_gngtlkb"] = "Lowrider gang talk",    ["prtial_gngtlkc"] = "Lowrider gang talk",    ["prtial_gngtlkd"] = "Lowrider gang talk",    ["prtial_gngtlke"] = "Lowrider gang talk",    ["prtial_gngtlkf"] = "Lowrider gang talk",    ["prtial_gngtlkg"] = "Lowrider gang talk",    ["prtial_gngtlkh"] = "Lowrider gang talk",    ["prtial_hndshk_01"] = "Gang handshake",    ["prtial_hndshk_biz_01"] = "Gang handshake",    ["shake_cara"] = "Shoving a car",    ["shake_cark"] = "Kicking a car",    ["shake_carsh"] = "Full body slam against a car",    ["smkcig_prtl"] = "Smoking animation",    ["smkcig_prtl_f"] = "Smoking animation",  }  ["ghands"] = {    ["gsign1"] = "Gang sign",    ["gsign1lh"] = "High gang sign",    ["gsign2"] = "Gang sign",    ["gsign2lh"] = "High gang sign",    ["gsign3"] = "Gang sign",    ["gsign3lh"] = "High gang sign",    ["gsign4"] = "Gang sign",    ["gsign4lh"] = "High gang sign",    ["gsign5"] = "Gang sign",    ["gsign5lh"] = "High gang sign",    ["lhgsign1"] = "Gang sign",    ["lhgsign2"] = "Gang sign",    ["lhgsign3"] = "Gang sign",    ["lhgsign4"] = "Gang sign",    ["lhgsign5"] = "Gang sign",    ["rhgsign1"] = "Gang sign",    ["rhgsign2"] = "Gang sign",    ["rhgsign3"] = "Gang sign",    ["rhgsign4"] = "Gang sign",    ["rhgsign5"] = "Gang sign",  }  ["ghetto_db"] = {    ["gdb_car2_ply"] = "CJ's animation inside the car",    ["gdb_car2_smo"] = "Big Smoke's animation inside the car",    ["gdb_car2_swe"] = "Sweet's animation inside the car",    ["gdb_car_ply"] = "CJ's animation inside the car",    ["gdb_car_ryd"] = "Ryder's animation inside the car",    ["gdb_car_smo"] = "Big Smoke's animation inside the car",    ["gdb_car_swe"] = "Sweet's animation inside the car",  }  ["goggles"] = {    ["goggles_put_on"] = "Putting on/off NVG goggles",  }  ["graffiti"] = {    ["graffiti_chkout"] = "Putting away a graffiti can",    ["spraycan_fire"] = "Spraying with a spray can",  }  ["graveyard"] = {    ["mrnf_loop"] = "Female mourner loop",    ["mrnm_loop"] = "Male mourner loop",    ["prst_loopa"] = "Graveyard priest loop",  }  ["grenade"] = {    ["weapon_start_throw"] = "Start throw animation",    ["weapon_throw"] = "Grenade/Molotov high throw",    ["weapon_throwu"] = "Grenade/Moltotov toss",  }  ["gymnasium"] = {    ["gymshadowbox"] = "Boxing animation",    ["gym_bike_celebrate"] = "Celebrating after finishing bike workout",    ["gym_bike_fast"] = "Peddling fast on a gym bike",    ["gym_bike_faster"] = "Peddling faster on a gym bike",    ["gym_bike_getoff"] = "Getting off a gym bike",    ["gym_bike_geton"] = "Getting on a gym bike",    ["gym_bike_pedal"] = "Peddling on a gym bike",    ["gym_bike_slow"] = "Peddling on a gym bike slowly",    ["gym_bike_still"] = "Staying still on a gym bike",    ["gym_jog_falloff"] = "Falling off a treadmill",    ["gym_shadowbox"] = "Boxing animation",    ["gym_tread_celebrate"] = "Celebrating after finishing treadmill workout",    ["gym_tread_falloff"] = "Falling off a treadmill",    ["gym_tread_getoff"] = "Getting off a treadmill",    ["gym_tread_geton"] = "Getting on a treadmill",    ["gym_tread_jog"] = "Jogging on a treadmill",    ["gym_tread_sprint"] = "Sprinting on a treadmill",    ["gym_tread_tired"] = "Tired while on a treadmill",    ["gym_tread_walk"] = "Walking on a treadmill",    ["gym_walk_falloff"] = "Falling off a treadmill",    ["pedals_fast"] = "Peddling fast on a gym bike",    ["pedals_med"] = "Peddling in medium speed on a gym bike",    ["pedals_slow"] = "Peddling slow on a gym bike",    ["pedals_still"] = "Stay still on a gym bike",  }  ["haircuts"] = {    ["brb_beard_01"] = "Barber beard animation",    ["brb_buy"] = "Buying haircut animation",    ["brb_cut"] = "Barber cutting hair animation",    ["brb_cut_in"] = "Start of barber cutting hair animation",    ["brb_cut_out"] = "Barber showing off hair animation",    ["brb_hair_01"] = "Admiring haircut",    ["brb_hair_02"] = "Admiring haircut",    ["brb_in"] = "Barber start animation",    ["brb_loop"] = "Barber loop animation",    ["brb_out"] = "Barber end animation",    ["brb_sit_in"] = "Sitting on barber's chair",    ["brb_sit_loop"] = "Sitting on barber's chair loop",    ["brb_sit_out"] = "Getting off the barber's chair",  }  ["heist9"] = {    ["cas_g2_gasko"] = "Choking on gas animation",    ["swt_wllpk_l"] = "Peeking left from cover",    ["swt_wllpk_l_back"] = "Going back into cover from left",    ["swt_wllpk_r"] = "Peeking right from cover",    ["swt_wllpk_r_back"] = "Going back into cover from right",    ["swt_wllshoot_in_l"] = "Taking cover on left side",    ["swt_wllshoot_in_r"] = "Taking cover on right side",    ["swt_wllshoot_out_l"] = "Going back to left cover",    ["swt_wllshoot_out_r"] = "Going back to right cover",    ["use_swipecard"] = "Swiping access card",  }  ["int_house"] = {    ["bed_in_l"] = "Getting into bed on the left",    ["bed_in_r"] = "Getting into bed on the right",    ["bed_loop_l"] = "Sleeping on the left side of the bed loop",    ["bed_loop_r"] = "Sleeping on the right side of the bed loop",    ["bed_out_l"] = "Getting out of bed on the left",    ["bed_out_r"] = "Getting out of bed on the right",    ["lou_in"] = "Sitting down on a sofa",    ["lou_loop"] = "Sitting loop",    ["lou_out"] = "Getting up from a sofa",    ["wash_up"] = "Washing hands at the sink",  }  ["int_office"] = {    ["ff_dam_fwd"] = "Getting hit from the front while sitting down",    ["off_sit_2idle_180"] = "Getting up and doing a 180",    ["off_sit_bored_loop"] = "Sitting while bored on a chair",    ["off_sit_crash"] = "Slamming keyboard while sitting",    ["off_sit_drink"] = "Drinking while sitting down",    ["off_sit_idle_loop"] = "Sitting down loop",    ["off_sit_in"] = "Taking a sit",    ["off_sit_read"] = "Reading while sitting",    ["off_sit_type_loop"] = "Typing on a keyboard while sitting loop",    ["off_sit_watch"] = "Checking your watch while sitting",  }  ["int_shop"] = {    ["shop_cashier"] = "Opening up the register",    ["shop_in"] = "Start of opening up register animation",    ["shop_looka"] = "Looking at an item in register",    ["shop_lookb"] = "Looking at an item in register",    ["shop_loop"] = "Handling the register",    ["shop_out"] = "End animation for register handling",    ["shop_pay"] = "Taking out money and putting on the counter",    ["shop_shelf"] = "Taking out an item from a shelf",  }  ["jst_buisness"] = {    ["girl_01"] = "Girl sitting animation",    ["girl_02"] = "Girl sitting animation",    ["player_01"] = "CJ's animation from "Just Business"",    ["smoke_01"] = "Big smoke's anim from "Just Business"",  }  ["kart"] = {    ["kart_getin_lhs"] = "Getting into a kart from the left",    ["kart_getin_rhs"] = "Getting into a kart from the right",    ["kart_getout_lhs"] = "Getting out of a kart from the left",    ["kart_getout_rhs"] = "Getting out of a kart from the right",  }  ["kissing"] = {    ["bd_gf_wave"] = "Girlfriend wave",    ["gfwave2"] = "Girlfriend wave",    ["gf_carargue_01"] = "Arguing inside a car",    ["gf_carargue_02"] = "Arguing inside a car",    ["gf_carspot"] = "Spotting someone while sitting in a car",    ["gf_streetargue_01"] = "Arguing in the street",    ["gf_streetargue_02"] = "Arguing in the street",    ["gift_get"] = "Receiving a gift",    ["gift_give"] = "Giving a gift",    ["grlfrd_kiss_01"] = "Girlfriend kissing animation",    ["grlfrd_kiss_02"] = "Girlfriend kissing animation",    ["grlfrd_kiss_03"] = "Girlfriend kissing animation",    ["playa_kiss_01"] = "Player kissing animation",    ["playa_kiss_02"] = "Player kissing animation",    ["playa_kiss_03"] = "Player kissing animation",  }  ["knife"] = {    ["kill_knife_ped_damage"] = "Getting throat slit from behind",    ["kill_knife_ped_die"] = "Dying from a stealth kill",    ["kill_knife_player"] = "Slitting throat from behind",    ["kill_partial"] = "Killing with a knife from behind",    ["knife_1"] = "Knife swing",    ["knife_2"] = "Knife swing",    ["knife_3"] = "Knife swing",    ["knife_4"] = "Knife swing",    ["knife_block"] = "Knife block",    ["knife_g"] = "Stabbing downed opponent with a knife",    ["knife_hit_1"] = "Getting hit by a knife",    ["knife_hit_2"] = "Getting hit by a knife",    ["knife_hit_3"] = "Getting hit by a knife",    ["knife_idle"] = "Knife idle",    ["knife_part"] = "Knife parting animation",    ["weapon_knifeidle"] = "Knife idle",  }  ["lapdan1"] = {    ["lapdan_d"] = "Stripper lapdance",    ["lapdan_p"] = "Stripper lapdance",  }  ["lapdan2"] = {    ["lapdan_d"] = "Stripper lapdance",    ["lapdan_p"] = "Stripper lapdance",  }  ["lapdan3"] = {    ["lapdan_d"] = "Stripper lapdance",    ["lapdan_p"] = "Stripper lapdance",  }  ["lowrider"] = {    ["f_smklean_loop"] = "Female smoking and leaning loop",    ["lrgirl_bdbnce"] = "Bounching while sitting on top of a car seat",    ["lrgirl_hair"] = "Stroking hair while sitting on top of a car seat",    ["lrgirl_hurry"] = "Sitting in a car and signalling to hurry up",    ["lrgirl_idleloop"] = "Sitting in a car loop",    ["lrgirl_idle_to_l0"] = "Sitting in a lowrider",    ["lrgirl_l0_bnce"] = "Bounching while sitting in a lowrider",    ["lrgirl_l0_loop"] = "Sitting in a lowrider loop",    ["lrgirl_l0_to_l1"] = "Getting up and sitting on top of the car seat",    ["lrgirl_l12_to_l0"] = "Sitting back down on the car's seat",    ["lrgirl_l1_bnce"] = "Bounching while sitting on top of a car seat",    ["lrgirl_l1_loop"] = "Sitting on top of the car's seat loop",    ["lrgirl_l1_to_l2"] = "Sitting on top of a car's seat while cheering",    ["lrgirl_l2_bnce"] = "Bounching on top of a car's seat",    ["lrgirl_l2_loop"] = "Sitting on top of a car's seat loop",    ["lrgirl_l2_to_l3"] = "Leaning on a lowrider's windshield",    ["lrgirl_l345_to_l1"] = "Going back on top of a car's seat",    ["lrgirl_l3_bnce"] = "Bounching on a lowrider while holding the windshield",    ["lrgirl_l3_loop"] = "Holding a lowrider's windshield loop",    ["lrgirl_l3_to_l4"] = "Holding a lowrider's windshield while cheering",    ["lrgirl_l4_bnce"] = "Bounching while holding a lowrider's windshield",    ["lrgirl_l4_loop"] = "Holding a lowrider's windshield loop",    ["lrgirl_l4_to_l5"] = "Holding a lowrider's windshield with one hand",    ["lrgirl_l5_bnce"] = "Bounching while holding a lowrider's windshield with one hand",    ["lrgirl_l5_loop"] = "Holding a lowrider's windshield with one hand loop",    ["m_smklean_loop"] = "Male smoking and leaning loop",    ["m_smkstnd_loop"] = "Male smoking and leaning loop",    ["prtial_gngtlkb"] = "Lowrider gang talk",    ["prtial_gngtlkc"] = "Lowrider gang talk",    ["prtial_gngtlkd"] = "Lowrider gang talk",    ["prtial_gngtlke"] = "Lowrider gang talk",    ["prtial_gngtlkf"] = "Lowrider gang talk",    ["prtial_gngtlkg"] = "Lowrider gang talk",    ["prtial_gngtlkh"] = "Lowrider gang talk",    ["rap_a_loop"] = "Rapping animation loop",    ["rap_b_loop"] = "Rapping animation loop",    ["rap_c_loop"] = "Rapping animation loop",    ["sit_relaxed"] = "Relaxing while sitting in car",    ["tap_hand"] = "Tapping hand on window (left side)",  }  ["md_chase"] = {    ["carhit_hangon"] = "Cop hanging on a windshield",    ["carhit_tumble"] = "Cop hanging on a windshield",    ["donutdrop"] = "",    ["fen_choppa_l1"] = "",    ["fen_choppa_l2"] = "",    ["fen_choppa_l3"] = "",    ["fen_choppa_r1"] = "",    ["fen_choppa_r2"] = "",    ["fen_choppa_r3"] = "",    ["hangon_stun_loop"] = "Stunned while hanging on a windshield",    ["hangon_stun_turn"] = "Turning while hanging on a windshield",    ["md_bike_2_hang"] = "Tumbling and hanging on a car's bumper",    ["md_bike_jmp_bl"] = "Jumping from a bike onto a car from the left",    ["md_bike_jmp_f"] = "Jumping from a bike onto a car from the right",    ["md_bike_lnd_bl"] = "Landing on top of a car from the left",    ["md_bike_lnd_die_bl"] = "Dying on top of a car from the left",    ["md_bike_lnd_die_f"] = "Dying on top of a car from the right",    ["md_bike_lnd_f"] = "Landing on top of a car from the right",    ["md_bike_lnd_roll"] = "Rolling into traffic from the left",    ["md_bike_lnd_roll_f"] = "Rolling into traffic from the right",    ["md_bike_punch"] = "Punching the player while on the roof",    ["md_bike_punch_f"] = "Punching the player while on the roof",    ["md_bike_shot_f"] = "Getting shot off a car's roof",    ["md_hang_lnd_roll"] = "Rolling into traffic death animation",    ["md_hang_loop"] = "Hanging at the back of a car loop",  }  ["md_end"] = {    ["end_sc1_ply"] = "CJ's relief animation",    ["end_sc1_ryd"] = "Ryder's relief animation",    ["end_sc1_smo"] = "Big Smoke's relief animation",    ["end_sc1_swe"] = "Sweet's relief animation",    ["end_sc2_ply"] = "CJ's end animation",    ["end_sc2_ryd"] = "Ryder's end animation",    ["end_sc2_smo"] = "Big Smoke's end animation",    ["end_sc2_swe"] = "Sweet's end animation",  }  ["medic"] = {    ["cpr"] = "Medic performing CPR",  }  ["misc"] = {    ["bitchslap"] = "Bitch slapping animation",    ["bmx_celebrate"] = "BMX celebrate animation",    ["bmx_comeon"] = "Signalling to come on on BMX",    ["bmx_idleloop_01"] = "BMX idle",    ["bmx_idleloop_02"] = "BMX idle",    ["bmx_talkleft_in"] = "BMX talk",    ["bmx_talkleft_loop"] = "BMX talking loop",    ["bmx_talkleft_out"] = "BMX talk end",    ["bmx_talkright_in"] = "BMX talk",    ["bmx_talkright_loop"] = "BMX talking loop",    ["bmx_talkright_out"] = "BMX talk end",    ["bng_wndw"] = "Banging on a window",    ["bng_wndw_02"] = "Talking through a window",    ["case_pickup"] = "Picking up a case",    ["door_jet"] = "",    ["grab_l"] = "Grabbing from the left",    ["grab_r"] = "Grabbing from the right",    ["hiker_pose"] = "Signalling for a taxi from the right",    ["hiker_pose_l"] = "Signalling for a taxi from the left",    ["idle_chat_02"] = "Idle chat",    ["kat_throw_k"] = "Throwing a katana and challenging to a fight",    ["kat_throw_o"] = "",    ["kat_throw_p"] = "Getting a katana and preparing for a fight",    ["pass_rifle_o"] = "",    ["pass_rifle_ped"] = "Passing a rifle",    ["pass_rifle_ply"] = "Receiving a rifle",    ["pickup_box"] = "Picking up a box",    ["plane_door"] = "",    ["plane_exit"] = "CJ's plane exit animation",    ["plane_hijack"] = "Hijacking a plane",    ["plunger_01"] = "Detonating a bomb with a plunger",    ["plyrlean_loop"] = "Leaning loop",    ["plyr_shkhead"] = "Facepalm animation",    ["run_dive"] = "Ryder's diving animation",    ["scratchballs_01"] = "Scratching crotch",    ["seat_lr"] = "Sitting and looking back",    ["seat_talk_01"] = "Talking while sitting down",    ["seat_talk_02"] = "Talking while sitting down",    ["seat_watch"] = "Checking watch while sitting down",    ["smalplane_door"] = "",    ["smlplane_door"] = "",  }  ["mtb"] = {    ["mtb_back"] = "mtn, mountain, bike, bicycle",    ["mtb_bunnyhop"] = "Muntain bike bunny hop",    ["mtb_drivebyft"] = "Mountain bike drive by front",    ["mtb_driveby_lhs"] = "Mountain bike drive by left",    ["mtb_driveby_rhs"] = "Mountain bike drive by right",    ["mtb_fwd"] = "Mountain bike lean front",    ["mtb_getoffback"] = "Bailing from a Mountain bike at high speed",    ["mtb_getofflhs"] = "Getting off a Mountain bike from the left",    ["mtb_getoffrhs"] = "Getting off a Mountain bike from the right",    ["mtb_jumponl"] = "Getting on a Mountain bike from the left",    ["mtb_jumponr"] = "Getting on a Mountain bike from the right",    ["mtb_left"] = "Mountain bike sway left",    ["mtb_pedal"] = "Mountain bike pedal",    ["mtb_pushes"] = "Mountain bike reverse",    ["mtb_ride"] = "Mountain bike riding",    ["mtb_right"] = "Mountain bike sway right",    ["mtb_sprint"] = "Mountain bike sprint",    ["mtb_still"] = "Mountain bike still riding",  }  ["muscular"] = {    ["msclewalkst_armed"] = "Muscle CJ walk start with a weapon",    ["msclewalkst_csaw"] = "Muscle CJ walk start with a chainsaw",    ["mscle_rckt_run"] = "Muscle CJ rocket run",    ["mscle_rckt_walkst"] = "Muscle CJ rocket walk start",    ["mscle_run_csaw"] = "Muscle CJ run with a chainsaw",    ["muscleidle"] = "Muscle CJ idle",    ["muscleidle_armed"] = "Muscle CJ idle with a weapon",    ["muscleidle_csaw"] = "Muscle CJ idle with a chainsaw",    ["muscleidle_rocket"] = "Muscle CJ idle with a rocket launcher",    ["musclerun"] = "Muscle CJ run",    ["musclerun_armed"] = "Muscle CJ run with a weapon",    ["musclesprint"] = "Muscle CJ sprint",    ["musclewalk"] = "Muscle CJ walk",    ["musclewalkstart"] = "Muscle CJ start walk",    ["musclewalk_armed"] = "Muscle CJ walk with a weapon",    ["musclewalk_csaw"] = "Muscle CJ walk with a chainsaw",    ["musclewalk_rocket"] = "Muscle CJ walk with a rocket launcher",  }  ["nevada"] = {    ["nevada_getin"] = "Getting into a Nevada plane anim",    ["nevada_getout"] = "Getting out of a Nevada plane anim",  }  ["on_lookers"] = {    ["lkaround_in"] = "Looking around animation",    ["lkaround_loop"] = "Looking around loop",    ["lkaround_out"] = "End of looking around animation",    ["lkup_in"] = "Looking up animation",    ["lkup_loop"] = "Looking up loop",    ["lkup_out"] = "End of looking up animation",    ["lkup_point"] = "Looking and pointing up",    ["panic_cower"] = "Cowering in fear",    ["panic_hide"] = "Panicking and hiding",    ["panic_in"] = "Start of panicking animation",    ["panic_loop"] = "Panicking loop",    ["panic_out"] = "End of panicking animation",    ["panic_point"] = "Pointing forward while panicking",    ["panic_shout"] = "Shouting while panicking",    ["pointup_in"] = "Start of pointing animation",    ["pointup_loop"] = "Pointing up animation loop",    ["pointup_out"] = "End of pointing animation",    ["pointup_shout"] = "Shouting while looking up",    ["point_in"] = "Start of pointing animation",    ["point_loop"] = "Pointing forward loop",    ["point_out"] = "End of pointing animation",    ["shout_01"] = "Cheering animation",    ["shout_02"] = "Cheering animation",    ["shout_in"] = "Start of shouting animation",    ["shout_loop"] = "Shouting loop",    ["shout_out"] = "End of shouting animation",    ["wave_in"] = "Start of wave animation",    ["wave_loop"] = "Waving loop",    ["wave_out"] = "End of wave animation",  }  ["otb"] = {    ["betslp_in"] = "Start of writing on table animation",    ["betslp_lkabt"] = "Writing on a table",    ["betslp_loop"] = "Writing on a table",    ["betslp_out"] = "End of writing on table animation",    ["betslp_tnk"] = "Writing on a table and thinking",    ["wtchrace_cmon"] = "Watching a horse race while cheering",    ["wtchrace_in"] = "Start of watching a horse race animation",    ["wtchrace_loop"] = "Watching a horse race loop",    ["wtchrace_lose"] = "Losing at a horse race bet",    ["wtchrace_out"] = "End of watching a horse race animation",    ["wtchrace_win"] = "Winning a horse race bet",  }  ["parachute"] = {    ["fall_skydive"] = "Skydiving animation",    ["fall_skydive_accel"] = "Skydiving acceleration",    ["fall_skydive_die"] = "Skydiving fall death animation",    ["fall_skydive_l"] = "Skydiving sway left",    ["fall_skydive_r"] = "Skydiving sway right",    ["para_decel"] = "Parachute gliding with knees up",    ["para_decel_o"] = "Turn yourself into a buggy mess",    ["para_float"] = "Parachute gliding with knees down",    ["para_float_o"] = "Turn yourself into a buggy mess",    ["para_land"] = "Landing with a parchute",    ["para_land_o"] = "Turn yourself into a buggy mess",    ["para_land_water"] = "Landing with a parachute in water",    ["para_land_water_o"] = "Turn yourself into a buggy mess",    ["para_open"] = "Opening parachute animation",    ["para_open_o"] = "Turn yourself into a buggy mess",    ["para_rip_land_o"] = "Turn yourself into a buggy mess",    ["para_rip_loop_o"] = "Turn yourself into a buggy mess",    ["para_rip_o"] = "Turn yourself into a buggy mess",    ["para_steerl"] = "Parachute steer left",    ["para_steerl_o"] = "Turn yourself into a buggy mess",    ["para_steerr"] = "Parachute steer right",    ["para_steerr_o"] = "Turn yourself into a buggy mess",  }  ["park"] = {    ["tai_chi_in"] = "Starting tai-chi",    ["tai_chi_loop"] = "Tai-chi loop",    ["tai_chi_out"] = "Finishing tai-chi",  }  ["paulnmac"] = {    ["piss_in"] = "Pissing animation start",    ["piss_loop"] = "Pissing loop",    ["piss_out"] = "Finish pissing animation",    ["pnm_argue1_a"] = "Paul and Maccer arguing",    ["pnm_argue1_b"] = "Paul and Maccer arguing",    ["pnm_argue2_a"] = "Paul and Maccer arguing",    ["pnm_argue2_b"] = "Paul and Maccer arguing",    ["pnm_loop_a"] = "Paul and Maccer loop animation",    ["pnm_loop_b"] = "Paul and Maccer loop animation",    ["wank_in"] = "Maccer touching himself",    ["wank_loop"] = "Maccer wanking loop",    ["wank_out"] = "Maccer finishing up",  }  ["ped"] = {    ["abseil"] = "Abseiling down a rope",    ["arrestgun"] = "Arresting with a gun animation",    ["atm"] = "Using an ATM",    ["bike_elbowl"] = "Bike elbow left",    ["bike_elbowr"] = "Bike elbow right",    ["bike_fallr"] = "Falling off a bike",    ["bike_fall_off"] = "Falling off a bike",    ["bike_pickupl"] = "Picking up a bike from the left",    ["bike_pickupr"] = "Picking up a bike from the right",    ["bike_pullupl"] = "Pulling a bike from the left",    ["bike_pullupr"] = "Pulling a bike from the right",    ["bomber"] = "Bomber animation",    ["car_alignhi_lhs"] = "Jumping and aligning from the left",    ["car_alignhi_rhs"] = "Jumping and aligning from the right",    ["car_align_lhs"] = "Aligning to car on the left",    ["car_align_rhs"] = "Aligning to car on the right",    ["car_closedoorl_lhs"] = "Closing a car's door from the left",    ["car_closedoorl_rhs"] = "Closing a car's door from the right",    ["car_closedoor_lhs"] = "Closing a car's door from the left",    ["car_closedoor_rhs"] = "Closing a car's door from the right",    ["car_close_lhs"] = "Close car door on the left",    ["car_close_rhs"] = "Close car door on the right",    ["car_crawloutrhs"] = "Crawl outside of a flipped car",    ["car_dead_lhs"] = "Dead inside a car on the left",    ["car_dead_rhs"] = "Dead inside a car on the right",    ["car_doorlocked_lhs"] = "Car door locked on the left",    ["car_doorlocked_rhs"] = "Car door locked on the right",    ["car_fallout_lhs"] = "Bail from a car on the left",    ["car_fallout_rhs"] = "Bail from a car on the right",    ["car_getinl_lhs"] = "Get into a car from the left",    ["car_getinl_rhs"] = "Get into a car from the right",    ["car_getin_lhs"] = "Get into a car from the left",    ["car_getin_rhs"] = "Get into a car from the right",    ["car_getoutl_lhs"] = "Getting out of a car from the left",    ["car_getoutl_rhs"] = "Getting out of a car from the right",    ["car_getout_lhs"] = "Getting out of a car from the left",    ["car_getout_rhs"] = "Getting out of a car from the left",    ["car_hookertalk"] = "Hooker talk in car",    ["car_jackedlhs"] = "Jacking a car from the left",    ["car_jackedrhs"] = "Jacking a car from the right",    ["car_jumpin_lhs"] = "Entering a vortex from the left",    ["car_lb"] = "Car driveby on the left",    ["car_lb_pro"] = "Car driveby on the left",    ["car_lb_weak"] = "Car driveby on the left",    ["car_ljackedlhs"] = "Getting jacked from the left",    ["car_ljackedrhs"] = "Getting jacked from the right",    ["car_lshuffle_rhs"] = "Shuffling to the driver's sit",    ["car_lsit"] = "Sitting in a car",    ["car_open_lhs"] = "Opening door from the left",    ["car_open_rhs"] = "Opening door from the right",    ["car_pulloutl_lhs"] = "Pulling out a passanger from the left",    ["car_pulloutl_rhs"] = "Pulling out the driver on the right",    ["car_pullout_lhs"] = "Pulling out a passanger from the left",    ["car_pullout_rhs"] = "Pulling out a passanger from the right",    ["car_qjacked"] = "Getting jacked from the left",    ["car_rolldoor"] = "Closing car door animation",    ["car_rolldoorlo"] = "Closing car door animation",    ["car_rollout_lhs"] = "Bailing out of a car from the left",    ["car_rollout_rhs"] = "Bailing out of a car from the right",    ["car_shuffle_rhs"] = "Shuffling to the right side",    ["car_sit"] = "Sitting inside a car",    ["car_sitp"] = "Sitting inside a car",    ["car_sitplo"] = "Sitting inside a car",    ["car_sit_pro"] = "Sitting inside a car",    ["car_sit_weak"] = "Sitting inside a car",    ["car_tune_radio"] = "Changing radio station in a car",    ["climb_idle"] = "Hanging onto a wall idle",    ["climb_jump"] = "Jumping and hanging onto a wall",    ["climb_jump2fall"] = "Letting go after hanging",    ["climb_jump_b"] = "Vaulting over a wall",    ["climb_pull"] = "Pulling self over object",    ["climb_stand"] = "Standing after pulling",    ["climb_stand_finish"] = "Standing after pulling",    ["cower"] = "Cowering in fear animation",    ["crouch_roll_l"] = "Left crouch roll",    ["crouch_roll_r"] = "Right crouch roll",    ["dam_arml_frmbk"] = "Getting shot in the left arm",    ["dam_arml_frmft"] = "Getting shot in the left arm",    ["dam_arml_frmlt"] = "Getting shot in the left arm",    ["dam_armr_frmbk"] = "Getting shot in the right arm",    ["dam_armr_frmft"] = "Getting shot in the right arm",    ["dam_armr_frmrt"] = "Getting shot in the right arm",    ["dam_legl_frmbk"] = "Getting shot in the left leg",    ["dam_legl_frmft"] = "Getting shot in the left leg",    ["dam_legl_frmlt"] = "Getting shot in the left leg",    ["dam_legr_frmbk"] = "Getting shot in the right leg",    ["dam_legr_frmft"] = "Getting shot in the right leg",    ["dam_legr_frmrt"] = "Getting shot in the right leg",    ["dam_stomach_frmbk"] = "Getting shot in the stomach",    ["dam_stomach_frmft"] = "Getting shot in the stomach",    ["dam_stomach_frmlt"] = "Getting shot in the stomach",    ["dam_stomach_frmrt"] = "Getting shot in the stomach",    ["door_lhinge_o"] = "Buggy animation",    ["door_rhinge_o"] = "Buggy animation",    ["drivebyl_l"] = "Drive by left",    ["drivebyl_r"] = "Drive by right",    ["driveby_l"] = "Drive by left",    ["driveby_r"] = "Drive by right",    ["drive_boat"] = "Boat driving",    ["drive_boat_back"] = "Reversing with a boat",    ["drive_boat_l"] = "Steering boat left",    ["drive_boat_r"] = "Steering boat right",    ["drive_l"] = "Steering left",    ["drive_lo_l"] = "Steering left",    ["drive_lo_r"] = "Steering right",    ["drive_l_pro"] = "Steering left with high skill",    ["drive_l_pro_slow"] = "Steering left with high skill",    ["drive_l_slow"] = "Steering left",    ["drive_l_weak"] = "Steering left with low skill",    ["drive_l_weak_slow"] = "Steering left with low skill",    ["drive_r"] = "Steering right",    ["drive_r_pro"] = "Steering right with high skill",    ["drive_r_pro_slow"] = "Steering right with high skill",    ["drive_r_slow"] = "Steering right",    ["drive_r_weak"] = "Steering right with low skill",    ["drive_r_weak_slow"] = "Steering right with low skill",    ["drive_truck"] = "Truck driving animation",    ["drive_truck_back"] = "Reversing with a truck",    ["drive_truck_l"] = "Steering left with a truck",    ["drive_truck_r"] = "Steering right with a truck",    ["drown"] = "Drowning animation",    ["duck_cower"] = "Cowering animation",    ["endchat_01"] = "End of chatting animation",    ["endchat_02"] = "End of chatting animation",    ["endchat_03"] = "Wave animation",    ["ev_dive"] = "Dive away from danger",    ["ev_step"] = "Stepping away from danger",    ["facanger"] = "Anger face animation",    ["facgum"] = "Chewing gum animation",    ["facsurp"] = "Face talk animation",    ["facsurpm"] = "Face talk animation",    ["factalk"] = "Face talk animation",    ["facurios"] = "Curious face animation",    ["fall_back"] = "Falling while facing up",    ["fall_collapse"] = "Absorbing damage from low fall",    ["fall_fall"] = "Falling animation",    ["fall_front"] = "Falling while facing down",    ["fall_glide"] = "Fall gliding",    ["fall_land"] = "Soft impack from fall",    ["fall_skydive"] = "Skydiving animation",    ["fight2idle"] = "Fighting idle",    ["fighta_1"] = "Punch animation",    ["fighta_2"] = "Punch animation",    ["fighta_3"] = "Punch animation",    ["fighta_block"] = "Punch block",    ["fighta_g"] = "Kicking downed opponent",    ["fighta_m"] = "Running attack",    ["fightidle"] = "Fighting idle",    ["fightshb"] = "Pulling back while fighting",    ["fightshf"] = "Going forward while fighting",    ["fightsh_bwd"] = "Going backwards while fighting",    ["fightsh_fwd"] = "Going forward while fighting",    ["fightsh_left"] = "Going left while fighting",    ["fightsh_right"] = "Going right while fighting",    ["flee_lkaround_01"] = "Looking around while fleeing",    ["floor_hit"] = "Getting hit on the floor while lying on back",    ["floor_hit_f"] = "Getting hit on the floor while lying on stomach",    ["fucku"] = "Giving the finger animation",    ["gang_gunstand"] = "Aiming a gun",    ["gas_cwr"] = "Choking on spray/tear gas",    ["getup"] = "Getting up",    ["getup_front"] = "Getting up from the front",    ["gum_eat"] = "Eating a gum",    ["guncrouchbwd"] = "Crouching backwards with a gun",    ["guncrouchfwd"] = "Crouching forward with a gun",    ["gunmove_bwd"] = "Moving backwards with a gun",    ["gunmove_fwd"] = "Moving forward with a gun",    ["gunmove_l"] = "Moving left with a gun",    ["gunmove_r"] = "Moving right with a gun",    ["gun_2_idle"] = "Holding rifle",    ["gun_butt"] = "Gun whip",    ["gun_butt_crouch"] = "Gun whip",    ["gun_stand"] = "Holding rifle",    ["handscower"] = "Scared and moving backwards",    ["handsup"] = "Putting your hands up",    ["hita_1"] = "Getting hit",    ["hita_2"] = "Getting hit",    ["hita_3"] = "Getting hit",    ["hit_back"] = "Getting hit from the back",    ["hit_behind"] = "Getting hit from behind",    ["hit_front"] = "Getting hit from the front",    ["hit_gun_butt"] = "Getting hit by a gun",    ["hit_l"] = "Getting hit from the left",    ["hit_r"] = "Getting hit from the right",    ["hit_walk"] = "Getting hit while walking",    ["hit_wall"] = "Hitting a wall",    ["idlestance_fat"] = "Idle while fat",    ["idlestance_old"] = "Idle while old",    ["idle_armed"] = "Idle while holding a rifle",    ["idle_chat"] = "Moving hands while chatting",    ["idle_csaw"] = "Holding a chainsaw",    ["idle_gang1"] = "Idle of gangmembers",    ["idle_hbhb"] = "Idle when examining",    ["idle_rocket"] = "Holding a rocket launcher",    ["idle_stance"] = "Normal idle standing animation",    ["idle_taxi"] = "Calling for a cab",    ["idle_tired"] = "Exhausted out of breath animation",    ["jetpack_idle"] = "Holding a jetpack",    ["jog_femalea"] = "Female jogging",    ["jog_malea"] = "Male jogging",    ["jump_glide"] = "Mid-air after jumping",    ["jump_land"] = "Landing after a jump",    ["jump_launch"] = "Start of jump (left leg)",    ["jump_launch_r"] = "Start of jump (right leg)",    ["kart_drive"] = "Go-Kart-driving-animation",    ["kart_l"] = "Leaning left while driving a Go-Kart",    ["kart_lb"] = "Go-Kart-driving-animation",    ["kart_r"] = "Leaning right while driving a Go-Kart",    ["kd_left"] = "Dying during an explosion",    ["kd_right"] = "Dying during an explosion",    ["ko_shot_face"] = "Holding face while dying",    ["ko_shot_front"] = "Falling forward and dying",    ["ko_shot_stom"] = "Holding stomach while dying",    ["ko_skid_back"] = "Falling forward and dying",    ["ko_skid_front"] = "Falling backward and dying",    ["ko_spin_l"] = "Spinning left and dying",    ["ko_spin_r"] = "Spinning right and dying",    ["pass_smoke_in_car"] = "Smoking in a car",    ["phone_in"] = "Picking up the phone",    ["phone_out"] = "Hanging up the phone",    ["phone_talk"] = "Talking on phone",    ["player_sneak"] = "Standing sneak animation",    ["player_sneak_walkstart"] = "Start of standing sneak animation",    ["roadcross"] = "Looking right and left before crossing road",    ["roadcross_female"] = "Looking right and left before crossing road",    ["roadcross_gang"] = "Looking right and left before crossing road",    ["roadcross_old"] = "Looking right and left before crossing road",    ["run_1armed"] = "Player jog",    ["run_armed"] = "Jog with assault rifle",    ["run_civi"] = "Ped jog",    ["run_csaw"] = "Jogging with chainsaw",    ["run_fat"] = "Fat jog",    ["run_fatold"] = "Old fat jog",    ["run_gang1"] = "Gang jog",    ["run_left"] = "Jog to the left",    ["run_old"] = "Old man jog",    ["run_player"] = "Player jog",    ["run_right"] = "Jog to the right",    ["run_rocket"] = "Rocket launcher run",    ["run_stop"] = "Stop jogging",    ["run_stopr"] = "Stop jogging",    ["run_wuzi"] = "Jog with hand placed out in front",    ["seat_down"] = "Sitting down",    ["seat_idle"] = "Sitting down",    ["seat_up"] = "Standing up",    ["shot_leftp"] = "Getting shot from the left",    ["shot_partial"] = "Getting shot from the front",    ["shot_partial_b"] = "Getting shot from behind",    ["shot_rightp"] = "Getting shot from the right",    ["shove_partial"] = "Shoving someone away",    ["smoke_in_car"] = "Smoking in a car",    ["sprint_civi"] = "Player sprint",    ["sprint_panic"] = "NPC sprint",    ["sprint_wuzi"] = "Sprinting while holding hand forward",    ["swat_run"] = "Police jog",    ["swim_tread"] = "Idle swimming",    ["tap_hand"] = "Tapping hand on window (left side)",    ["tap_handp"] = "Tapping hand on window (right side)",    ["turn_180"] = "Turning around",    ["turn_l"] = "Turning left",    ["turn_r"] = "Turning right",    ["walk_armed"] = "Slow walking with a weapon",    ["walk_civi"] = "NPC slow walk",    ["walk_csaw"] = "Slow walk with chainsaw",    ["walk_doorpartial"] = "Opening a door",    ["walk_drunk"] = "Drunk walk",    ["walk_fat"] = "Fat walk",    ["walk_fatold"] = "Fat and old walk",    ["walk_gang1"] = "Gang walk",    ["walk_gang2"] = "Gang walk",    ["walk_old"] = "Old walk",    ["walk_player"] = "Player walk",    ["walk_rocket"] = "Walking with a rocket",    ["walk_shuffle"] = "Walking with a buckle",    ["walk_start"] = "Start of walk",    ["walk_start_armed"] = "Start of walk with weapon",    ["walk_start_csaw"] = "Start of walk with chainsaw",    ["walk_start_rocket"] = "Rocket launcher start walk",    ["walk_wuzi"] = "Start of walk with hand forward",    ["weapon_crouch"] = "Crouching with a weapon",    ["woman_idlestance"] = "Woman's idle stance",    ["woman_run"] = "Woman run animation",    ["woman_runbusy"] = "Busy woman run animation",    ["woman_runfatold"] = "Fat and old woman run animation",    ["woman_runpanic"] = "Woman panic run",    ["woman_runsexy"] = "Sexy woman run",    ["woman_walkbusy"] = "Busy woman walk",    ["woman_walkfatold"] = "Fat and old woman walk",    ["woman_walknorm"] = "Normal woman walk",    ["woman_walkold"] = "Old woman walk",    ["woman_walkpro"] = "Prostitute walk",    ["woman_walksexy"] = "Sexy woman walk",    ["woman_walkshop"] = "Woman shop walk",    ["xpressscratch"] = "Looking around idle animation",  }  ["player_dvbys"] = {    ["plyr_drivebybwd"] = "Drive-by backward",    ["plyr_drivebyfwd"] = "Drive-by forward",    ["plyr_drivebylhs"] = "Drive-by left",    ["plyr_drivebyrhs"] = "Drive-by right",  }  ["playidles"] = {    ["shift"] = "One of CJ's idle animations",    ["shldr"] = "One of CJ's idle animations",    ["stretch"] = "One of CJ's idle animations",    ["strleg"] = "One of CJ's idle animations",    ["time"] = "One of CJ's idle animations",  }  ["police"] = {    ["coptraf_away"] = "Cop signalling traffic to move away",    ["coptraf_come"] = "Cop signalling traffic to come to him",    ["coptraf_left"] = "Cop signalling traffic to move to the left",    ["coptraf_stop"] = "Cop signalling traffic to stop",    ["cop_getoutcar_lhs"] = "Getting out the car and aiming",    ["cop_move_fwd"] = "Walking forward while aiming",    ["crm_drgbst_01"] = "Thrown onto car by officer",    ["door_kick"] = "Kicking down a door",    ["plc_drgbst_01"] = "Officer arresting someone",    ["plc_drgbst_02"] = "Officer searching through trunk",  }  ["pool"] = {    ["pool_chalkcue"] = "Chalking pool cue",    ["pool_idle_stance"] = "Idle with a pool cue",    ["pool_long_shot"] = "Pool long shot",    ["pool_long_shot_o"] = "",    ["pool_long_start"] = "Start of long shot pool",    ["pool_long_start_o"] = "",    ["pool_med_shot"] = "Medium pool shot",    ["pool_med_shot_o"] = "",    ["pool_med_start"] = "Start of medium pool shot",    ["pool_med_start_o"] = "",    ["pool_place_white"] = "Placing the white ball",    ["pool_short_shot"] = "Short pool shot",    ["pool_short_shot_o"] = "",    ["pool_short_start"] = "Start of short pool shot",    ["pool_short_start_o"] = "",    ["pool_walk"] = "Pool walking",    ["pool_walk_start"] = "Start of pool walking",    ["pool_xlong_shot"] = "Extra long pool shot",    ["pool_xlong_shot_o"] = "",    ["pool_xlong_start"] = "Start of extra long pool shot",    ["pool_xlong_start_o"] = "",  }  ["poor"] = {    ["winwash_start"] = "Washing window at an intersection",    ["winwash_wash2beg"] = "Washing window at an intersection",  }  ["python"] = {    ["python_crouchfire"] = "Deagle crouch fire",    ["python_crouchreload"] = "Deagle crouch reload",    ["python_fire"] = "Deagle fire",    ["python_fire_poor"] = "Deagle fire with poor skill",    ["python_reload"] = "Deagle reload",  }  ["quad"] = {    ["quad_back"] = "Quad bike lean back",    ["quad_driveby_ft"] = "Quad bike drive by front",    ["quad_driveby_lhs"] = "Quad bike drive by left",    ["quad_driveby_rhs"] = "Quad bike drive by right",    ["quad_fwd"] = "Quad bike lean forward",    ["quad_getoff_b"] = "Bailing off a Quad bike at high speed",    ["quad_getoff_lhs"] = "Getting off a Quad bike from the left",    ["quad_getoff_rhs"] = "Getting off a Quad bike from the right",    ["quad_geton_lhs"] = "Getting on a Quad bike from the left",    ["quad_geton_rhs"] = "Getting on a Quad bike from the right",    ["quad_hit"] = "Getting hit on a Quad bike",    ["quad_kick"] = "Getting on a Quad bike from the front",    ["quad_left"] = "Quad bike sway left",    ["quad_passenger"] = "Quad bike passanger sit",    ["quad_reverse"] = "Quad bike reverse",    ["quad_ride"] = "Quad bike riding",    ["quad_right"] = "Quad bike sway right",  }  ["quad_dbz"] = {    ["pass_driveby_bwd"] = "Quad passanger drive bying back",    ["pass_driveby_fwd"] = "Quad passanger drive bying front",    ["pass_driveby_lhs"] = "Quad passanger drive bying left",    ["pass_driveby_rhs"] = "Quad passanger drive bying right",  }  ["rapping"] = {    ["laugh_01"] = "Laughing animation",    ["rap_a_in"] = "Rapping animation",    ["rap_a_loop"] = "Rapping animation loop",    ["rap_a_out"] = "Rapping animation",    ["rap_b_in"] = "Rapping animation",    ["rap_b_loop"] = "Rapping animation loop",    ["rap_b_out"] = "Rapping animation",    ["rap_c_loop"] = "Rapping animation loop",  }  ["rifle"] = {    ["rifle_crouchfire"] = "Rifle crouch fire",    ["rifle_crouchload"] = "Rifle crouch reload",    ["rifle_fire"] = "Rifle fire",    ["rifle_fire_poor"] = "Rifle fire with poor skill",    ["rifle_load"] = "Rifle reload",  }  ["riot"] = {    ["riot_angry"] = "Angry rioting",    ["riot_angry_b"] = "Angry rioting",    ["riot_challenge"] = "Taunting",    ["riot_chant"] = "Riot chanting",    ["riot_fuku"] = "Giving the finger",    ["riot_punches"] = "Riot chanting",    ["riot_shout"] = "Riot shouting",  }  ["rob_bank"] = {    ["cat_safe_end"] = "Opening a safe",    ["cat_safe_open"] = "Opening a safe",    ["cat_safe_open_o"] = "Opening a safe",    ["cat_safe_rob"] = "Robbing a safe",    ["shp_handsup_scr"] = "Putting hands up",  }  ["rocket"] = {    ["idle_rocket"] = "Holding a rocket launcher",    ["rocketfire"] = "Rocket launcher fire",    ["run_rocket"] = "Rocket launcher run",    ["walk_rocket"] = "Walking with a rocket",    ["walk_start_rocket"] = "Rocket launcher start walk",  }  ["rustler"] = {    ["plane_align_lhs"] = "Entering a rustler from the left",    ["plane_close"] = "Closing a rustler's door",    ["plane_getin"] = "Getting into a rustler",    ["plane_getout"] = "Getting out of a rustler",    ["plane_open"] = "Opening a rustler's door",  }  ["ryder"] = {    ["ryd_beckon_01"] = "Signalling to come here",    ["ryd_beckon_02"] = "Signalling truck to drive back",    ["ryd_beckon_03"] = "Signalling truck to drive back",    ["ryd_die_pt1"] = "Ryder's death animation part 1",    ["ryd_die_pt2"] = "Ryder's death animation part 2",    ["van_crate_l"] = "Holding a crate on the left",    ["van_crate_r"] = "Holding a crate on the right",    ["van_fall_l"] = "Falling on the left side of a truck",    ["van_fall_r"] = "Falling on the right side of a truck",    ["van_lean_l"] = "Leaning on the left side of the truck",    ["van_lean_r"] = "Leaning on the right side of the truck",    ["van_pickup_e"] = "Picking up a crate and doing a 180",    ["van_pickup_s"] = "Doing a 180 and picking up a crate",    ["van_stand"] = "Standing while hanging on a truck's side",    ["van_stand_crate"] = "Standing with a crate",    ["van_throw"] = "Throwing a crate",  }  ["scratching"] = {    ["scdldlp"] = "DJ animation",    ["scdlulp"] = "DJ animation while rising hand",    ["scdrdlp"] = "DJ animation with arm holding head",    ["scdrulp"] = "DJ animation rising hand",    ["sclng_l"] = "DJ animation left",    ["sclng_r"] = "DJ animation right",    ["scmid_l"] = "DJ animation left",    ["scmid_r"] = "DJ animation right",    ["scshrtl"] = "DJ animation left",    ["scshrtr"] = "DJ animation right",    ["sc_ltor"] = "DJ animation left",    ["sc_rtol"] = "DJ animation right",  }  ["shamal"] = {    ["shamal_align"] = "Aligning to enter a Shamal",    ["shamal_getin_lhs"] = "Getting into a Shamal from the left",    ["shamal_getout_lhs"] = "Getting off a Shamal from the left",    ["shamal_open"] = "Opening a Shamal's door",  }  ["shop"] = {    ["rob_2idle"] = "Idle from robbing animation",    ["rob_loop"] = "Robbing loop",    ["rob_loop_threat"] = "Robbing and threatening loop",    ["rob_shifty"] = "Putting on a mask",    ["rob_stickup_in"] = "Start of stickup animation",    ["shp_duck"] = "Ducking animation",    ["shp_duck_aim"] = "Ducking and aiming animation",    ["shp_duck_fire"] = "Ducking and shooting animation",    ["shp_gun_aim"] = "Aiming a gun",    ["shp_gun_duck"] = "Ducking with a gun",    ["shp_gun_fire"] = "Firing a gun",    ["shp_gun_grab"] = "Grabbing a gun from a counter",    ["shp_gun_threat"] = "Threatening with a gun",    ["shp_handsup_scr"] = "Putting hands up",    ["shp_jump_glide"] = "Putting foot up",    ["shp_jump_land"] = "Climbing the counter and aiming a gun",    ["shp_jump_launch"] = "Jumping on a counter with a gun",    ["shp_rob_givecash"] = "Clerk giving cash",    ["shp_rob_handsup"] = "Clerk raising hands up",    ["shp_rob_react"] = "Reaction to being threatened with a gun",    ["shp_serve_end"] = "End of shop serving animation",    ["shp_serve_idle"] = "Shop serving idle animation",    ["shp_serve_loop"] = "Counting money from register loop",    ["shp_serve_start"] = "Start of serving animation",    ["smoke_ryd"] = "Smoking and leaning back",  }  ["shotgun"] = {    ["shotgun_crouchfire"] = "Shotgun crouch fire",    ["shotgun_fire"] = "Shotgun fire",    ["shotgun_fire_poor"] = "Shotgun fire with poor skill",  }  ["silenced"] = {    ["crouchreload"] = "Silenced pistol crouched reload",    ["silencecrouchfire"] = "Silenced pistol crouched fire",    ["silence_fire"] = "Silenced pistol fire",    ["silence_reload"] = "Silenced pistol reload",  }  ["skate"] = {    ["skate_idle"] = "Rollerblades idle",    ["skate_run"] = "Rollerblades run",    ["skate_sprint"] = "Rollerblades sprint",  }  ["smoking"] = {    ["f_smklean_loop"] = "Female smoking and leaning loop",    ["m_smklean_loop"] = "Male smoking and leaning loop",    ["m_smkstnd_loop"] = "Male smoking and leaning loop",    ["m_smk_drag"] = "Smoking drag animation",    ["m_smk_in"] = "Start of smoking animation",    ["m_smk_loop"] = "Smoking animation loop",    ["m_smk_out"] = "End of smoking animation",    ["m_smk_tap"] = "Tapping cigarrette animation",  }  ["sniper"] = {    ["weapon_sniper"] = "Aiming with a sniper rifle",  }  ["spraycan"] = {    ["spraycan_fire"] = "Spraying with a spray can",    ["spraycan_full"] = "Pulling out a spray can",  }  ["strip"] = {    ["ply_cash"] = "Player dropping cash for a stripper",    ["pun_cash"] = "Dropping cash for a stripper",    ["pun_holler"] = "Hollering at a stripper",    ["pun_loop"] = "Entertained by a stripper loop",    ["strip_a"] = "Stripper dance",    ["strip_b"] = "Stripper dance",    ["strip_c"] = "Stripper dance",    ["strip_d"] = "Stripper dance",    ["strip_e"] = "Stripper dance",    ["strip_f"] = "Stripper dance",    ["strip_g"] = "Stripper dance",    ["str_a2b"] = "Stripper dance",    ["str_b2a"] = "Stripper dance",    ["str_b2c"] = "Stripper dance",    ["str_c1"] = "Stripper dance",    ["str_c2"] = "Stripper dance",    ["str_c2b"] = "Stripper dance",    ["str_loop_a"] = "Stripper dance loop",    ["str_loop_b"] = "Stripper dance loop",    ["str_loop_c"] = "Stripper dance loop",  }  ["sunbathe"] = {    ["batherdown"] = "Lay down to sunbathe",    ["batherup"] = "Get up after sunbathing",    ["lay_bac_in"] = "Start of male sunbathe animation",    ["lay_bac_out"] = "End of male sunbathe animation",    ["parksit_m_idlea"] = "Male sitting idle animation",    ["parksit_m_idleb"] = "Male sitting idle animation",    ["parksit_m_idlec"] = "Male sitting idle animation",    ["parksit_m_in"] = "Start of park sitting animation",    ["parksit_m_out"] = "End of park sitting animation",    ["parksit_w_idlea"] = "Female park sitting idle animation",    ["parksit_w_idleb"] = "Female park sitting idle animation",    ["parksit_w_idlec"] = "Female park sitting idle animation",    ["parksit_w_in"] = "Start of female park sitting",    ["parksit_w_out"] = "End of female park sitting",    ["sbathe_f_lieb2sit"] = "Lying to sitting position",    ["sbathe_f_out"] = "Sitting to standing up postion",    ["sitnwait_in_w"] = "Sitting and waiting animation",    ["sitnwait_out_w"] = "End of sitting and waiting animation",  }  ["swat"] = {    ["gnstwall_injurd"] = "Injured up against a wall animation",    ["jmp_wall1m_180"] = "Jumping a low wall and doing a 180",    ["rail_fall"] = "Running and falling off a railing",    ["rail_fall_crawl"] = "Crawling on the ground and dying",    ["swt_breach_01"] = "SWAT breaching",    ["swt_breach_02"] = "SWAT breaching",    ["swt_breach_03"] = "SWAT breaching",    ["swt_go"] = "SWAT command to move in",    ["swt_lkt"] = "SWAT command to watch back",    ["swt_sty"] = "SWAT command to hold/stay",    ["swt_vent_01"] = "Jumping down a vent",    ["swt_vent_02"] = "Jumping down a vent (feet first)",    ["swt_vnt_sht_die"] = "Getting shot in a vent",    ["swt_vnt_sht_in"] = "Looking down from a vent",    ["swt_vnt_sht_loop"] = "Looking down from a vent",    ["swt_wllpk_l"] = "Peeking left from cover",    ["swt_wllpk_l_back"] = "Going back into cover from left",    ["swt_wllpk_r"] = "Peeking right from cover",    ["swt_wllpk_r_back"] = "Going back into cover from right",    ["swt_wllshoot_in_l"] = "Taking cover on left side",    ["swt_wllshoot_in_r"] = "Taking cover on right side",    ["swt_wllshoot_out_l"] = "Going back to left cover",    ["swt_wllshoot_out_r"] = "Going back to right cover",  }  ["sweet"] = {    ["ho_ass_slapped"] = "Ho getting her ass slapped",    ["lafin_player"] = "Running up to injured person and kneeling down",    ["lafin_sweet"] = "Holding a stomach gunshot wound",    ["plyr_hndshldr_01"] = "Getting shoulder held by someone",    ["sweet_ass_slap"] = "Sweet slaps a ho's ass",    ["sweet_hndshldr_01"] = "Holding onto someone's shoulder",    ["sweet_injuredloop"] = "Injured animation loop",  }  ["swim"] = {    ["swim_breast"] = "Breast swimming",    ["swim_crawl"] = "Crawl swimming",    ["swim_dive_under"] = "Diving under the water",    ["swim_glide"] = "Gliding under water",    ["swim_jumpout"] = "Jumping out the water",    ["swim_tread"] = "Idle swimming",    ["swim_under"] = "Swimming further below",  }  ["sword"] = {    ["sword_1"] = "Sword swing",    ["sword_2"] = "Sword swing",    ["sword_3"] = "Sword swing",    ["sword_4"] = "Sword swing",    ["sword_block"] = "Sword block",    ["sword_hit_1"] = "Getting hit by a sword",    ["sword_hit_2"] = "Getting hit by a sword",    ["sword_hit_3"] = "Getting hit by a sword",    ["sword_idle"] = "Sword idle",    ["sword_part"] = "Sword running attack",  }  ["tank"] = {    ["tank_align_lhs"] = "Climbing a tank from the left",    ["tank_close_lhs"] = "Closing the hatch of a tank",    ["tank_doorlocked"] = "Trying to open a locked hatch of a tank",    ["tank_getin_lhs"] = "Getting into a tank from the left",    ["tank_getout_lhs"] = "Getting out of a tank from the left",    ["tank_open_lhs"] = "Opening the tank hatch from the left",  }  ["tattoos"] = {    ["tat_arml_in_o"] = "",    ["tat_arml_in_p"] = "Pulling left sleeve down",    ["tat_arml_in_t"] = "Examining tattoo on left lower arm",    ["tat_arml_out_o"] = "",    ["tat_arml_out_p"] = "Pulling left sleeve up",    ["tat_arml_out_t"] = "Stopping to examine tattoo",    ["tat_arml_pose_o"] = "",    ["tat_arml_pose_p"] = "Posing with left shoulder out",    ["tat_arml_pose_t"] = "Posing with left arm stretched out",    ["tat_armr_in_o"] = "",    ["tat_armr_in_p"] = "Pulling right sleeve down",    ["tat_armr_in_t"] = "Examining tattoo on right lower arm",    ["tat_armr_out_o"] = "",    ["tat_armr_out_p"] = "Pulling right sleeve up",    ["tat_armr_out_t"] = "Stopping to examine tattoo",    ["tat_armr_pose_o"] = "",    ["tat_armr_pose_p"] = "Posing with right shoulder out",    ["tat_armr_pose_t"] = "Posing with right arm stretched out",    ["tat_back_in_o"] = "",    ["tat_back_in_p"] = "Posing with back",    ["tat_back_in_t"] = "Posing with back",    ["tat_back_out_o"] = "",    ["tat_back_out_p"] = "Admiring back tattoo",    ["tat_back_out_t"] = "End of admiring back tattoo animation",    ["tat_back_pose_o"] = "",    ["tat_back_pose_p"] = "Posing with back",    ["tat_back_pose_t"] = "Posing with back",    ["tat_back_sit_in_p"] = "Correcting position while sitting",    ["tat_back_sit_loop_p"] = "Sitting loop",    ["tat_back_sit_out_p"] = "End of sitting loop",    ["tat_bel_in_o"] = "",    ["tat_bel_in_t"] = "Posing with back",    ["tat_bel_out_o"] = "",    ["tat_bel_out_t"] = "End of back tattoo animation",    ["tat_bel_pose_o"] = "",    ["tat_bel_pose_t"] = "Getting tattoo on the chest",    ["tat_che_in_o"] = "",    ["tat_che_in_p"] = "Start of tattoo animation",    ["tat_che_in_t"] = "Start of tattoo animation",    ["tat_che_out_o"] = "",    ["tat_che_out_p"] = "Admiring chest tattoo",    ["tat_che_out_t"] = "End of chest tattoo",    ["tat_che_pose_o"] = "",    ["tat_che_pose_p"] = "Posing with chest tattoo",    ["tat_che_pose_t"] = "Tattooing a body part",    ["tat_drop_o"] = "",    ["tat_idle_loop_o"] = "",    ["tat_idle_loop_t"] = "Sitting on a chair loop",    ["tat_sit_in_o"] = "",    ["tat_sit_in_p"] = "Walking and sitting on a chair",    ["tat_sit_in_t"] = "Tattoo artist getting a customer",    ["tat_sit_loop_o"] = "",    ["tat_sit_loop_p"] = "Browsing for tattoos",    ["tat_sit_loop_t"] = "Waiting for tattoo order",    ["tat_sit_out_o"] = "",    ["tat_sit_out_p"] = "Getting off the chair and walking",    ["tat_sit_out_t"] = "Tattoo artist wishing customer well",  }  ["tec"] = {    ["tec_crouchfire"] = "Tec9 crouch fire",    ["tec_crouchreload"] = "Tec9 crouch reload",    ["tec_fire"] = "Tec9 fire",    ["tec_reload"] = "Tec9 reload",  }  ["train"] = {    ["tran_gtup"] = "Getting up on the train",    ["tran_hng"] = "Hanging from a train",    ["tran_ouch"] = "Getting killed by a steel beam",    ["tran_stmb"] = "Stumbling on a train",  }  ["truck"] = {    ["truck_align_lhs"] = "Climb onto a truck from the left",    ["truck_align_rhs"] = "Climb onto a truck from the right",    ["truck_closedoor_lhs"] = "Close left truck door",    ["truck_closedoor_rhs"] = "Close right truck door",    ["truck_close_lhs"] = "Close door on the right",    ["truck_close_rhs"] = "Close door on the left",    ["truck_getin_lhs"] = "Getting into a truck on the left",    ["truck_getin_rhs"] = "Getting into a truck from the right",    ["truck_getout_lhs"] = "Getting out of a truck from the left",    ["truck_getout_rhs"] = "Getting out of a track from the right",    ["truck_jackedlhs"] = "Getting jacked from a truck on the left",    ["truck_jackedrhs"] = "Getting jacked from a truck on the right",    ["truck_open_lhs"] = "Open left truck door",    ["truck_open_rhs"] = "Open right truck door",    ["truck_pullout_lhs"] = "Pulling out the truck driver from the left",    ["truck_pullout_rhs"] = "Pulling out the truck passanger from the right",    ["truck_shuffle"] = "Truck shuffle",  }  ["uzi"] = {    ["uzi_crouchfire"] = "Uzi crouch fire",    ["uzi_crouchreload"] = "Uzi crouch reload",    ["uzi_fire"] = "Uzi fire",    ["uzi_fire_poor"] = "Uzi fire with poor skill",    ["uzi_reload"] = "Uzi reload",  }  ["van"] = {    ["van_close_back_lhs"] = "Closing the back left door of a van",    ["van_close_back_rhs"] = "Closing the back right door of a van",    ["van_getin_back_lhs"] = "Getting into the back left seat of a van",    ["van_getin_back_rhs"] = "Getting into the back right seat of a van",    ["van_getout_back_lhs"] = "Getting out of the left back seat of a van",    ["van_getout_back_rhs"] = "Getting out of the right back seat of a van",    ["van_open_back_lhs"] = "Opening the back left door of a van",    ["van_open_back_rhs"] = "Opening the back right door of a van",  }  ["vending"] = {    ["vend_drink2_p"] = "Drinking from a vending machine",    ["vend_drink_p"] = "Drinking from a vending machine",    ["vend_eat1_p"] = "Eating from a vending machine",    ["vend_eat_p"] = "Eating from a vending machine",    ["vend_use"] = "Using a vending machine",    ["vend_use_pt2"] = "Using a vending machine",  }  ["vortex"] = {    ["car_jumpin_lhs"] = "Entering a vortex from the left",    ["car_jumpin_rhs"] = "Entering a vortex from the right",    ["vortex_getout_lhs"] = "Exiting a vortex from the left",    ["vortex_getout_rhs"] = "Exiting a vortex from the right",  }  ["wayfarer"] = {    ["wf_back"] = "Wayfarer lean back",    ["wf_drivebyft"] = "Wayfarer drive by front",    ["wf_drivebylhs"] = "Wayfarer drive by left",    ["wf_drivebyrhs"] = "Wayfarer drive by right",    ["wf_fwd"] = "Wayfarer lean front",    ["wf_getoffback"] = "Bailing from a Wayfarer at high speed",    ["wf_getofflhs"] = "Getting off a Wayfarer from the left",    ["wf_getoffrhs"] = "Getting off a Wayfarer from the right",    ["wf_hit"] = "Getting hit on a Wayfarer",    ["wf_jumponl"] = "Getting on a Wayfarer from the left",    ["wf_jumponr"] = "Getting on a Wayfarer from the right",    ["wf_kick"] = "Getting on a Wayfarer from the front",    ["wf_left"] = "Wayfarer sway left",    ["wf_passenger"] = "Wayfarer passanger anim",    ["wf_pushes"] = "Wayfarer reverse",    ["wf_ride"] = "Wayfarer riding",    ["wf_right"] = "Wayfarer sway right",    ["wf_still"] = "Wayfarer still riding",  }  ["weapons"] = {    ["shp_1h_lift"] = "Shop owner lifts a pistol",    ["shp_1h_lift_end"] = "Shop owner puts a pistol on the counter",    ["shp_1h_ret"] = "Shop owner retracts a pistol",    ["shp_1h_ret_s"] = "Shop owner puts back a pistol",    ["shp_2h_lift"] = "Shop owner lifts body armor",    ["shp_2h_lift_end"] = "Shop owner puts body armor on the counter",    ["shp_2h_ret"] = "Shop owner retracts body armor",    ["shp_2h_ret_s"] = "Shop owner puts away body armor",    ["shp_ar_lift"] = "Shop owner lifts an AR",    ["shp_ar_lift_end"] = "Shop owner puts an AR on the counter",    ["shp_ar_ret"] = "Shop owner retracts an AR",    ["shp_ar_ret_s"] = "Shop owner puts back an AR",    ["shp_g_lift_in"] = "Shop owner lifts a weapon",    ["shp_g_lift_out"] = "Shop owner puts a weapon on the counter",    ["shp_tray_in"] = "Shop owner pose start",    ["shp_tray_out"] = "Shop owner pose end",    ["shp_tray_pose"] = "Shop owner lean on table pose",  }  ["wuzi"] = {    ["cs_dead_guy"] = "Cutscene dead guy animation",    ["cs_plyr_pt1"] = "Cutscene player animation part 1",    ["cs_plyr_pt2"] = "Cutscene player animation part 2",    ["cs_wuzi_pt1"] = "Cutscene Wuzi animation part 1",    ["cs_wuzi_pt2"] = "Cutscene Wuzi animation part 2",    ["walkstart_idle_01"] = "Wuzi's start walk idle",    ["wuzi_follow"] = "Wuzi's follow animation",    ["wuzi_greet_plyr"] = "Wuzi greeting the player",    ["wuzi_greet_wuzi"] = "Wuzi greeting",    ["wuzi_grnd_chk"] = "Wuzi grenade chuck",    ["wuzi_stand_loop"] = "Wuzi's stand animation loop",    ["wuzi_walk"] = "Wuzi's walk",  }} 
 